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Patricia

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A member registered Apr 21, 2024 · View creator page →

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I love that idea about balancing the sound like that! That would help a lot. Also, if you worked on spooky noises besides you voice, even more congratulations to you!

This is a great game, easily an award-winning game and a popular game for steam. I mean, every popular game needs some marketing, ugh - but also I think with the bit of push we can give you starting with this jam, this’ll easily go far, if it gets visuals added to it. Even if they are visuals of a lot of darkness so you really have to continue relying on sounds.

It reminds me of Alien Isolation, which is very similar in mechanics. Superb job by the developer and Jennissary.

You got a scream and throwing my earbuds off from me in the first jumpscare, haha, and I really appreciate that you told me about the others before I faced them. Most likely so you could continue watch me playing instead of stopping for 10 minutes to ramble while I recovered my senses and the courage to continue walking.

As a sighted player, I had a lot of trouble starting to find my way around. You’re saying I’m getting better at navigating, so maybe I really am! Let’s hope I continue to be.

And in the first dialogue, I had trouble distinguishing one voice from the other. Perhaps because I’m Portuguese, the accents weren’t super distinguishing for me, I’m not a person who’s going to go like ‘oh this a texan person’ the second I heard their accent. I’m more focused in processing what they’re saying. And perhaps for being sighted, the voice pitches sounded too similar for me. So I would probably have the NPC make a slightly different voice when talking, trying a different pitch or speed, or another voice actor, either for an update, or for a next game.

But overall this is a superb game, and even I, as a baby afraid of horror games, enjoyed it and found it very immersive and good. Many congratulations, great job.

Hey! I just played this with another gamer and it was a bunch of fun. There were however a few bugs.

First, we didn’t get to finish the game because at some point I clicked the button to end the round, and then I finished my turn and then he played his turn, but there was nothing else to do in either of our screens. So the game wasn’t over. By memorization, I think I won.

Second, once I create a room, I can’t exit that room. So when he created his own room, I had to switch to an anonymous browser window, or clear the cookies, to actually try and enter his game.

Another thing that I would have liked was to have the instructions available while I play the game, because I didn’t quite understand what my goal was and how things worked, it was a bit of experimentation. Besides that, it’d also be cool to have an incremental steps tutorial.

The last problem I found was with the screen reader, it felt like the announcements played in chronological order but it should have been in counter-chronological order, so I get the most recent notification before I get the oldest one. Because then I have to wait for a bunch of messages before I know what my opponent just did.

I think this is a nice concept. I’m not sure how it plays with more players. It’ll probably be more fun and it’s something I’d like to try once this game is maybe a bit more fine-tuned. I’d also love to have some sound effects for it, if possible. Keep up the good work!

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I just played it again and thanks a lot for that tip. I was able to exit the first room. In the second room, I wasn’t able to figure out the solution to the puzzle. I heard the full puzzle about who’s afraid of whom, and it was exciting to have a riddle, but I just couldn’t figure out what I had to do.

Edit: Also, the way I used the controller joystick was in many different ways. I moved it in counter-clockwise and clockwise way and well as in other directions. I thought, like a radio tuning, I was looking for the frequency that would give the right tip. I was looking for the working frequency, so I moved the joystick slowly to try to find that frequency. Even with your tip, I tried rotating the joystick like you said, but the first times I did it in a sort of slow way, not super fast, so I still didn’t understand I had to move it fast at first. But then I did try that and it worked.

Oh! I see. Yeah, I don’t think I would figure that out! I think the concept is really cool about experimenting things with the controls. It was interesting to discover how to interact with the radio, like turn it on and then try to tune it. But there’s a lot that’s cryptic, and it’s a lot of experimentation; perhaps too much experimentation, though maybe there’s no such thing as that; it is something to explore and maybe next time also playtest early, so you know what are people perceiving about the mechanics. Because this is very much abstract so far. I’ll try to continue playing now that I have this tip. Perhaps if the goal is to run things clockwise or counter clockwise, you could have the sound of the radio move throughout the screen in a circle, where everything is white noise except the top right corner, and then we have to chase this ‘sound’ with the joystick, until it is tuned?

