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A member registered Aug 29, 2019 · View creator page →

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Thank you so much for the feedback! I’ll be sure to keep your criticisms in mind for next time, Glad you enjoyed the core concept! Sorry for taking so long to reply! Have a good day:)

Thanks a lot for the feedback! Glad you liked the game :)) I’ll be sure to improve on combat for any future games. Sorry it took me so long to reply ! Thanks a lot :))

thanks so much for the feedback. I agree with all your criticisms especially with the combat.  I’ll be sure to improve on this next time I make a game . Really glad you liked the game, and sorry it’s taken me so long to reply. Thank you so much :))

Thanks so much for the feedback, I’m glad u liked the game :)) sorry for taking so long to reply! I’ll be sure to work on the wall bouncing !

Thanks so much, I’m glad u liked the atmosphere and enjoyed the game :DD

Thanks so much, I’m really glad you liked the game, it means a lot 1 :D

I wanted to make multiple enemies, unfourtaneltly I didn’t have times.

I’ll make sure to build on ur feedback in future games :))

Felt like a really fun and simple game! The art was very nice and the character controller was very fluid and fun to use. Great job!

The only issues I had were the following:

1. The ladders were quite often very finicky to climb up and could cause me to run out of time.

2. The hitboxes for the pickup/delivery were too small. Due to the fast speeds of the fun character controller you can often find yourself whizzing past and pressing deposit at just the wrong time causing you to need to walk all the way back to the pickup point.


Other than this, really fun game, gave me the feeling of "Just one more go!". Well done!!

I would appreciate if you also played my game :)

Really original take on the theme! The enemy AI seemed to be quite good, and the game wasn't insanely difficult (which is always a win). The story was pretty cool and I liked the joke ending haha.

The only issues I had were that 

1. (as others have said) the game felt quite empty without music.

2. I think the boss fight would've benefitted from giving the projectiles a new sprite and some more complex behaviour.

3. As good as the art was, it was not black and white which is a very important rule for the jam.

However, these issues (with the exception of 3)are very minor and do not affect that this is a really good jam game, well done!!

I would appreciate if you could rate my game aswell :)

Simple idea. Executed well.

The art was very simplistic which suited the gameplay, I also really liked the UI for some reason.

The lack of music really took away from the game however, just made it feel very empty.

One suggestion would be to improve the hitboxes, which felt very buggy. For example, if the player has their sword out and the sword touches a zombie, the player dies. This was very confusing and held me back in the game.

Well done on the game! Good job :)


If you have the time I would also appreciate if you played my game aswell. :D

Really good and addicting game. I love the concept for the game, made really fun gameplay. The animation after death was superrrrrrrrr satisfying so good job on that. Honestly, I have no issues with this game, really well done!!

I would also appreciate if u played my game :). 

Great job on the game! A good small fun mobile game. Concept made for some very fun platformer. I liked the combination of black and orange  for the art, really suited the crab theme of the game. One issue that I have though is how long it takes for the character to move and fall. I think the gameplay would greatly benefit from making them faster.

Well done!! :)

I would greatly appreciate if you could play my game too :D

Really liked the story at the start of the game, felt like a really cool idea. Great work on all the dialogue systems and tooltips! The art was very nice and suited the theme of the game. Good job!

This was a nice little farming game, your art style really suited the game. The farming sound effects were very nice and the music was calm and not too overwhelming. The story being told through sleeping was really fun. Despite this, I did have some issues:

1. The gameplay was a bit repetitive, I understand that this is a farming game but it did feel like I was running back and forth between the well and the crops for minutes on end.

2.  For a while, it didn't seem like the game was going to end, which nearly made me give up.

Despite these small issues, you made a really great game with an immersing atmosphere. Great Job :D


I would appreciate if you could play my game too :)

Brilliant Game! Really difficult but that is also its charm I think. 

The attacks being timed to the beat of music really helped create an awesome atmosphere for the game. 

The Art was really nice and simplistic, fit the game very well.

Great job on this game!

Very interesting concept, the lighting and all the post processing was very nice, and created a nice looking atmosphere. 

I hate to just repeat what others have said but UI showing the possible controls, whilst playing the game is definitely needed. 

