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Tomasz Wiercioch

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A member registered Jun 10, 2019 · View creator page →

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Number go brrrrrr very satisfying clicker game.

Lovely art and fx. Easy to pick up and fun! Neat

Very cute take on snake!

Super interesting take on pool. Has a lot of replay potential, becoming more aware of how to set each ball up early on. Really good take on the theme!

I dig the chicken vs egg loop theming and all the unique mechanics you came up with. Dropping eggs down below to hit buttons while gliding over gaps is very satisfying. Level design was clever but a bit rough around the edges in terms of visual clarity and precision (things like buttons overlaying spikes, jumps that you just barely make, very thin platforms to stand on, knowing which chicken has what properties). It could definitely make for a fun full experience with some more polish. You cooked!

Gameplay and presentation are extremely intuitive. Very well thought out levels and tutorial. Good stuff!

I love that you turned these old toys into a game. Put a big smile on my face reliving getting to play with these. This getting expanded into a full game would be a dream haha. Great work!

The dungeon looping and seeing secrets hidden in plain site on revisit felt good, left to a constant cycle of "am i stuck" into "aha!" moments. Loved the Mario 2 inspiration as well, a nice mechanic to pull.

My one criticism is the controls, having jump, pluck and unlocking doors being tied to 3 different inputs felt a bit un-intuitive and led to a lot of misinputs. Condensing it down to two buttons (as well as allowing for WASD movement) would be appreciated. 

Fun game overall!

There's definitely a lot of room for polish, but your game is very playable and forgiving to compensate. Making crafting automatic was a good call, as well as keeping your resources with each loop. It reminds me a bit of early app store games like Pocket God where you combined elements to create new discoveries, but with an element of exploration. Nice work for your first jam!

Absolute Cinema

Super chill and relaxing. Loved all the flowers on the screen wipe, didn't make getting a game over feel bad at all.  A very well made experience.

Super adorable and a good amount of variety! Love all the little touches like the wagging tail in the back. Really well made game!

Lovely artwork, love all of frog's animations. Gameplay reminds me of Cut the Rope in all the best ways. Just a super chill vibe all around 🐸

Love the aesthetic and concept for this. Definitely a game I would want to bust out my drawing tablet for.  Drawing loops around lil goblins is fun.

Devious concept. Shooting feels inconsistent currently, the shot only comes out about half the time. Music goes crazy.

Easily my fav game I've played so far in this jam. The puzzles are so well thought out and satisfying. Big props to the map designer, the planning that had to go into this is admirable. Great visuals as well, everything was super clear. Amazing work all around!

The death sound had me dying LMAO

Interesting spin on tower-defense games. As others have stated its a bit easy, but everything functions well. Would like to see how this idea could be taken further!

I enjoyed bouncing around the place on the mushrooms. The looping of the weapons, while a cool idea, didn't feel like it impacted play much outside of being a bit annoying when trying to figure out which direction my attack is going to be in. I think there's a lot of cool potential here for a speedy platformer where players need to get into a rhythm of cycling through weapons and adapting on the fly, however I think it could be explored in different ways if you pursue this mechanic further.

I enjoyed aiming it at max speed and seeing how well I could aim. Running out of ammo can be tough, would have liked to maybe have an alternate way to replenish it. Music slapped. Cool stuff!

It surprised me! Just when I thought the game was over it took me for a loop! I really appreciated how generous the checkpoints were. The atmosphere set by the music and then the final comic panel were very warm. Lovely work!

Clever use of the desk space and took some funny turns! Good stuff!

Aha I found your hideout!

I need a sequel, EXPEDITIOUSLY.

This game makes me want to unionize.

Cute lil game.

A very easy to get into and fun game idea! The physics on the flowers and the bee felt good, and the time limit each flower gives you were generous but got fairly challenging once it got to 5+ flowers. The visual and audio feedback when launching the bee and sticking the landing are very satisfying. Very cute and chill vibes overall. Highest score I've gotten is 1050. 

A really interesting take on death in an RPG! I finished the game completing Orion's life goal of defeating 5 monsters. The combat and traversal are very simple, but they demonstrates the death = new character mechanic well. If I could make one suggestion I think having a map of the world would be helpful (I got pretty lost haha).

Haha glad to hear you were up for the challenge. Thanks for playing!

(1 edit)

The story did take a lot of planning in advance, but once the time frames were figured out things fell into place pretty nicely. Lot of writing yup haha.

It's not a very replayable game, but I'm happy to hear that you enjoyed your time with it. Thanks for the review! 

Hi! Thanks for pointing that out! We plan to put out a small update to clean up the dialogue and a few other features soon-ish.

That's incredible that you went from starts to end by day. Thank you so much for playing through our game!

I like the inclusion of bosses as a milestone for building up your upgrades. There's a lot of good content and variety in this game which. My only gripe is the text size is a little small and the font is very thin, so words can be hard to make out, especially when not playing in fullscreen.

Nice theming! The visual effect of more glyphs scrolling across the screen with each click is very nice and together with the music gives the game a nice vibe.

A very clever take on the theme of dimensions. Watching boxes pour and then spill into the next plane is satisfying.

Really fun game! Everything feels super crunchy and satisfying. The title screen doubling as a tutorial-space to learn the game is also really good. Amazing stuff!

Super fun gameplay loop, nice visuals and a really good escalation in difficulty! Aesthetically it fits the theme quite nicely. Really great game! My one small suggestion is that an option to hold down left-click to fire instead of rapid-clicking would be appreciated.

Very well thought out game!  Switching between factories and revisiting them after acquiring new powers felt great. The platforming segments involving refreshing your double were nice. that last climbing segment in the 4th factory is too tough tho lol

A real good challenge! Enemy fire syncing up with music is awesome. Each attempt changing things up is a great take on the theme (although some weapons definitely felt way more useful than others). Great game!

The mechanic of going from enemy to enemy is really neat. Flying around controlling the spirit and looking for enemies to posses is fun. When controlling enemies it felt a little slow though, at least for how large the areas were in comparison. Art and music are solid, definitely fitting the vibe. Overall good stuff!