Or maybe not!; I don’t know. Just brainstorming. A lot of solutions would probably work but it’s important to test because with such an abstract environment and such experimental gameplay, it’s probably important to understand what players are thinking and how they’re thinking about solving the puzzles. So you can adapt to this.

I will continue playing and try this solution and I hope the next puzzles will be more intuitive to figure out!

I’ll add a suggestion about letting me hold down my echo button and hear the notes change slightly automatically, instead of having to press it every time? It might make it faster and easier to match. And in such a time-crunching game, that would be helpful.

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Like Joozey said, we can’t play the game. We have a message saying:

You do not have access to this page This game has been restricted by the author and can not be downloaded. The owner of the page must give permission to those they wish to access the page. If you think this is a mistake, please get in touch with support.

We noticed that this game has never been published, perhaps the creator forgot to publish it before sharing? Learn more about visibility modes

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Hey there! I started trying this game today, but couldn’t figure out how to progress. I don’t want to see the hint, but it’s sure one of those games that don’t spoonfeed you. I’m experimenting with all keys, but it’s quite confusing and cryptic. Truly a puzzle game but I’m not sure how to figure things out. Do you typically make audiogames? I know point and click games can have some traditional ways of working that maybe non-adventure game players may find weird when they try them for the first time. I wonder if this is the same thing, a skill issue, a culture issue. Do you think I’m going to figure it out? Have you playtested with anyone?

I played it right at the end of this stream, VOD here for a few days: https://www.twitch.tv/videos/2713037686

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Hello! I have played this for a bit. I love subway surfers / endless runner types of games, and so I enjoy playing this but I think something’s weird with the sound? I was running to the right side but then I climbed a car and I heard the sound of the car on the left of the screen. So I’m a bit confused about the lanes and my placement in the screen?

I also would love to see some more work with the sound design, so it can feel like a more rich world. Maybe some music as well. I hope the continued development goes well!

VOD up for a few days: https://www.twitch.tv/videos/2713037686

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Well, this was a ride! I love the concept and the creativity of it. It’s like an endless runner except it’s an endless falling from the sky. It’s really cool and the ambience of the swishing/wind sound is great.

I also like the tutorial. It’s not perfect, as I had some questions, but for the most part it allowed me to learn how to play in small incremental steps.

My main questions right now though, after playing about 4 times, are:

  • How many spaces are there to move between? Like, are these 3 lanes? 10 lanes? There must be a limit of lanes I’m moving between.

  • Where am I supposed to be? I thought I was centering the swishing wind noise correctly in front of me, but no matter how much I tried that, I would end up smashing against a mountain while falling and losing my 3 lives.

  • I think it’d also be great to have an altitude meter, because I think capturing items is cool, but it’s a bit random, so I might fall for longer than someone else but still only get one point?

So yeah, these are some thoughts I had.

I’ll share a link to the VOD where I’m streaming games later! Congrats for the great idea!

Edit: VOD here for a few days: https://www.twitch.tv/videos/2713037686

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Hey! So, I just played it again and I can say after trying 3 times (I had to learn and process well the controls and informations in the tutorials and intros), I finally was able to start understanding how to play. I think it’s a very cool concept. And I don’t like horror games, but I think perhaps I don’t know, maybe I like them than I thought, or maybe this one is silly enough that it’s not so horrifying.

Anyway, some feedback:

  • I would like a way to skip the introduction at the start of each “night”. When I’ve already heard it and know what’s coming, I still need to parse and wait through it all before I can play, which isn’t fun, although it’s cool it sets the mood.

  • I would change the controls. Ctrl and Space are too far apart and not ergonomic nor intuitive enough to change between them and use them both. I would probably do instead ZXC. C to do a “main action”, “X” for a secondary action, and “Z” to go back. Z would be used to exit the cameras and just go back to our default position.

