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Patricia

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A member registered Apr 21, 2024 · View creator page →

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Hi there! So I’ve tried that and I’d like to say I love the ambience and the abstractness of it all. I frankly am not sure what I’m doing, but I feel it through the music and snacky poppy sounds. It’s really nice and interesting.

As for screen reader accessibility, I would say the progression path isn’t clear. I was navigating with the arrow keys and the button for upgrading to the next ‘level’ was partially hidden under my taskbar, due to my screen resolution. So that also leads me to believe someone with a screen reader might not notice it is there. And since the gameplay seemed to be done fully with the arrow keys, I never did move to that button (because it requires tabbing).

Due to the music overlapping with the screen reader and also some other noises in my room when I played… I wasn’t sure what the screen reader was saying and reading for each square. I do wonder this because each square makes a different sound (I think?) and so one would need to know which square # out of a total is it. I did notice it seemed to announce something about it being a bass and have two circles, but it was not easy to understand it.

I also shared it with some people in the Games for Blind Gamers discord server and got feedback saying:

“I did [test it] for a bit, seems to work well, everything is read well and I’m getting announcements when important events happen. I love how the music evolves during gameplay.” and “I didn’t test for accessibility but I did play a bit and through it was a lovely concept and a well executed start.”

It does sound like the important events were announced, even if I wasn’t able to discern the (I’d need to equalize the sound better balancing between screen reader and game music).

I love the magic you do with music in games.

You should join or jam in February, I think you’d make something beautiful.

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Fantastic! You’re making a blind-accesslbe game! I need to try it out. I’d like to ask if you can provide a downloadable version or a browser version on your personal website/github or so. Screen readers tend to bug out a little bit with browser versions posted on itch.

I streamed it and there’s only one day left on the VOD if you want to check. https://www.twitch.tv/videos/2614635189

I love the setting and the biking around! But the camera is really weird a little bit, which makes it harder to control and see where to go and makes it significantly harder than it was meant to be. It’s good to have some challenge and even get stuck in some rocks just for a little bit, but I think it would need some more polishing. Really lovely to bike in the island though. It make me almost wish to pick up my bicycle. (I’d probably just fall off immediatelly though as soon as it went on sand).

This was actually pretty fun. I would suggest as feedback that, if your game is played with keyboard controls, make the UI also keyboard-accessible (so that we can press “Enter” or “Space” to move past each message/finish reading it, as well as entering the game itself).

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This is a sweet gameplay mechanic, I wish I could play it for longer! It ends up feeling too short when it’s a kind of gameplay that is addictive and usually more endless.

It seemed nice, but I couldn’t get the key in the second level? Lovely music and ambience.

Great game! Full experience, fun and challenging and also quirky menu.

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I think this one is buggy when played on browser? But I liked the description at the page, it seemed pretty silly and fun.

It’s a nice prototype and I hope you get to work more on it! I would have loved if text were briefer, because being concise is a key aspect for keeping the player’s attention and investment in reading it all and playing good attention to it. I like flash game vibes, the references, which brought it some nice love and clear passion and life into it, and I also like the ambience sounds.

The art is very beautiful and clearly made with passion. The music is also very fitting and relaxing. In terms of future updates, if there any ever, I would suggest perhaps having a more challenging challenge, wherein I have a set amount of points I can per level and I will lose that potential as I fail letters, so I really have to guess right as soon as possible. I’d also really like that the message themselves were all human-made, because that makes a big difference in how I will experience them - it would potentially make it feel much more wholesome when it’s a message from a person rather than wonderful if it was one of the AI suggestions. You could also have themes, perhaps, like grandma quotes (things your grandma would say to you), wise messages, or just word-guessing games (like a christmas theme, etc), like messages themes.

Nice! I made it within the span of this song: https://www.youtube.com/watch?v=i8ju_10NkGY

I liked your take on the theme and the ghostly/foggy ocean mood with undead things and rescuing the spirits. The ending lines were also a beautiful wrap-up. Great one, and I’d love some music or ambience sound effects for it.

Fun music and nice gameplay especially with the fun music. I would enjoy playing it more, but I felt that I didn’t know whether I was actually progressing, because every level feels the same and it doesn’t say “level 1” or “2”, etc. I’d also suggest that in future games playable with the keyboard, the menu is also keyboard-accessible. Nice job!

I got to 31 highscore! Nice sounds effects for the water and the glass crashing. I’d like a moody bottle jump sound effect and a sound when it splashes down, but honestly I think this is really well done.

I made in 37 seconds! Nice game, some water sound effects would make it even better.

Thank you so much! We’re working on an update to have art, be more challenging, and also be blind-accessible. Those are interesting features we considered initially, (the fly up) but we had to narrow the scope for the jam. Though I agree it’s super cool to fly up and down. Maybe someday, maybe not, or maybe in a future game :)

Stay tuned, we’ll probably release a new update within this month.

