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Patricia

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A member registered Apr 21, 2024 · View creator page →

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Cool! Just send you a game key to your discord DMs.

Try some peritune songs, they are royalty-free: https://peritune.com

Or share your own music, it’d be even cooler.

Reach out to us on discord or at gamesforblindgamersjam@gmail.com so we can send it to you!

Hi ardleon,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one.

Huh, I wonder if it is in your spam folder?

I can assure you we have enough game keys for everyone and more will remain, so don’t feel like you’re taking someone’s place. Dawncaster and Periphery Synthetic have offered to spawn more keys if the initial ones aren’t enough. Reach out to gamesforblindgamersjam@gmail.com if you’d like to fill the form, even if you end up filling it to say you pass it along. :)

Hi Alex!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill the form soon!

Hi chaoticneutral!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill the form soon!

Hi Stewie!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill the form soon!

Hi FluffyMaster!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill the form soon!

Hi Viola!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill the form soon!

Hi Ma!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill the form soon!

Hi ImposGames!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill the form soon!

Hi jaogwal!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill it as soon as possible!

Hi ViRix and Parker!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill it as soon as possible!

Hi WalksThroughMollasses!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill it as soon as possible!

Hi Light-a-Leo!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill it as soon as possible!

Hi Khyi!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill it as soon as possible!

Hi Dabble Games!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill it as soon as possible!

Hi Skyward Journey!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill it as soon as possible!

Hi Dirtbug!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill it as soon as possible!

Hi Yank!,

Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so you should fill the form or reply to that email to claim them, or if you’d rather, mention you’d prefer to donate them to others. Make sure to take a look and fill it as soon as possible!

(2 edits)

After trying to play again, I got suggestions for shiftbacktick about how to remap stuff. I will share them in the end of this comment.

What I can say I’ve detected:

  • The mouse locking bug is still happening;
  • The controls are a steep learning curve for me. One ends up thinking what’s the difference between a game for blind gamers and an audiogame. Is there a difference? How easy is it for a veteran sighted ‘gamer’ to nail the controls in here? It seems that controls are mapped to some kind of audiogame standard, which puts me at the door. More on this:
  • The keys aren’t actually []. They are based on location of the key, so for me they were + and “´” (not exactly because there is no main letter assigner to this key if you just press it once, but it’s this key). This brings me to wonder about barriers to proficient touch typers who have keyboards in languages other than the standard English keyboard. For me those were + and ´; maybe in french they could be ~ and «, who knows. This means that the manual isn’t adapted to everyone’s keyboards and anyone starting this for the first time may feel frustrated with the controls.
  • Once again I would suggest the use of Tab and Shift+Tab for tabbing between menu sections. That is, after all, their name and main purpose, as well as the keys you would use when navigating the web and tabbing between interactive elements. It looks like tabbing isn’t assigned to anything at the moment, so I would use them.
  • Because the keys weren’t intuitive for me, I had a very weird experience when I felt I was stuck at remapping “Move Up”. I tried moving with all the arrows and even doing backspace and tabbing to leave. But turns out I only needed to press escape. I do wonder if I didn’t think of that because I couldn’t see where I was stuck at, or because I was at a loss about the controls. Maybe both. I do, after all, rely on vision. And if I’m a bit confused and lost, I may not know what I’m stuck at, to be able to infer how to exit.
  • I was trying to remap the gamepad according to shiftbacktick’s suggestions, but I screwed up again. I pressed a wrong button and then another wrong one when trying to get back to the remapping and ended up at a completely different part of the menu. I will admit by this point I got a bit frustrated again and exited the game again. I mean, it’s my second time.

I am not enjoying how hard it’s being for me to grasp this. It is what it is - I’m not a pro in audiogames, and perhaps it’s time to learn the standards are different in every genre and with different demographics - but alas, I will relay my entry-level noob impressions to you in the hopes of a brighter future.