  • I think we need a bit more clarity with the instructions. So “Ctrl” gives us the time. I would not call this a “secondary action”, I would not call anything a primary and secondary action, actually. I would instead try to explain what actions they are, actually.

  • I’d do the tutorial in a more incremental way, maybe even a little playthrough guide, because as someone who has never played a FNAF game, or even a horror game at all, I feel quite confused. I absolutely did not understand I could close doors or how, and I don’t know why I hear an electric shock when I press space. I thought I was attacking an enemy, but comments in my stream say I can only ‘defeat’ enemies by keeping them away with the doors.

  • I am not sure what actions I’m taking when I’m doing actions (in any of the actions, actually, except looking at time). I need more clarity on it.

  • The intro is quite long. I would do it incrementally, I would not give the tips at the start. Because what is most important is knowing what’s essential. If we want tips, maybe you can share that optionally. Because right now, giving the tips is making the intro much longer.

  • I would also recommend collaborating with a professional voice actor, as some of the talking felt too bass/fry voice or not the best diction, so I had a bit of trouble and couldn’t understand all the words. (Keep in mind I’m also not a native english speaker, which might have impacted it a bit as well. But I would consider maybe a professional voice actor because I love working with them and I know how great work they do! It’s less of a “this was not good” but more like “with a voice actor you could make it great”).

I’ll share a link to the VOD later. Congratulations for the game!

Edit: second VOD here with the second try, right at the start: https://www.twitch.tv/videos/2713037686

I just said SAPI as I was copying what someone else said somewhere else but yeah, that’s the TTS. What’s interesting is the TTS doesn’t start at the start, only a bit into it, not sure what triggers it. I’d have to try some QA testing to exactly find out how to trigger it.

In the gameplay and tutorial what’s overstimulating is what is happening doesn’t match what I’m imagining. What I understood (wrongly I guess) is that the joystick would point me to a cardinal point. So I would be standing in a single spot, and if I “look right” with the joystick I hear what’s to my east/right. Then I would Interact with the left button (X) or confirm the interaction with bottom (A). Instead, what happened is I could keep using the joystick down and down and down and new things keep showing up. If I press down once it reads me something and tells me to continue pressing down, before I chose to “interact” with it. This was quite confusing and also makes me confused. What happens if I press down then? Am I walking? When am I walking, when am I not? If I press down right then and then move the joystick to the right, what is going to happen? Am I looking at the cardinal point again as if I were in the first spot, or is this in the “submenu” I just opened because I pressed down twice?

This may give you a gist about how confused I felt, but there’s a lot you can see about my experience in a VOD: Edit: VOD here for a few days: https://www.twitch.tv/videos/2712855875

Trigger warning: I get a little bit defensive when people mention some problems might be with my screen reader (because I reset it). This was a bug that was reading “dot dot”, I’d look into that as well because I had NVDA set to “some” punctuation, not “most” or “all”. I had to set it to “no punctuation/off” to not hear the dot dot but I don’t think that’s right. When I do daily stuff with “some” punctuation, it doesn’t typically announce punctuation, so I don’t know why it did here, and why two dots. I wonder if you meant to add an ellipsis somewhere and instead of doing “…” did “..”.

You can check my VOD, I rambled a big lot about it, and continue to do it even after “playing”, almost up until I start the next game. VOD here for a few days: https://www.twitch.tv/videos/2712855875

I hope this helps, because I’m very curious and eager to play this game.

I haven’t finished playing it, but I’ve started it and had some feedback that you can see in my VOD at the end: https://www.twitch.tv/videos/2712855875

Mostly, so far, I think it would benefit from teaching the tutorial/intro to the night in small incremental steps. And I’d also try to work on tweaking the sound design as some things were a bit too loud (when I pressed space to interact, I wasn’t sure what was happening but a very loud sound happened - I should have probably listened to the whole intro, but I didn’t so I didn’t know what was going on in that part).

