Really cool game and pretty graphics ! Was it intentional that most of the levels could be beaten without be beaten ?
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GAUDETE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #10 | 3.774 | 3.774 |
Theme | #10 | 3.935 | 3.935 |
Art | #12 | 4.161 | 4.161 |
Overall | #13 | 3.871 | 3.871 |
Music | #17 | 3.516 | 3.516 |
Originality | #28 | 3.613 | 3.613 |
Is the graphics 1 bit? | #49 | 4.226 | 4.226 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Super polished! But it's 3 colors. Based on the rules, "gray" counts as a color too. Hope u can fix this quick before the game's evaluated by the judges!
It's a pity that there are so few levels : (I really liked the game, especially the drawing
Great Job on the character sprite! Loved the FNF easter egg! Overall solid game, movement felt good, rock physics were a little weird though.
The movement in this is so smooth! A little bit more polish around movement in some of the tighter spaces and maybe a wall jump, and the character controller could legit be shipped :)
Superb art and music as well. Lots of polish throughout, and a fun use of the theme.
This was super well made! Definitely the most polished take on the "body turns into platform" concept I've seen with how well paced the respawn is and with how objects like the rock are also used in conjunction with the rose you leave behind. The spritework is also excellent, love the player character's design and movement.
THIS WAS REALLY COOL. I HAD A BLAST!!!! Loved the music and the little dudes design is so cute ;.; Definitely would love to see u guys expand this into a bigger game with maybe more complex levels and such, theres definitely the skills for it !!
This game was super fun to play through however the puzzles did seem a little simple (but its a game jam so i didn't really expect otherwise). There's also a really nice feel to the game overall.
I love the art style and the idea of using your dead body/the flower to help solve the puzzles.
The rock did see to really fly though when i pushed it so maybe some more weight to make it feel heavier would of been good.
Overall it was a really fun experience and id love to see more of it.
Art and Music are great, nice interpretation of the theme. Honestly, for a game jam, you did incredibly well.
This is definitely the most visually impressive game I've played so far. The post processing, the menus, the insanely fluid animations, it's all really well done. I do wish the puzzles explored the possibilities a little more, but with the time given I see how that wasn't much of an option. Nice job!!!!!!
This was a joy to play. Puzzles were fun to solve and weren't too hard. Just as it should be for game jams.
Things I liked:
- Animations are great. Very fluid.
- Good use of theme.
- Character controller feels very nice and responsive.
- Bonus levels were a great addition.
Bugs / Suggestions:
- On occasion, the rock would refuse to move unless I moved it to the opposite side a bit first.
- The rock felt a bit light, making it heavier would make pushing it off the ledge more predictable.
- The controller could use a bit of coyote time, but it wasn't game breaking in any way.
Thank you for the feedback! In regards to the rock, I'll be honest and say I procrastinated and while I did have a good chunk of time left to try and fix it at the end, I decided not to risk messing up something crucial and left it in as stable a state I could get it into.
I'm glad you liked the controls! I spent some time tweaking values there to try and make it as enjoyable as possible.
Thanks for playing!
A very well designed puzzle-platfomer. The mechanic is quite original and fits the theme very well. The art and music fit the tone and is overall a very solid game. Would love to see this concept further refined with more levels, enemies, puzzles, etc.
It looks incredible! I love the player animation and the music really fits the game. The controls feel good too but I think that a coyote jump timer would've been good to implement (It feels off to try to jump but instead start to glide). You could make a puzzle game with this art style and mechanic and I would totally buy it.
Thanks for your feedback! I'm glad to hear that you like the look of the game, as I do too :D
Regarding the gliding, I do admit that the slight awkwardness of the glide completely slipped past my eyes, as I was focused on fixing some aggravating underlying bugs, but I'm glad it didn't hinder your experience too much. Thanks again!
Nice job! I played to the finish (plus bonus rounds, of course). Really smooth player movement and glide -- the game has a really nice feel in terms of the gameplay. The artwork made great use of the b/w, the UI mechanics all work well, and the menus and sound effects gave it a nice polish.
I enjoyed the gliding so much that on Bonus level 9, I glided right over the little white collider that ends the round (I figured out its function after a few plays) and into the abyss, and needed to restart :) -- the only such thing I found.
Nice work!
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