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A jam submission

Egg HuntView game page

Submitted by W3 — 2 hours, 12 minutes before the deadline
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Egg Hunt's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.0003.000
Creativity#33.6673.667
Visuals#52.6672.667
Overall#52.8892.889
Use of Theme#53.0003.000
Gameplay Enjoyment#52.6672.667
Overall Enjoyment#62.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Overall I thought the game played very well. After playing the game for an extended period I have a jotted down some notes:

  • I am very impressed with the size of the labyrinth you designed for the easter egg hunt. Well done
  • The music and sound effects were good and mashed well with the visuals.
  • I thought it was pretty cool that you could respawn at the last easter egg you  collected. I think it adds a layer of strategy like if there is a fork in the level the player can make sure to collect an easter egg before exploring each avenue and spawning back.
  • At one point you have to fight through a tunnel of spiders. However since the screen is cutoff you don't really know if you have killed all the spiders or if more will walk out of the right side. You can risk going to the next screen over but you can be caught by suprise and hit a spider as soon as you walk over.
  • Some of the platforms are at the top edge of the screen but when the player stands on them the screen doesn't shift up so the only way i can see them is by their feet at the top of the screen.
  • It is clear that some characters have cooldowns. The warrior has a cooldown between dashes and the angel character needs time to recharge in order to fly high. If you try flying immediately after flying previously you will not go up as high. (I also find this mechanic very annoying since I can't predict how high i will get unless i just leave the game running for a minute until the angel is fully recharged. I think it would help the player if they could see these cooldowns in the UI somewhere.
  • In the tutorial section. When you are asked to choose the angel character, I ended up choosing the character on the right since I associate angels with more of a light blue color. I didn't realize I made the wrong choice until after the 3rd time trying to complete the tutorial. I think it would help if put the titles of "Warrior", "Ghost" and "Angel" in the character select screen and in the tutorial force the player to become whatever character you want them to test
  • In the tutorial, you can softlock the game if you choose the wrong character. If you kill yourself, you are asked to "choose where to spawn" but neither the door or flag buttons work so the only way out is to close and re open the game.
  • Killing yourself while in the character selection screen also softlocks the game and pressing any of the character images does nothing.
  • In the tutorial even when you choose the correct characters, when you touch the final door nothing happens. The only way to get out of the tutorial at that point is to close and re open the game.
  • The resolution issue was unfortunately very annoying to tackle. Even in the downloaded versions the screen was cropped unless I made the window full screen and even then I felt that I was not seeing the whole picture. I think some of the issues can be fixed by using a canvas scalar component, pick scale with screen size and set a target resolution.

After playing for half an hour I could only manage to collect half of the eggs. Do you think you could post a walkthrough video? Overall after working through the quirks I think this concept has a lot of potential. Nice Job!

Developer(+1)

Thanks so much for all the feedback, it will definitely help me a lot in the future, sorry about the resolution issue I'll definitely make sure to fix that in an update. As for the walkthrough I'll be sure to post one on the game's itch page when I have the time. Makes me so happy that you enjoyed the game, thanks a lot !!!!

Submitted

Nice idea to have these different forms of a character and being able to switch to get to different sections of a level. Personally I think the green guy is kinda overpowered haha.
What would have enhanced my experience though, is if you would have made the switch between characters accessible on a hotkey, because sadly, there is a few issues with this. I got stuck too often when I am in the wrong form at the wrong place.  Also sometimes I am in a screen but the camera is still looking at a different part of the level. 


But overall a nice little enjoyable concept!

Developer

Thanks so much for the feedback, I'll make sure to improve on them points in the future. Sorry about the issue of getting stuck, I realised this would be a problem and added a hotkey that allows you to respawn, but It was last minute and I forgot to mention it in the tutorial xD.


Glad you like the Game, thanks a lot !! :)

Submitted

This was a neat concept for a game but I sadly was unable to enjoy it as there was multiple areas, including the tutorial, where I would get stuck for not choosing what the designer intended. I found it easier to get stuck then to achieve the intended gameplay.

With that being said the game was a neat take on multiverse, allowing 3 different characters with different powers to be switched between to navigate the levels. Its a fun concept that I think speaks to the theme very well. With a little more time and some playtesting this game would be very cool, but for now its to easy to get stuck and not easy enough to get unstuck.

Great job on the mechanics of the game however, a very cool concept.

Developer

Thanks so much for the feedback, happy that you enjoyed the concept. I understand the problem that you had, I faced it a lot myself, which is why if you press 'K' you can respawn. However, I forgot to mention that in the tutorial so I'm sorry for that xD