Take a look at the VOD if you’d like: https://www.twitch.tv/videos/2712855875

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I unfortunately must say that (possibly, probably due to skill issues), I had a lot of trouble figuring out how the game worked, when I was playing with eyes closed and with my screen reader. I am hoping I may come back to it and start understanding it better at a second try, by the first one was quite overwhelming and I had to quit. I’m sighted, so there’s that; I’m not a pro ‘blind games gamer’ - I’m not even a pro ‘gamer’ but I guess I typically understand the controls and what’s happening, if I don’t skill to make things work perfectly.

I might be wrong, but I would try to make a more calm and slow tutorial to understand the controls and what they do. The way I was visualizing the game was not fitting what was really happening, there was a big mismatch that kept making me confused and unsure about how to navigate.

Then there are the little bugs - the narrator starting to speak once we open the game, unexpectedly; one time my screen reader was not reading the buttons, for some reason, but it worked when I restarted NVDA, so I think that one was a bug on my end; and the SAPI and Screen reader playing at the same time (which I was also taught that I could deactivate, so yeah). And these may also have hindered a bit my experience, and contributed to the overwhelm. But I think even with them fixed, I would suggest to look at the game tutorial and also trying to test the game with non-savvy gamers who are blind, because I’m curious to know if I’m the only demographic that’s having trouble with learning how to play.

This sucks! But I will try again, and I hope it’s going to be less difficult. But I’m not. I am so excited to play this game, and I hope this could eventually be brought to my low savviness so I can play with eyes closed and imagine rich environments and things, the way I have done with some other (perhaps simpler) audiogames in the past.

Edit: VOD here for a few days: https://www.twitch.tv/videos/2712855875

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Hi! I appreciate the effort making this game, and I am interested and curious about the story. But I am sorry to say (honestly really sorry) that it’s very difficult to play this game, because it feels like a lot of control is taken out of the player’s hands. What I mean by this is that the tutorial is spoken by a human voice very, very slowly. It’s hard to focus and follow through it, and it also feels slow. I think this is worth fine tuning and looking into, because the experience is quite hindered by these things. I am streaming some games and I have streamed your just now. I’ll share a link to the VOD later, and I hope this might help some. Maybe we can even get to experience the game fully after you make some changes, if you’re willing and interested to do it?

Congratulations on your game!

Edit: VOD here for a few days: https://www.twitch.tv/videos/2712855875

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I think this is a very well accomplished game. I wasn’t sure about it when I started, but as I kept going I started listening for the wind, and I think that was more efficient that listening for echoes.

For sound design I appreciate how you achieved the feeling of flying faster vs being on the floor, stopping still. I like the ability to choose whether I’m flying or not, and to choose a speed, which I think is a bit what was lacking in insect zoom by jaogwal. I think having this freedom gives me more understanding of the space.

For sound design I would still try to use a sound that might not be as thumping, because I think a canary is too small to make a noise like that. I might also try to find some flavorful ambience sounds and maybe a bit of music. Something to think about for the future. I think it was a very nice experience, congratulations!

Edit: VOD here for a few days: https://www.twitch.tv/videos/2712855875

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This is very funny. And surprisingly really hard. I love the creativity and I think this would be awesome to develop just a little more, to have voice acting for the answers. I also think it would be great to be screen reader accessible, so we could hear the question at our own speed, because the clock is ticking while the TTS you implemented is reading it slowly. Or maybe you could have the question, and then just have it ticking after you finish asking the question. So we can actually know how fast we are to answer it, without having that extra time in-between.

I think there is a bug caused by the extra space you left before each colon (like “You answered: Yes” was typed as “You answered : yes”, which is making the TTS read it weirdly.

I’d love to see an update with some fun ambient music and a voice actor reading the things, because the answers you make up are really humorous and would benefit from that. Congrats, great game.