The lack of SFX for this game doesn't cause too much of an issue in my eyes but it would have created a much better atmosphere if they were present.

Overall the concept is very good, and the atmosphere and controls are nice. Just them two things that are holding this game back from being really great. Well done :)

Merci beaucoup d'avoir joué ! Je garderai vos commentaires à l'esprit à l'avenir. Désolé pour le fantôme, je voulais dire mettre sur la description de la page que vous utilisez 'A' et 'D' pour le tourner à gauche et à droite. Ravie que le concept te plaise :DD

Thanks a lot, glad you liked the story and atmosphere, it means a lot :).
Sorry about the uncertainty with the combat I’ll be sure to keep this in mind for next time 1 :D

Haha thats funny xD. 

Glad you liked the game! :)

In my eyes there is nothing wrong with this game. It was extremely fun and enticing. On top of this the theme use was extremely original and well implemented. The gameplay was a great balance between caution and speed, if you go too fast you are sure to hit a block, but if you go too slow then the ghost will catch you. The art wasn't super detailed which I like as it would ruin the simplicity of the game. Furthermore, the sound effects/music weren't overpowering allowing you to focus on the gameplay, yet they were still very satisfying.

Phenomenal game ! Well done ! :)

Thanks a lot, greatly appreciated :)

Very interesting idea, could make for a really good full game if some more mechanics were introduced. :)

As someone who loves chess, very cool idea. The art was really good and I loved the isometric chess board. Music was also very calm and fitting. 

Not sure if this is a bug or not but I played the tutorial fine and then when I tried to play level one, as soon as I moved it skipped straight to some text and then back to the main menu.

Would've loved to play more of this game, if you fix this bug be sure to reply and let me know!!


I would appreciate if you could also rate my game :)

Felt like a crazy, manic arcade game which I loved. Every move I made had to be carefully calculated yet I couldn't stay in one place for too long. Artwork was brilliant, I especially like the environment tiles, really suits the theme of the game. However the one issue I have is that the theme doesn't seem to be here, correct me if I am wrong though. Apart from that, Great Game!!

Would appreciate if you could rate my game too. :)

Really fun game! Played this for like 15 mins, it was really satisfying to out manoeuvre and kill big hordes of skeletons, it made very interesting gameplay. I found the game to be super difficult, this could be seen as either a good or bad thing (up to you really!). The art was also really fitting and i loved the look of the environment. However, I did have some issues:

1. I wasn't sure what the theme interpretation was. ( However I did get stuck on stage 3 so I could have missed it)

2. Way too much clicking. I think it would be  a big improvement to allow the player to hold down the mouse to auto-fire or the bullet damage could be buffed so there is less clicking required.

Overall great game, really fun to play, gave me that feeling of "just one more go". Well done :)

Would appreciate if you could also rate my game :)

Very impressive for your first game, great job! Enjoyed the movement and the music and art were very good and suited the game well. However, at times the camera felt a bit jarring, some camera dead zone could help with this, and I got soft stuck right after you encounter the first snake like enemy, if you could let me know how to get past that bit it would be great(I kept hitting my head and couldn't manage to jump to the platform above). Other than really solid entry. Congrats on your first unity game!! :)

Cool idea. Thought the art style was very nice, and the character controller was decent. However I feel like the mechanic could have been implemented a bit better, as it got a bit frustrating when I would press 'E' at the wrong time by accident and start the level over again. Other than this and the lack of music this is a solid entry. Well done :)

Really solid game! The concept was a really fun idea, although the puzzles were quite simple(understandably for a game jam), would love to see this idea expanded upon. The game felt very polished which is always hard so great job!! Well done! :)

Oh my goodness, the visuals were absolutely stunning, great job on them!! Loved the use of the theme and the universe seed idea, was pretty cool. Music perfectly fitted the atmosphere of the game. Overall brilliant entry!!

okay thank you

In the rules it says post processing is allowed and I would like to add some Chromatic Aberration to the game but I'm not sure if it violates the two colour rule. Does anyone know if this is okay?

Thanks so much for all the feedback, it will definitely help me a lot in the future, sorry about the resolution issue I'll definitely make sure to fix that in an update. As for the walkthrough I'll be sure to post one on the game's itch page when I have the time. Makes me so happy that you enjoyed the game, thanks a lot !!!!

