Hi there! So I’ve tried that and I’d like to say I love the ambience and the abstractness of it all. I frankly am not sure what I’m doing, but I feel it through the music and snacky poppy sounds. It’s really nice and interesting.
As for screen reader accessibility, I would say the progression path isn’t clear. I was navigating with the arrow keys and the button for upgrading to the next ‘level’ was partially hidden under my taskbar, due to my screen resolution. So that also leads me to believe someone with a screen reader might not notice it is there. And since the gameplay seemed to be done fully with the arrow keys, I never did move to that button (because it requires tabbing).
Due to the music overlapping with the screen reader and also some other noises in my room when I played… I wasn’t sure what the screen reader was saying and reading for each square. I do wonder this because each square makes a different sound (I think?) and so one would need to know which square # out of a total is it. I did notice it seemed to announce something about it being a bass and have two circles, but it was not easy to understand it.
I also shared it with some people in the Games for Blind Gamers discord server and got feedback saying:
“I did [test it] for a bit, seems to work well, everything is read well and I’m getting announcements when important events happen. I love how the music evolves during gameplay.” and “I didn’t test for accessibility but I did play a bit and through it was a lovely concept and a well executed start.”
It does sound like the important events were announced, even if I wasn’t able to discern the (I’d need to equalize the sound better balancing between screen reader and game music).
I love the magic you do with music in games.
You should join or jam in February, I think you’d make something beautiful.