Edit: VOD here for a few days: https://www.twitch.tv/videos/2712855875

This game screen is rather strange. The left and right panels hide most of the ‘game’ or at least the playable and interactable part of the games. They also bug out and move frequently, I’m not sure why or why you intended that movement. The text in the right panel is also very blurry. I’m not sure if it’s me but I can’t read it.

Most of all I don’t understand why the banner art looks so different from the game itself. Is there something I’m missing? Thank you.

Uma grande capacidade! Faz de vocês trilingues, com o inglês. Muito fixe (Mola muito!) conhecer-vos.

Que maravilhoso! É mesmo uma língua tão parecida. Em formato escrito é mesmo quase igual. Fascina-me muito e fico contente de conhecer pessoas galegas. Somos mesmo irmãos de língua e fronteira :)

Fico a aguardar a vossa actualização do jogo.

Yeah it felt like a spanish speaker pretending to be slavic. But I think that was the gist? haha.

My experience with galician before is from Emilio José (a musician who wrote Agricultura Livre) and that galician accent is more traditional and very similar to portuguese. To me it sounds like a person speaking portuguese with a mouth more closed than normal, more chewy. Your accent sounds more like spanish/castillian than his, that’s why I said the castillian accent. But it’s all part of the thing! Anyway I know galician has changed to feel more castillian. Due to weird shenanigans of Spain trying to gentrify Galicia many years ago? If I’m not mistaken. But this is just a ramble. I got the vibe though.

Thank you! That is all very true, unfortunately we overscoped (I take all the fault!).

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I thought it very humoristic and fun when I started, jumped and broke the vase.

Then I thought it was very hard (and thought that’s also good) when I thought I had to jump to the platform if I didn’t want to break. And it was hard, but eventually I did.

Then I thought it was surprising, because I still broke there. I was a bit disappointed, but then I saw the low-contrast message saying hold A+D to crawl (note: it’s not the correct instruction. I had to press alternatedly). I thought that was a surprise, and interesting, and wondered what would come next.

Then I was confused at the end of the platform because I couldn’t jump to the other side, but I also couldn’t crawl to the other side, and there were no more instructions. I was so curious though to see what else would be coming.

Then I gave it a chuckle, but was disappointed at the direct reference of Undertale. It’s… funny, but I think you have the ability to make something funny and original without making that ‘citation’/shoutout less directly. But I mean, it’s funny, it’s a 3 hour jam.

I do really encourage you to work more on this idea and make some sort of your own catmario and figure how this can grow. You have great humor. Good luck fixing the bugs as well (the music doesn’t restart when we press R).

Streamed it: https://www.twitch.tv/videos/2711908194

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The art is cute and cartoony, which I find nice.

The game starts very difficult, for someone who is just starting to learn how the game works. I died a lot of times at the start. Which I guess is not that bad because I eventually figured it out, but maybe I’d make the first level a bit easier to start. It’s fun. I’d just tone down the little spitter guy in his shaking, because it feels a bit weird on the eyes. I would do the animation differently, if possible.

Streamed it: https://www.twitch.tv/videos/2711908194

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I love it, it’s great gameplay, less is more and you did so much more that I would ever expect of a 3 hour game jam. I think all I hoped for was some kind of music that made me feel the game ended in a good or bad way, because I think no matter how many times I play or how far I get, the feeling is always that my playthrough is unfinished. So maybe I would work on that is some way.

Otherwise, I think it’s pretty amazing.

Streamed it: https://www.twitch.tv/videos/2711908194

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I love the ambience in the game. I love the feeling of being in forest and all the little critter I hear. I also really like the ambience you gave the forest in a visual way. It’s just there in a foggy way, like a foggy dawn of the day. It’s really nice and gentle.

