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Tomasz Wiercioch

38
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21
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A member registered Jun 10, 2019 · View creator page →

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Cute lil game.

A very easy to get into and fun game idea! The physics on the flowers and the bee felt good, and the time limit each flower gives you were generous but got fairly challenging once it got to 5+ flowers. The visual and audio feedback when launching the bee and sticking the landing are very satisfying. Very cute and chill vibes overall. Highest score I've gotten is 1050. 

A really interesting take on death in an RPG! I finished the game completing Orion's life goal of defeating 5 monsters. The combat and traversal are very simple, but they demonstrates the death = new character mechanic well. If I could make one suggestion I think having a map of the world would be helpful (I got pretty lost haha).

Haha glad to hear you were up for the challenge. Thanks for playing!

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The story did take a lot of planning in advance, but once the time frames were figured out things fell into place pretty nicely. Lot of writing yup haha.

It's not a very replayable game, but I'm happy to hear that you enjoyed your time with it. Thanks for the review! 

Hi! Thanks for pointing that out! We plan to put out a small update to clean up the dialogue and a few other features soon-ish.

That's incredible that you went from starts to end by day. Thank you so much for playing through our game!

I like the inclusion of bosses as a milestone for building up your upgrades. There's a lot of good content and variety in this game which. My only gripe is the text size is a little small and the font is very thin, so words can be hard to make out, especially when not playing in fullscreen.

Nice theming! The visual effect of more glyphs scrolling across the screen with each click is very nice and together with the music gives the game a nice vibe.

A very clever take on the theme of dimensions. Watching boxes pour and then spill into the next plane is satisfying.

Really fun game! Everything feels super crunchy and satisfying. The title screen doubling as a tutorial-space to learn the game is also really good. Amazing stuff!

Super fun gameplay loop, nice visuals and a really good escalation in difficulty! Aesthetically it fits the theme quite nicely. Really great game! My one small suggestion is that an option to hold down left-click to fire instead of rapid-clicking would be appreciated.

Very well thought out game!  Switching between factories and revisiting them after acquiring new powers felt great. The platforming segments involving refreshing your double were nice. that last climbing segment in the 4th factory is too tough tho lol

A real good challenge! Enemy fire syncing up with music is awesome. Each attempt changing things up is a great take on the theme (although some weapons definitely felt way more useful than others). Great game!

The mechanic of going from enemy to enemy is really neat. Flying around controlling the spirit and looking for enemies to posses is fun. When controlling enemies it felt a little slow though, at least for how large the areas were in comparison. Art and music are solid, definitely fitting the vibe. Overall good stuff!

This was super well made! Definitely the most polished take on the "body turns into platform" concept I've seen with how well paced the respawn is and with how objects like the rock are also used in conjunction with the rose you leave behind. The spritework is also excellent, love the player character's design and movement.

The path being discovered as you go is a really cool idea.

I really love the idea of turning into a spirit and then back alive for puzzles. And those puzzles were really well thought out! The music changing between the two was also a very nice touch. Great work!

Very nice presentation. Love the vibes

Very clean art and chill music . I echo the other comment that rounds do feel a bit short and end right around when I'm just starting to understand the new layout. Otherwise though it's tight and fun.

Enjoyable lil platformer. Nice work!

Lovely music and nice concept. One gripe I have with it though is that there is no fullscreen option and the jump is mapped to the up-arrow key, which also scrolls the web page up, meaning the page needs to be scrolled back down every few jumps. The option to use WASD for movement could maybe solve this issue.

Very nice concept and interpretation of the theme. The levels were well thought out. If I may give one piece of feedback, it's that the jump felt a bit inconsistent, mainly when trying to make max distance jumps across large gaps. Sometimes it would give me the full distance, and sometimes it would get cut short and I wouldn't make it across.

It took me a bit to understand it, but once I did it's great! Chucking seeds and watching them all grow and frantically collecting fruit is very satisfying.

Love the calm and cozy mood of this game. The music, art, and pace of the gameplay go great together. The concept of a flower pot being a little cacti's guardian is very cute!

Very nice!

The take on the movement is really clever. Would love to see more levels.

The art is really nice. Love the color palette choice

Seeing a baby get chucked out a window got a laugh out of me. Neat game

Super fun. Took a few tries to get used to it but once I did I found everything to be very fluid.

Very chill little game. Lorg is a slippery little dude. I didn't quite tell though if the crouch was working when I pressed the key.

Very tight, felt great to control.

Very enjoyable. I like how intuitive the wall grab felt.

Really fluid and satisfying! Love the slow-mo, and the inclusion of the double jump was a great call.

Thank you!!

The webgl export was giving us trouble at the last hour, so we had to resort to download only. Getting it playable in browser definitely would have been more ideal.

We certainly will be checking out other people's work! :)

Mesmerizing

The sound design and the movement of the buildings is so mesmerizing. Love it!