Thanks for playing it on stream! It was so fun to watch!
Patricia
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Try integrating AccessKit on it and also base yourself in Godot, which is an screen reader accessible engine in itself and also creates screen reader compatible games. https://github.com/AccessKit/accesskit
Blind developers, including from the game jam I’m hosting this February, would love to have more engines they can create with, and developers who make games blind gamers can play, too, also appreciate that more engines are accessible. If you do this, you’ll get starred in our Wiki and when people ask about accessible engines.
Seriously, if you do this, especially if you make the engine accessible in itself, you’ll then have a ton of blind developers also helping developing the open source engine. And maybe you’ll get me (I’m not a programmer, but hope to learn some programming) to try to learn your engine. (I don’t work with engines that don’t let me make accessible games, by principle)
This is amazing. This is such a poignant story and narrated in such an innovative and creative way. You are a real artist. A really good game designer and story teller. I am very glad I found this through this article by Nate Shearer: https://next-play.com.au/how-to-walk-out-the-door/
Not joking how much this captured me and I’d love to some day work with you on a game.
Here’s another note. He suspects that this build may have been made for an older type of Mac with Intel processors and said this could be what’s causing the problem: “the new Mac’s are using what’s known as the silicon series of microprocessors, the current ones are basically the M3, M4 and M5. I’ve got the M4.”
We found a file with that name in that folder ramification, but it wasn’t an executable. He tried to execute it but it wouldn’t execute. On my end (Windows) I don’t know if I’m supposed to see an executable, but Windows said the file’s type was “File”, and it had about 8.57 kB of size.
I hope you can help! We spent quite a bit of time yesterday trying to figure this out (remotely) but had to give up.
Also, I believe we’ve talked before, but I may have lost our email thread. I’m Patrícia, from Portugal and I talked with someone from your team over email a couple years back. Maybe in 2024. I may have been talking through my university account, which is why I lost the emails. But if you find it, could you maybe forward the latest email to me (the address will be the same, except @gmail.com).
That is, if I’m talking with the same person I did over email, haha.
Hi there! So I’ve tried that and I’d like to say I love the ambience and the abstractness of it all. I frankly am not sure what I’m doing, but I feel it through the music and snacky poppy sounds. It’s really nice and interesting.
As for screen reader accessibility, I would say the progression path isn’t clear. I was navigating with the arrow keys and the button for upgrading to the next ‘level’ was partially hidden under my taskbar, due to my screen resolution. So that also leads me to believe someone with a screen reader might not notice it is there. And since the gameplay seemed to be done fully with the arrow keys, I never did move to that button (because it requires tabbing).
Due to the music overlapping with the screen reader and also some other noises in my room when I played… I wasn’t sure what the screen reader was saying and reading for each square. I do wonder this because each square makes a different sound (I think?) and so one would need to know which square # out of a total is it. I did notice it seemed to announce something about it being a bass and have two circles, but it was not easy to understand it.
I also shared it with some people in the Games for Blind Gamers discord server and got feedback saying:
“I did [test it] for a bit, seems to work well, everything is read well and I’m getting announcements when important events happen. I love how the music evolves during gameplay.” and “I didn’t test for accessibility but I did play a bit and through it was a lovely concept and a well executed start.”
It does sound like the important events were announced, even if I wasn’t able to discern the (I’d need to equalize the sound better balancing between screen reader and game music).
I love the magic you do with music in games.
You should join or jam in February, I think you’d make something beautiful.
I streamed it and there’s only one day left on the VOD if you want to check. https://www.twitch.tv/videos/2614635189
I love the setting and the biking around! But the camera is really weird a little bit, which makes it harder to control and see where to go and makes it significantly harder than it was meant to be. It’s good to have some challenge and even get stuck in some rocks just for a little bit, but I think it would need some more polishing. Really lovely to bike in the island though. It make me almost wish to pick up my bicycle. (I’d probably just fall off immediatelly though as soon as it went on sand).
It’s a nice prototype and I hope you get to work more on it! I would have loved if text were briefer, because being concise is a key aspect for keeping the player’s attention and investment in reading it all and playing good attention to it. I like flash game vibes, the references, which brought it some nice love and clear passion and life into it, and I also like the ambience sounds.