But there are some things I’m still confused and frustrated with while playing. It’s very hard for me to understand where I’m at (if playing with eyes closed) and also with a lot of sounds, if I’m dodging them or not. I know that the fluttering of wings sound means I didn’t dodge it, but then why do I hear it when I thought for sure I was dodging things? The only plausible reason is that I wasn’t finding my way around and really understanding where sounds are coming from, or which sounds are ambient or not, or even how to control myself for dodging.

I think that a version where I control my speed would possibly help a little, so I could focus better and understand better my distance towards obstacles and starting learning may around the world.

Congrats on the game!

Edit: Streamed it: https://www.twitch.tv/videos/2711908194

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This is a fun idea and a fun mechanic. I like that the controls are pretty simple as well. I do however feel a problem with how often the clapping sounds are playing, which end up becoming a bit of an annoyance or my ears start being desensitized to it; but most of all the fact that I only hear the bowling pins pop up when they pop up. I can’t aim at a bowling pin after it has popped up because I no longer hear where it is after that brief moment. So I think this is something that you should think about.

I also don’t have any downside to just moving the hands throughout the whole screen and throwing infinite balls at it. I like that because it was easier, so I’d keep that option for a godmode play, but I would consider something with points and maybe only three balls to throw, etc.

I would definitely look into using this concept for a blind-accessible bowling game, with the bowling pins in their natural disposition for the game and the hands moving also side to side and not only in circular ways. This could also help making a mechanic for a golf game. It’s a great concept and I would like to see you explore it more!

Edit: Streamed it: https://www.twitch.tv/videos/2711908194

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I love the vibes of the cover art which is very vintage and well thought-out. I really really do love the vibes of the galician (castillian accent) speaking and I absolutely adore it and think it’s great to see galician games, which I have never played before. This brings me a bit to my young child days, for some reason, because I think that’s when I consumed more spanish games or movies?

I would say one of the problems of the game is that the time needed to listen to each cutscene almost brings the time to 100 seconds on its own, without even playtime. And I think if players are meant to play without sight, this puts them at an unfair place unless they start memorizing the levels and mechanics. I don’t think that’s the best plan for an blind-accessible game.

The best thing is the bits of story of the set-up, the different levels and types of puzzles to deactivate the bomb, the time ticking down and the spanish voice. Such good vibes with it, and so wonderful to have an accessible game in two languages.

The problems, besides of the time one, are: in the second level it was very hard to distinguish a front sound from a back sound (also the sound effects for a check / right key solution and the sounds coming each side were a bit… harsh?); and in the third level, it was very hard to understand what to do, and it got even harder and more confusing as, like it or not, the narrator kept talking and that sucks when that’s a level that relies so much on perceiving silences and soft sounds, rather than just left and right. It was too noisy over the gameplay. But with some fine tuning for this, I think the last level was my favorite one. I loved the steam sound effect and the mechanic, in theory, felt the most in-theme, as in taking pressure off a bomb. That sounds very cool and immersive. The first and the third levels were my favorite.

I hope we can see some updates in the future, and more games from you! I loved your idea and it was for the most part well executed and with a nice story to candy it up!

Edit: Streamed it: https://www.twitch.tv/videos/2711908194

Amigos galegos! Que bom ver-vos, irmãos de língua - falamos praticamente a mesma língua! Estou muito ansiosa por ver o vosso jogo. Penso fazer um stream. Vejo-vos a escrever meio entre castelhano e meio galego; acho que a língua também se está a moldar um bocado, não é? Bom, se vocês estiverem no discord, digam. Quero ver-vos e dizer-vos quando jogar o vosso jogo.

(Galician friends! So good to see you, brothers - we practically speak the same language. I’m eager to see your game. I’m thinking of doing a steam. I see you writing between castillian and galician; I guess the language is changing a bit, isn’t it? Anyway, if you’re on discord, let me know. I want to see you guys and tell you when I end up streaming your game).

Hi!