The Audio and visuals for this game were absolutely stunning and really fit the theme well. I thought the backstory was a really nice touch to give context for the aim of the game.

However, the theme did not feel as if it were a really important part of the game (gameplay wise not story) and the gameplay overall felt a bit lack luster. I think a few extra enemy type  and maybe a different type of attack would greatly improve the game.

Despite that, overall it was a very cool game that has a mystic atmosphere(if that makes sense xd), Great Job!

No worries, good job on it !

Thanks so much for the feedback, I'll make sure to improve on them points in the future. Sorry about the issue of getting stuck, I realised this would be a problem and added a hotkey that allows you to respawn, but It was last minute and I forgot to mention it in the tutorial xD.


Glad you like the Game, thanks a lot !! :)

The Art was absolutely stunning, amazing how you pulled it off in such a short time. The use of theme definitely made me think of "Multiverse". 

However one thing that really took away from the game and stopped me from enjoying it as much as I could have were the hitboxes for the spikes. They felt really sensitive, especially from the sides, because of how sensitive they were it meant that sometimes even though the spike was on the block diagonally up to me, If I walked too close it would kill me, which stopped me from getting a good enough run up for a jump.

Despite the hitboxes, the game felt really polished and I loved the art work, Good Job !!

Felt super frantic when flying around trying to avoid and shoot all the ships, and I loved it. The Game perfectly made my eyes dart around the screen trying to keep track of all the enemy ships. 

Not to mention the amazing art that you have made for this, stunned that you managed to do all this in such a short time. Felt like it should already be an arcade game.

Audio also felt really fitting for the game, well done ! :)

Overall Enjoyment: The puzzles were quite easy but that is fine for a game jam, I especially loved some of the platforming levels, the bounce pads  felt very fun to use.

Use of Theme:  It wasn't a very creative use of the theme but it definitely worked for your game and made some interesting puzzles.

Gameplay Enjoyment: Considering that it was a main mechanic It didn't feel that the universe switching ability was involved enough, that being said, I loved the puzzle where you figured out that you could bring the blocks with you when you switched dimension.

Audio: Could really benefit from a sound track, but the absence of one didn't affect the game too much.

Visuals: Amazing that you managed to create a 3D game with good models in such a short time frame, Well Done!

Creativity: Gave me massive portal vibes, and I loved it, thought the mechanic was very interesting.


Really well done, I enjoyed the puzzles a lot, congrats on submitting :).

Overall Enjoyment: The puzzles were quite easy but that is fine for a game jam, I especially loved some of the platforming levels, the bounce pads  felt very fun to use.

Use of Theme:  It wasn't a very creative use of the theme but it definitely worked for your game and made some interesting puzzles.

Gameplay Enjoyment: Considering that it was a main mechanic It didn't feel that the universe switching ability was involved enough, that being said, I loved the puzzle where you figured out that you could bring the blocks with you when you switched dimension.

Audio: Could really benefit from a sound track, but the absence of one didn't affect the game too much.

Visuals: Amazing that you managed to create a 3D game with good models in such a short time frame, Well Done!

Creativity: Gave me massive portal vibes, and I loved it, thought the mechanic was very interesting.


Really well done, I enjoyed the puzzles a lot, congrats on submitting :).

Overall Enjoyment: The game was very enjoyable and it was fun to wander around and shoot the enemies, felt very satisfying when you killed a big horde of the rats.

Use of Theme: Found the play on words of the theme to be very unique and stands out.

Gameplay Enjoyment: As I said , the shooting mechanics felt very satisfying. However, I was not sure what I was supposed to be doing at some times or what the bar at the bottom of the screen was for.

Audio: The Audio was extremely fitting for the game and the main theme felt very catchy loved it.

Visuals: The Art on the main menu was really good, and made the game enticing to me, the art for the background could have been a bit more but overall was still really good. Liked the UI indicators for when you could fire.

Creativity: Liked the creative use of the theme and found the gameplay very enjoyable, though, I think it could greatly benefit from some damage buffs when you filled up the bar at the bottom (I couldn't tell if there was so apologies if it was implemented)

Great work on the game, really enjoyed the shooting mechanics, have a good day ! :)