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I learned next time to test what the game looks like in full-screen on itch before submitting :p

Also to prioritize a tutorial next time. Towards the end I had a few irl friends playtest and saw how, without any guidance, what I thought was a relatively simple mechanic can still be confusing to first time players. We tried patching it with a quick last minute 'How to Play' graphic, which helped a bit, but next time I'm definitely making sure the tutorial is more than an afterthought.

Lastly this was the first time I worked on art for a fully 3D game jam. I've used blender to make pre-rendered stuff for 2D jams before, but this was my first time making something in real 3D and getting to practice that whole pipeline. I definitely got a lot more comfortable and quicker at pumping out a lot of assets in a short time frame lol.

Scaling issues with different screen sizes, so relatable. I had that issue with UI elements in my last game; things that were meant to be offscreen were visible. 

Kudos to learning 3D in blender!