Hi! I’m very happy to say we’ve adding updates to polish and finish the game as intended, and trees are coming up, as well as difficulty. We still have the same items to catch every level, but this should add some more fun. Stay tuned!

Oh FMod is really good. Maybe I’ll take a look, but thanks for replying and explaining.

Hello! Is this a 4.0 creative commons license, or another type? Thank you!

A bit buggy. I had my first jump and the screen moved upwards a level, but I didn’t manage to land on a platform and the frog fell below it, but the screen didn’t move back down. So I had no way of knowing were the frog even was.

I think I like the artstyle, it’s very cozy and childlike, with thick lines instead of tiny details. It’s exactly what it needs to be. The glow of the ghost against the dark rooms was also a great touch, and he glow just enough for us to see enough around us but not as much as it’d love the effect of being a glowing ghost with its spooky aura.

I wasn’t able to find the last pet. I had the craw and the spider.

Pretty enjoyable at first although the enemies before the maze move too slowly.

The music was great and I was vibing at the start, but by the end I was already finding it a bit repetitive. It’d be good if you could make this a longer loop.

Very chill and cozy vibes in the music. Very lo-fi beat, super pleasing.

Cute ghost, cute interactions with the cats and I loved how they all sang at the credits.

I just also want to say I’m having a bit of tendinitis, so I was playing with my left hand on the trackpad/touchpad, and it was a bit awkward to play like that. I’d have liked an WASD + E control option.

Unfortunately, I wasn’t able to play it on browser. The size of the game wasn’t adequately proportioned to the actual size it should have been. By this I mean a lot of things were cut-off, on browser.

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Underrated game. We’re a momma duck to little kitten ducklings. Best: the hyperactivity of the kittens and their meows, as well their little meows (clearly made by a human? which was a bit quirky but I won’t judge harshly. lol it makes it a bit funny though). The duck animations and quacks, as well, and the colors.

This is like the minimario games from Super Marios Bros that I’d play in Gameboy Advance. I tried to find it, but couldn’t this quick.

Very cute. There was only one frustrating moment that lasted longer than I hoped, with a dumb little kitten who couldn’t, for the life of it, jump to the platform it needed to jump to, and I spent too much time trying several strategies to make it pass. I like this kid of mechanic of trying to find the best path, but this needs to be well-balanced. (e.g. in minimario there are things minimarios can’t jump, but we find a under for them under a tiny tunnel that only they cant pass, for example).

Like the supermario bros minimario game, you could make this a bigger game and it’d be a success. It’s good for children too because it has no language involved, and also it can teach about numbers.

Note: I just streamed your game on Twitch, the VOD should be up for a few days: https://www.twitch.tv/videos/2604295336

I liked the concept of being a flame of fire.

The sound design for the wind was lovely, as were the leaves that would gradually start showing up, swifly being carried away in the air. They made good ambience.

I’m afraid the torch bug was happening in more than one torch. I game overed in one, then in another, so I didn’t continue, as I wasn’t sure this could be actually beatable.

I didn’t like that the flame was so close to the ground. It didn’t give me enough vision to know where I’m going to fall when I jump or go down a little platform. I guess it make it a bit more challenging, but in the dark, it’s a bit hard to find other cues to know where the falls are and predict them.

PS: with such a nice ambience it’s a bit of a pity that the buttons in the menu have such a high-pitch, uncomfortable clicking sound. I’d love it if you could find a warmer alternative.

Good luck in future updates!

Short and sweet. The music’s changes between levels work really well, giving it a continuity feeling as well as a differentiation between them. The art is beautifully detailed, with soft parallaxes, the distance fog and other platforms in the distance, and every little grass detail to a really perfect point. And each animation, apart from the pattern / change between levels, is a really nice and thoughtful addition.

Short, sweet, polished.

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Aww <3 I didn’t know that.

7500!!

This looks really nice, when you can upload the HMTL5 version, please give me a shout? :)

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Really polished game. Great humor, excellent game design (well-scoped, with good storytelling, and a nice side-quest of lauching ourselves to the floor and catching butterflies). Nice music as well, I wish we had more of it and of sound design. Good inspiration from Undertale, cute as heck green guy, some fun stuff. I hope if this becomes a bigger game, I get to catch 10,000,000 butterflies.

Edit: PS: Can I see the credits? Was this all just you?

This game looks it has a great potential, but I first started by being frustrated with the apples, thinking I couldn’t make it (I really would like it if there were accessibility options so this could be easier to play, because trying to pick up the apples with a mouse - or, god forbid, a touchpad - is really hard if not impossible, at the speed they were going up and down. So players beiing able to adjust that for their needs would be extremely helpful.

