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Tomasz Wiercioch

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A member registered Jun 10, 2019 · View creator page →

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Thanks for checking it out! Your absolutely right that the tutorialization could be done better. Definitely one of the main things that needs to be addressed post jam.

Good humor and fun art. Thanks for creating this!

*fixed

Very nice and crunchy like something I'd find in the discount computer games section of a staples 20 years ago. Yarrrr

I learned next time to test what the game looks like in full-screen on itch before submitting :p

Also to prioritize a tutorial next time. Towards the end I had a few irl friends playtest and saw how, without any guidance, what I thought was a relatively simple mechanic can still be confusing to first time players. We tried patching it with a quick last minute 'How to Play' graphic, which helped a bit, but next time I'm definitely making sure the tutorial is more than an afterthought.

Lastly this was the first time I worked on art for a fully 3D game jam. I've used blender to make pre-rendered stuff for 2D jams before, but this was my first time making something in real 3D and getting to practice that whole pipeline. I definitely got a lot more comfortable and quicker at pumping out a lot of assets in a short time frame lol.

me too bud

The 12:15 on click seems to be a mouse/sensitivity thing. For instance on my home setup I never encountered the issue, but trying the game on my work computer today it's happening to me as well.

We'll look into adjusting it once the jam rating period is over. Thanks for bringing it to our attention!

I'VE BEEN DETHRONED NAURRRRRR

Fishing game with Pokemon Ranger mechanics hell yea that's that good stuff. Humor and writing are top notch 10/10

An easy to understand and well utilized idea! I appreciate that each level found new ways to explore the mechanic. Good stuff.

That's really cool of you to do! Here's our team's game if you'd like to check it out: https://tomawash.itch.io/shrimpin-around

I love seeing all the people i vacuumed up float around in the bottom left. Fun time, and surprising a lot of depth to it!

Yoo this is such a fantastic idea, and so pleasant to play. Everything feels just so well thought out and put together. Love just nuking the pizza with everything a praying it lands on the one I want. Really a great concept and a great game you have here!

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Solid foundation for a dungeon crawler here! I liked how the constant spinning and not having complete control of your aim puts emphasis on your positioning instead. The upgrades felt nice and powerful (especially love the twirl that fires bullets around in a circle).

If I may give some criticism, the difficulty ramp is pretty slow in the beginning, with the first few floors feeling the same with no increase in challenge. It isn't until the roomba enemies are brought in that things start getting a bit more difficult, and by then you may lose some players before things get really interesting.

Overall enjoyed playing it, very well put together!

The idea and visual execution is really nice, the atmosphere and music especially being well done. The difficulty and visual feedback (particularly when you are hit) could use a bit of tweaking. Overall however solid game!

LMAO glad to hear you had a blast! 🍤

The 2677 was me :] From playtesting this all week I got better at reading/writing analog time than is really humanly necessary

Thanks for playing our game! We just fixed the leaderboard, it should be accessible now!

Catchy tune! The potholes on the top lane can be a bit difficult to see, but overall I had a fun time with it!

Simple but really well executed. Lots of really good feedback on the chair, especially in the audio design.

Really clever idea! The way the needle hits the record made me feel like a bird pecking at a birdfeeder. It was a little tricky to identify if i was hitting the beat early/late when I missed it. Really liked the use of the vinyl spin in the menus. Good stuff!

Game feels very fleshed out. Nice.

Number go brrrrrr very satisfying clicker game.

Lovely art and fx. Easy to pick up and fun! Neat

Very cute take on snake!

Super interesting take on pool. Has a lot of replay potential, becoming more aware of how to set each ball up early on. Really good take on the theme!

I dig the chicken vs egg loop theming and all the unique mechanics you came up with. Dropping eggs down below to hit buttons while gliding over gaps is very satisfying. Level design was clever but a bit rough around the edges in terms of visual clarity and precision (things like buttons overlaying spikes, jumps that you just barely make, very thin platforms to stand on, knowing which chicken has what properties). It could definitely make for a fun full experience with some more polish. You cooked!

Gameplay and presentation are extremely intuitive. Very well thought out levels and tutorial. Good stuff!

I love that you turned these old toys into a game. Put a big smile on my face reliving getting to play with these. This getting expanded into a full game would be a dream haha. Great work!

The dungeon looping and seeing secrets hidden in plain site on revisit felt good, left to a constant cycle of "am i stuck" into "aha!" moments. Loved the Mario 2 inspiration as well, a nice mechanic to pull.

My one criticism is the controls, having jump, pluck and unlocking doors being tied to 3 different inputs felt a bit un-intuitive and led to a lot of misinputs. Condensing it down to two buttons (as well as allowing for WASD movement) would be appreciated. 

Fun game overall!

There's definitely a lot of room for polish, but your game is very playable and forgiving to compensate. Making crafting automatic was a good call, as well as keeping your resources with each loop. It reminds me a bit of early app store games like Pocket God where you combined elements to create new discoveries, but with an element of exploration. Nice work for your first jam!

Absolute Cinema

Super chill and relaxing. Loved all the flowers on the screen wipe, didn't make getting a game over feel bad at all.  A very well made experience.

Super adorable and a good amount of variety! Love all the little touches like the wagging tail in the back. Really well made game!

Lovely artwork, love all of frog's animations. Gameplay reminds me of Cut the Rope in all the best ways. Just a super chill vibe all around 🐸

Love the aesthetic and concept for this. Definitely a game I would want to bust out my drawing tablet for.  Drawing loops around lil goblins is fun.

Devious concept. Shooting feels inconsistent currently, the shot only comes out about half the time. Music goes crazy.

Easily my fav game I've played so far in this jam. The puzzles are so well thought out and satisfying. Big props to the map designer, the planning that had to go into this is admirable. Great visuals as well, everything was super clear. Amazing work all around!

The death sound had me dying LMAO

Interesting spin on tower-defense games. As others have stated its a bit easy, but everything functions well. Would like to see how this idea could be taken further!

I enjoyed bouncing around the place on the mushrooms. The looping of the weapons, while a cool idea, didn't feel like it impacted play much outside of being a bit annoying when trying to figure out which direction my attack is going to be in. I think there's a lot of cool potential here for a speedy platformer where players need to get into a rhythm of cycling through weapons and adapting on the fly, however I think it could be explored in different ways if you pursue this mechanic further.