The art is very beautiful and clearly made with passion. The music is also very fitting and relaxing. In terms of future updates, if there any ever, I would suggest perhaps having a more challenging challenge, wherein I have a set amount of points I can per level and I will lose that potential as I fail letters, so I really have to guess right as soon as possible. I’d also really like that the message themselves were all human-made, because that makes a big difference in how I will experience them - it would potentially make it feel much more wholesome when it’s a message from a person rather than wonderful if it was one of the AI suggestions. You could also have themes, perhaps, like grandma quotes (things your grandma would say to you), wise messages, or just word-guessing games (like a christmas theme, etc), like messages themes.
Nice! I made it within the span of this song: https://www.youtube.com/watch?v=i8ju_10NkGY
I liked your take on the theme and the ghostly/foggy ocean mood with undead things and rescuing the spirits. The ending lines were also a beautiful wrap-up. Great one, and I’d love some music or ambience sound effects for it.
Fun music and nice gameplay especially with the fun music. I would enjoy playing it more, but I felt that I didn’t know whether I was actually progressing, because every level feels the same and it doesn’t say “level 1” or “2”, etc. I’d also suggest that in future games playable with the keyboard, the menu is also keyboard-accessible. Nice job!
Thank you so much! We’re working on an update to have art, be more challenging, and also be blind-accessible. Those are interesting features we considered initially, (the fly up) but we had to narrow the scope for the jam. Though I agree it’s super cool to fly up and down. Maybe someday, maybe not, or maybe in a future game :)
Stay tuned, we’ll probably release a new update within this month.
I think I like the artstyle, it’s very cozy and childlike, with thick lines instead of tiny details. It’s exactly what it needs to be. The glow of the ghost against the dark rooms was also a great touch, and he glow just enough for us to see enough around us but not as much as it’d love the effect of being a glowing ghost with its spooky aura.
I wasn’t able to find the last pet. I had the craw and the spider.
Pretty enjoyable at first although the enemies before the maze move too slowly.
The music was great and I was vibing at the start, but by the end I was already finding it a bit repetitive. It’d be good if you could make this a longer loop.
Very chill and cozy vibes in the music. Very lo-fi beat, super pleasing.
Cute ghost, cute interactions with the cats and I loved how they all sang at the credits.
I just also want to say I’m having a bit of tendinitis, so I was playing with my left hand on the trackpad/touchpad, and it was a bit awkward to play like that. I’d have liked an WASD + E control option.
Underrated game. We’re a momma duck to little kitten ducklings. Best: the hyperactivity of the kittens and their meows, as well their little meows (clearly made by a human? which was a bit quirky but I won’t judge harshly. lol it makes it a bit funny though). The duck animations and quacks, as well, and the colors.
This is like the minimario games from Super Marios Bros that I’d play in Gameboy Advance. I tried to find it, but couldn’t this quick.
Very cute. There was only one frustrating moment that lasted longer than I hoped, with a dumb little kitten who couldn’t, for the life of it, jump to the platform it needed to jump to, and I spent too much time trying several strategies to make it pass. I like this kid of mechanic of trying to find the best path, but this needs to be well-balanced. (e.g. in minimario there are things minimarios can’t jump, but we find a under for them under a tiny tunnel that only they cant pass, for example).
Like the supermario bros minimario game, you could make this a bigger game and it’d be a success. It’s good for children too because it has no language involved, and also it can teach about numbers.
Note: I just streamed your game on Twitch, the VOD should be up for a few days: https://www.twitch.tv/videos/2604295336
I liked the concept of being a flame of fire.
The sound design for the wind was lovely, as were the leaves that would gradually start showing up, swifly being carried away in the air. They made good ambience.
I’m afraid the torch bug was happening in more than one torch. I game overed in one, then in another, so I didn’t continue, as I wasn’t sure this could be actually beatable.
I didn’t like that the flame was so close to the ground. It didn’t give me enough vision to know where I’m going to fall when I jump or go down a little platform. I guess it make it a bit more challenging, but in the dark, it’s a bit hard to find other cues to know where the falls are and predict them.
PS: with such a nice ambience it’s a bit of a pity that the buttons in the menu have such a high-pitch, uncomfortable clicking sound. I’d love it if you could find a warmer alternative.
Good luck in future updates!
Short and sweet. The music’s changes between levels work really well, giving it a continuity feeling as well as a differentiation between them. The art is beautifully detailed, with soft parallaxes, the distance fog and other platforms in the distance, and every little grass detail to a really perfect point. And each animation, apart from the pattern / change between levels, is a really nice and thoughtful addition.
Short, sweet, polished.