However, somehow I was able to get to 32 apples on my 3rd try (I don’t really know how).

It was the maze puzzle, that I tried right after, that I couldn’t find my way around or even understand what was going on. The ghost can get really big in front of the camera, and you can’t even see if you can go left or right, much less find where the end of the maze is.

Also, I’m not sure the resolution quality settings are working, I would double-check that.

I’m glad I tried it, but I hope this could get a bit more polish to be more natural to play, without as many barriers. Cute ghosts though, cute setting and cute idea.

It’s a really nice puzzle game with very cozy ambience. The context and mood is set up really well. I like the tiny nice details like the broccoli friends and the dinosaur plushie, and the sounds they make. I absolutely adore the art, it is very 90s educational games/adventure games aesthetics, and I would love to see more games done by this team exploring this.

I think the puzzles were too difficult for me, and I had a lot of trouble, though it was satisfying to finish them (the first time I’ve ever solved one of these types of puzzles). But this is really well done and accomplished, congratulations!

It’s a really good adventure game (?). I liked for a change to play a game in 3D first person. Blowing leaves felt satisfying and therapeuthic and the perfect way to follow along the dialogues. I think it would be great if the captions were regular, standard captions, with no animations, and if you could get voice actors to play it (and sound effects for things like the phone ringing). This would add a lot of immersion and also eliminate the problem of us having to follow along the text as it animates slowly.

The game has a retro feel, like a very indie cheap game, but I think it is really worthwile to play around with it some more and put that on Steam for sale. This is good. Thank for telling this story about grief and good luck continuing to develop it!

I think it’s a really creative idea and execution (to a point). It’s fun, it’s challenging, it’s cute and it is several games in one, working together.

I do feel that capturing mushrooms, however, was too difficult, and I think improving accessibility even if that means highscores will be higher, or some people will just be at an advantage than others, or like the highscore comes with a note like “Slower Version Highscore”, etc. But I think since this isn’t a multiplayer game, it is a good idea to give priority to let more players play it, according to their dexterity needs. I would have liked the mushrooms to be slower, because I really had trouble playing with the mouse and with the touchpad, and I’d played more if I could have had a better experience in that way.

CUTEST CREDITS EVER. Hope this can get some updates and maybe even become a bigger game!

It’s such a nice game! It is very well-balanced, with a catchy music, absolutely gorgeous popping sounds and cute little mushrooms. It makes me really happy to play, and challenged and makes me feel like I’m a kid playing on Saturday a flash game online in Windows XP.

My personal best was 6200.

Very good game. I hope an update can bring a bit more collision to the mushrooms, because that would make it a little bit easier as playing with a mouse requires a lot of dexterity and it’s a bit hard.

Congratulations!

A classic r/oddlysatisfying game for fans of the genre of organizing and tidying and cleaning things game. I felt the movement of the character deserved some more variation past the 4 coordinates, and didn’t exactly match the movement the leaves would do. I liked the most the message at the end, saying there’s always tomorrow. That was very beautiful and a beautiful choice of ending. It’s not about completing a task and doing everything. It’s about doing what we can, when we can, how we can, little by little.

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Simple game which, with a few little updates, could definitely become a great minigame within a game. Maybe it’s the story of the old retired man and his dog: from when he doesn’t yet have the dog, to starting to get a relationship and loving him. And there are some routines to the day, like picking up leaves in the morning, and it’d have this minigame as a starting point.

I had fun playing with collisioning with the dog, not gonna lie, but I think it made me think that it’d be cool to have a mechanic to walk him around and lead him places, perhaps for another game. Also there was another bug: sometimes leaves spawned at places where not me nor the dog could pick them up (cool that they do spawn at random places though, so it makes each playthrough different!)

If you could touch up the sound effects (footsteps on stone on the stone, grass footsteps for the grass, a sound for picking up a leaf, a little bark when the dog picks up one…) and have an end scene (like the dog and man meeting up at the center, side by side, with their leaves, and finding out who had the most, thus finding a ‘winner’), I think this would be a great improvement and make it a bunch more immersive.

Overal though I really think it’s a great job on your first jam game, especially a 3 day jam and doing it alone?! Keep it up I’d love to see an update if you do it.

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The introduction scene was really funny and I totally appreciated that touch. The character is also really cute, as are the leaf sound effects. The mechanics are creative, but could have more polish (we don’t lose momentum when we bump into a fence, which I would expect to), and when time is introduced, it becomes less cozy because it starts being a little more stressful. I think this would benefit from two modes, one chill and one timed. And maybe some playtesting to fine-tune the timed ones because I couldn’t move past the second timed level, I’d always lose first.

Cute character, and funny thumbnail.

I streamed your game, the VOD should be up for a few days: https://www.twitch.tv/videos/2603455209

Excellent feedback, thank you!