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Magic Crystal Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 2.858 | 3.500 |
Overall Enjoyment | #5 | 2.449 | 3.000 |
Gameplay Enjoyment | #6 | 2.041 | 2.500 |
Use of Theme | #6 | 2.858 | 3.500 |
Visuals | #6 | 2.449 | 3.000 |
Creativity | #6 | 2.041 | 2.500 |
Overall | #6 | 2.449 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey! First of all, super sweet game, really enjoyed playing it!
I really liked how you posted your thoughts so I will just do it the same way haha
-First of, what I noticed is that the movement feels a bit weird. When I give a diagonal movement input(like w and d for example), the character doesn't move with the grid. For me it would probably feel more natural to move within the angles of the isometric view.
- Good job on the teleporting between worlds, the effect looks really cool!
-The sound of shooting your laser and destroying boxes gets noisy. When you're in the scenario in which you need to spam the laser, with the music, with the crashing sound, it's just a bit much to handle in my opinion.
-I would suggest you to put a sound for taking damage aswell. Since you've almost convered most enemies with sounds, when taking damage and not getting feedback for it, feels off.
-I just ported, couldn't move and then died to a robot :c
-I would suggest you to not have super strong enemies(robots) in such an early stage of a game(I know its the last level, but the game is rather short, so I think this is still valid). Making it clear to the player that these should be avoided is cool, but I felt completely helpless once I entered their aggro zone.
Overall a great experience! The visuals were amazing and I enjoyed shooting down some enemies!
Thanks for the feedback! I got similar comments about the movement from my family as well. Will have to remember that for next time. Glad you like the dimension switching. Sorry about the audio. sound mixing is one of the skills that I need to work on. There is actually a sound effect for when the player takes damage but I guess it gets drowned out in the middle of combat. Yikes I hoped that the unity collision would push the player out if they teleported inside an object. I guess there needs to be another method for handling that case. I envisioned the robots to have projectile weapons that the player would dodge and weave around but we did not have enough development time to flesh that one out. So we just turned to making them a much more imposing slime enemy but I guess we overdid it lol. Glad you enjoyed the game!
The Audio and visuals for this game were absolutely stunning and really fit the theme well. I thought the backstory was a really nice touch to give context for the aim of the game.
However, the theme did not feel as if it were a really important part of the game (gameplay wise not story) and the gameplay overall felt a bit lack luster. I think a few extra enemy type and maybe a different type of attack would greatly improve the game.
Despite that, overall it was a very cool game that has a mystic atmosphere(if that makes sense xd), Great Job!
Thanks for the feedback! We had planned for the player to collect multiple weapons and for there to be a variety of enemies across the different dimensions. We were pretty ambitious but as the deadline for the jam closed in we realized we had to sacrifice the complexities of the levels, weapons, and enemies. Definitely would add those features in an update.