I know how asking for a discord encourages the death of the internet, but it’s really convenient when we have a discord with a channel for:

  • Teams (introduce yourself, find teammabers)
  • Game updates (show off your progress, get feedback or encouragement)
  • General chit chat (keeps us working together and commiserating on how hard things are and people are just gonna talk anyway)
  • Announcements (with a permanent link to the jam page on itch and a timestamp for the deadline) This is what’s essential in a game jam discord, I’d say.

So I want to ask if you’d make one, please. Thank you!

Hi. So now I can say I started this in another jam now, since it is now published:

https://patriciamendes.itch.io/where-the-wind-sings

We took and entire month, I should say, to get to the first 70% of the game. A lot is still missing from our original plans and plans. And by 75% I mean still how the saying goes: “the first 90 percent is 90 percent of the work, and the last 10 percent is the other 90 percent of the work.”

We can walk around the world, and pick up things.

We have a day/night cycle, but it’s stuck at night forever apparently, and the night doesn’t have consequences.

We can craft an object. But we can’t craft all the tools we meant to craft. But I guess the base mechanism is there.

We can’t cook, and we wanted to be able to.

We wanted minigames for crafting and cooking, and we don’t have even a glimpse of those.

we wanted unique characters to choose from, each with advantages and disadvantages, and we have only one (an without advantages or disadvantages);

We wanted to have journal entries for everything we collect, and we don’t have a journal at all.

And I could go on and on. (there’s a lot of bugs also but that is I guess what is considered the actual last 10%).

You can try the game and see for yourself that it still feels kind of placeholderdy. Although we do have an almost complete map that should be pushed in a couple of days or a week and, not as of yesterday but as of today, probably 95% of the sounds for the sound design, and (for this jam), probably 90% of the art as well. However if we can keep working for some months, we will be making this bigger if we can, adding animals, adding sources of danger, adding the states of cold and poison, etc.

In the end this might still end up something like… yeah this is ‘game-ish’, but there is no victory and actually there’s not much to do. Also the multiplayer isn’t working (we can get to the same world but no interaction whatsoever. What I build in my ehd, you don’t see on your end).

So that’s why I wanted to check if this is still ‘legal’. Frankly, what I want to do is still ‘a decent amount of work’ during the jam time. The only thing is yes, I guess we are pretty close to having something actually playable. But we would want to do a lot during this jam. So it sounds like it’d be allowed. But I just wanted to officially check it once again and let you see the state the game is at! Cheers and thank you.

Thank you!

I played it, twice actually but the first time I forgot to capture the screen. So here’s the second time playing:

VOD: (with wrong title): https://www.twitch.tv/videos/2710310247

Fun concept but needs some working!

VOD: (with wrong title): https://www.twitch.tv/videos/2710310247

Hi!

I had a lot of trouble trying to play your game because it made me feel sick. The motion is just too much and too blurry and everything feels blurry. It honestly hurt my eyes and made me feel sick (physically), so I had to stop. I hope you can consider this for future games.

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It’s fun, it’s a game mechanic, but it’s an infinite game that ends up maybe lacking a purpose. Understandable, though, this it was made in about 3 hours!

If I were to improve on it, I would do less zombies spawning at once, maybe some more area to move around, and medipacks spawning in places every X seconds, so we would have health and would have to re-heal by getting the medicines.

VOD: (with wrong title): https://www.twitch.tv/videos/2710310247

(2 edits)

I got to 46 seconds, maybe 48 before? Great game, good concept, love how you incorporate some story into it.

Edit: I got to 57 now!

Also another note is to make me able to replay / reset with a keyboard command, like the spacebar, because the whole game is played with keyboard, so requiring me to click a button with the mouse is a bit annoying.

VOD: (with wrong title): https://www.twitch.tv/videos/2710310247

Hi! Feel free to submit it, multiple submissions are allowed :)

Oh! Smart.

This is awesome, but I may have bugged it. I got to my soul being drained and then you saying I made a mistake, but then nothing else happens. I draw and press Enter but nothing happens.