Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

cNel

23
Posts
1
Topics
17
Followers
5
Following
A member registered Nov 20, 2018 · View creator page →

Creator of

Recent community posts

Cool gameplay, I like how you guys were able to really give the feeling of going fast. Art quality varies enough that it feels weird (as in the contrast between character and UI art feels weird, where if everything was in the MS Paint style of the UI art, it may feel better?). 7.25/10

Fun idea, but you can really feel the 3-hour limitation on this. Would love to see maybe a 3-day version, as the concept is funny. 4.5/10 (Maybe an unfair comparison to the other games that had more time).

By far the most mechanically interesting game of the jam. Art does have some room for improvement, but I'd rather have a game with good mechanics and bad art than the other way around. 9/10.

Incredibly impressive for a game jam in terms of mechanics, overall polish, and feel. However, the theme mostly felt tangential to the game rather than a novel interpretation of it. 7.5/10

Fun concept, would've liked more ghosts and a more integrated tutorial would be fire. 7/ 10

Loved the amount of juice you guys were able to pack into this. Fun concept and cool implementation.  8/10.

Cool ass opening, & implementing multiplayer for a game jam is incredibly dope. I wish there was more feedback for any of the gunplay, as I noticed the attacks didn't feel really impactful, and it was hard to tell when my op was abt to be put to sleep. 7.5/10 (I might be able to raise my score if I get another round in).

This was my favorite game in terms of vibes, and I think you nailed the feel. Mechanically, I think there's still room to grow, but that's true for basically everyone. 7/10

Incredible art and overall execution. The main mechanic is somewhat shallow and would love more depth, but this is still a very solid submission. 9/10

(1 edit)

Fun idea, funny reference, ~7/10. Would be ~8/10 if you could go on endlessly. 

yucky ai art, would rather you just grey box twin </3

Learn to fly, my beloved.

A small patch is coming tomorrow (#1 dev forgot to make the music loop lol.)

Thanks! That might've been your third death, as I didn't want the player to get stronger infinitely, but I neglected to add a final death screen as I should've as I was getting very tired. Maybe I'll patch bugs and such once the jam is over. 

should've bug tested more lol

Art and Music are great, nice interpretation of the theme. Honestly, for a game jam, you did incredibly well.

For game engines like unity does everything have to be self-made or are we allowed to use libraries like the a* pathfinding project?