Number go brrrrrr very satisfying clicker game.
Tomasz Wiercioch
Creator of
Recent community posts
I dig the chicken vs egg loop theming and all the unique mechanics you came up with. Dropping eggs down below to hit buttons while gliding over gaps is very satisfying. Level design was clever but a bit rough around the edges in terms of visual clarity and precision (things like buttons overlaying spikes, jumps that you just barely make, very thin platforms to stand on, knowing which chicken has what properties). It could definitely make for a fun full experience with some more polish. You cooked!
The dungeon looping and seeing secrets hidden in plain site on revisit felt good, left to a constant cycle of "am i stuck" into "aha!" moments. Loved the Mario 2 inspiration as well, a nice mechanic to pull.
My one criticism is the controls, having jump, pluck and unlocking doors being tied to 3 different inputs felt a bit un-intuitive and led to a lot of misinputs. Condensing it down to two buttons (as well as allowing for WASD movement) would be appreciated.
Fun game overall!
There's definitely a lot of room for polish, but your game is very playable and forgiving to compensate. Making crafting automatic was a good call, as well as keeping your resources with each loop. It reminds me a bit of early app store games like Pocket God where you combined elements to create new discoveries, but with an element of exploration. Nice work for your first jam!
I enjoyed bouncing around the place on the mushrooms. The looping of the weapons, while a cool idea, didn't feel like it impacted play much outside of being a bit annoying when trying to figure out which direction my attack is going to be in. I think there's a lot of cool potential here for a speedy platformer where players need to get into a rhythm of cycling through weapons and adapting on the fly, however I think it could be explored in different ways if you pursue this mechanic further.
A very easy to get into and fun game idea! The physics on the flowers and the bee felt good, and the time limit each flower gives you were generous but got fairly challenging once it got to 5+ flowers. The visual and audio feedback when launching the bee and sticking the landing are very satisfying. Very cute and chill vibes overall. Highest score I've gotten is 1050.
A really interesting take on death in an RPG! I finished the game completing Orion's life goal of defeating 5 monsters. The combat and traversal are very simple, but they demonstrates the death = new character mechanic well. If I could make one suggestion I think having a map of the world would be helpful (I got pretty lost haha).
The mechanic of going from enemy to enemy is really neat. Flying around controlling the spirit and looking for enemies to posses is fun. When controlling enemies it felt a little slow though, at least for how large the areas were in comparison. Art and music are solid, definitely fitting the vibe. Overall good stuff!













