Thank you! Glad you enjoyed it! Yes, i was planning to make the cat flip on every bouce but it ended up being too much so i tured it down a bit. THANKS!
Optimus_beg
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Thanks, glad you liked it! This is my first time implementing 3D animations and thanks for pointing out godot’s animation blending! I will definitely try making and rigging my own character for my future games and that will help them to feel much more polished!
I’m making a little missile game now so no animations there, but i will definitely make different sounds for going faster or slower!
Cute little game! IDK if this happened for anybody else, but when i hit the bar when its full or close to full the spins would not register. I was nailing the minigame, but it wasn't registering, so i ended up having to spin the wheel at less then max speed on purpose and it ruined it a little :(
Its really noticeable when the bar speed is leveled up to the max since its easy to get a perfectly full bar. Also I was getting a lot of hits that are a frame after the perfectly full bar so the thingy didn't spin at all.
Learned how important tutorials and letting somebody else play your game is. The game can be great, but if the person playing it gets stuck on the first section since they did not realise a mechanic exists they won't enjoy it. Played a bunch of games here and the game descriptions are a life saver, but having a mechanic be slowly introduced to you makes you feel smart for figuring it out instead of just reading it. TUTORIALS MAN
Super cool game! I enjoyed it a lot and i got through all the levels. Very cool that you the gravity changing gave you a little floaty time. That was cool and was a small window for easy progress. I didn't buy any upgrades as i just forgot. It reminded me of flappy bird, but i definitely like this one better.
Honestly add some cosmetics, polish it up a little bit and make a mobile game out of it! Good luck!!!
Thank you and thanks for the feedback! I will try to make mechanics more intuitive in my next game. The goal for me was to not tell users anything except the controls and to try to have the level design show how to use the mechanics, but it was not obvious. Maybe putting the first pillar more centrally would have worked better
The characters are cute and dashing with click was cool. I feel that attaching the camera to the player could have made the game better than having the separate screens since the screens are really small and you go through them really quickly. I stopped jumping entirely since dashing was just better. I feel that the characters were the best part of this. Good job!
Now this game was SOMETHING. Great job on the theme interpretation idea - playing on a rubik's cube and spinning the enemies and spawners around was really fun and fresh!
I also found the top view really useful to see where the spawners and crystals were. I also liked that the art changed the more powerful you got. Great job!
If you want to improve on this further here is a suggestion - I had to look away to the bottom right of the screen to see the status of my dash and slams - keeping those indicators close to the player would let me know their status without having to look away from the action. Maybe they wouldn't need to be hud elements at all - a little sound or some smoke or something could do the trick.
This is just a nitpick tho, kudos to you on making this. I had a lot of fun with this. You should be proud!
This is a really nice submission. I liked the enemies the most - each one brought its own thing to the mix, and spinning to reload was fun and really fresh.
If you want to build on this concept maybe adding an enemy that has weak points would work well.
Also since i settled into a pattern of circling the arena and having the enemies follow me an enemy that flanks the player would (have it go around the center clockwise or counter-clockwise).
Thank you so much! I’m so happy that you enjoyed it! Yes, the double jump launches you forwards. This is my first time hooking up 3D movement so i didn’t really know how to make consecutive bounces build up hotizontal momentum so that was my solution. I had implementation for a slide that could have replaced the forward momentum, but couldn’t fit it in the time i had. Good luck with your game!
I made Tiny knights commander for a game jam and it turned out nice. I got 50 out of ~700 entries :))
It has a web build, try it here - https://optimus-beg.itch.io/tiny-knights-commander
I just released an update with a second level, building towers, new enemies and game mode
It may be a little weirdly balanced since I was the only person balancing it, but it should be fun and not too difficult if you played any RTS before
Good luck Commander!


