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Hazelpy

58
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A member registered Jun 16, 2021 · View creator page →

Creator of

Recent community posts

this is SO awesome!! i love the visual polish and everything feels so well connected, from the controls to the enemies to the speed meter, well  done    !! !

It's all AI

thank you!

I like this concept a lot, but it really could use some simple sound effects and backing music.  It feels kinda dry without it; Also it took a little bit to figure out how the turns happened, and was too easy once it was figured out; overall good submission though ! would love to see a more fleshed out version

I absolutely love this control scheme, everything really plays together well and it feels very clean ^^ if I had to change anything I'd probably make it a bit clearer what you've got to do (maybe an arrow?) but other than that I really like this

Honestly I wanted to put more into the sprinting and also the map design but the extra mechanics wouldve been too much a headache so I had to settle, glad you liked it though ^^

I like the movement, albeit a bit snappy; though I don't think the game restarting really counts as "there is no end"... you can play any game multiple times, i don't know though

yea dont get me wrong I still reached the speed of light loool

Browser build is online ^^ thanks for the suggestion

The controls are a little confusing at first but i actually really dig this, it feels super cool to speed up and just    hop

This is a really basic interpretation of the limitation, doesn't really feel that speedy & doesn't really have anything that stands out in my opinion, but I like the visuals, definitely a good set

this is a really clean experience, some of the level parts r a little bit unfair & the controls are a teensy bit difficult to get used to but it's very smooth regardless ! though I would make the transitions a little faster

You really gotta say where the controls are, looool, couldn't find the shoot key

This is a blast because of how speedy it is but i wish there wasn't a cap ^^

I like the concept and look of this, though I feel the minigames need a bit more hinting to make it less confusing, like the wordle-ish one (password reset?). Also I feel like the limitation isn't really noticeable here, like it doesn't feel like a "game loop"

I liked the jpeg on the splash screen

I love the concept of running people over. That's about it, needs some more indication on what to do, I think? & also if the car was faster thatd be dope

I like it but it really lacks juice,,, didnt really seem to hit my dopamine receptors

What an awesome game ^^ took me a bit but just got 4 stars on all levels, 39 threw me for a loop and a half

Game's settings screen's resolution is incorrect despite everything else seeming to be fine. Couldn't play the game due to the fat post processing stack running really poorly. Please fix the settings menu and add a toggle for the unnecessary FX.

Thank youuuu, sorry I didn't complete a restart mechanic because at the point when I finished the game I just finished it so I could have something to submit, this isn't really a good showcase of what I can do in the timeframe :P
The art compliment makes me very happy, thanks for that !

Thanks! I did the art and main mechanic day 1, sadly then proceeded to pull an all nighter doing nothing and then slept for 24 hours, and lost my motivation lolol
I don't see myself as an artist or anything so hearing compliments about the sprites makes me happy :D

Yeah, I didn't have much time to design puzzles so the mechanic didn't get used much, it's the one thing I'm upset I didn't handle before time ran out ._.

Whoops, I think I forgot to put in the description of the game that the gray was actually done with alpha channels in the code ^^; My bad! Thanks for the compliment about the polish though :>

No clue what you meant by that last bit sorry ^^;
But thanks for the compliments!

Thanks! :D

thanks for the nice comment btw! :D

I'm working on a prototype for an expansion ;P

with many more slice of life features like a level editor & fixed movement systems

Thanks! I'm glad you enjoyed the movement, that's the one thing I probably should've polished a bit more ^^;

Thank you! I loved your game as well! :D

Thank you!! :D 

We're currently toying with the idea of a GAUDETE expansion, it could be a fun first full game :P

Neat platformer, movement didn't feel too bad & the difficulty was pretty consistent. I will say though that I wish there were more invincibility frames, because sometimes I'd accidentally lose two lives from one collision with an enemy. Good job regardless!

This is one hell of an experience. Sadly I had to look through comments to see how to get all of the endings, but I enjoyed the story a lot & the twist was very good. Good job! (cheesy title drop intended)

I agree with what you said about the rock & the puzzles, I didn't put enough time into tweaking those as I was just pushing to get it stable ^^; I'm glad you liked the game though! Thanks for the great feedback :D

Yeah, didn't have much time to make more complex puzzles due to the time constraint & my lack of experience sadly. I'm glad you liked it though, thanks for the kind words :D

Thank you!

That's why I threw in the "Reset Level" button in the pause menu ^^;

Interesting game, the steep difficulty curve definitely caught me though, so I couldn't finish the game. The precise jumps so early on were a bit too challenging. The idea of having "generations" fits the theme really well, though, good job!

I'm flattered, thank you for the nice words! This was my first serious game jam that I've completed a game for so I'm happy to see the positive feedback :D

Thank you! :D