Suggestions of controls from shiftbacktick: Move:

  • Move forward, left stick up
  • Move backward, left stick down
  • Move left, left stick left
  • Move right, left stick right

Turn

  • Turn left, right stick left
  • Turn right, right stick right
  • Aim up, right stick up
  • Aim down, right stick down

Interactions:

  • Examine, A button
  • Interact, B button
  • Toggle radar, Y button
  • Radar next target, right bumper
  • Radar previous target, left bumper

Others:

  • Aim, left trigger
  • Fire, right trigger

Thanks for fixing the bug!

I keep coming back to this game, as I have a few leftover to play, and I always feel daunted about playing it. The fact you also mention in the itch page that you recommend we read the manual before playing increases the dauntness, because it makes me feel like I should read it all before I start playing. And that makes it steeper.

We are all babies for needing spoonfed tutorials. By we, I mean me. But I have this intimidated feeling and fear of starting the game and feeling it’s going to be overwhelming.

I loved this stage of spore. It was the best one.

I love the ambience. It’s very nice and aquatic. Unfortunately, I played this twice and I’m still a bit lost. I’m not sure if I’ve eaten any fish. And I hear a lot of clicks and sounds and I am not sure which I’m supposed to chase. I do really like the water sounds though, so I’d love to see more games like this.

Thanks for the advocacy you did throughout this conversation. You did a good job explaining why alt text is necessary.

I completely agree. We run a game jam for blind gamers and creators and gameplay screenshots have a purpose that I would want to convey to my players who are blind or have low vision or for any other reason would benefit from the the alt text. Our community has many people who would benefit from and need this. It’s time to allow alt text for screenshots and cover art the same way it is possible to add in the images displayed in the page description.

Submitted two tickets on GitHub related to this:

https://github.com/itchio/itch.io/issues/1883

https://github.com/itchio/itch.io/issues/1882

(2 edits)

I found it so pleasing it was hard to stop.

You can see how my energy is post-jam due to the lack of feedback lol!

I will list some thoughts:

  • I loved and found it so pleasing in the controller vibration and the sounds. It’s so regalious how each instrument has a different sound.
  • I found myself half lost about where I was (galaxies-stars-planets-moons) but it also didn’t impact me. I felt I was just exploring, basically. I don’t need to feel like I know exactly where I am. What’s important is just exploring, and that was enough. I didn’t really care much where I was. And I think that’s really cool and interesting.
  • I don’t know how to check where I’m at and all those details (name of star, credits, details) without exiting and re-entering the place where I’m at. Is there a button to do that? I guess I should check the manual. But with all the tutorial things, I missed that one haha.
  • I did feel the tutorial might have had too many prompts? I wonder if you could try a version with some less prompts? Not outright without them, but fewer? Maybe having the option for the three ways - not tutorial, little tutorial, complete tutorial.
  • I loved exploring things in the stars and everything with my controller. I loved it visually and sonically. It’s so weird and mesmerizing. The stars, I think, are beautiful.
  • I would like an option to lock the instrument exploration at a specific point, so I can play it and keep it at a specific note while I then explore the other hemisphere. In a mobility way, that I could choose where one would be while I explore the other, if I want to rest my hands from being both exerting this strenght and position in a specific place at the same time.
  • It’s so addicting and nice and pleasing, and you are amazing.

Fun: 4 or 5 out of five. Polish: 5 out of 5. Creativity: 5 out of 5.

It’s very experimental and I love the art and heart you put into this.

It’s weird to call it a game in the mainstream sense of the word, and yet, it’s a thing. It’s am experimental life thing that keeps you there, swimming, diving, exploring, I don’t know! It’s so interesting. You are interesting haha. Thank you for making this game!

Edit: Oh I forgot to say I experienced some bugs. The music was distorted a lot of times, and I also did the feat of breaking it a few times, when it stopped playing and I could only hear the screen reader and feel the controller vibration. Hey, at least you have those to fallback to, but yeah, it got me to an interesting experience, when I thought “wow this moon is so interesting. I can barely hear because it’s so bassy and quiet”. Well, turns out I really couldn’t hear it. But it gives me an idea and suggestion for a bassy instrument that I can barely hear. Maybe it’s already there and I just need to find it, but yeah!

Also I also experienced the queieing up on the screen reader, like Jesse said.

That’s all, I think! Congratulations again!

Wow, that’s so nice of you! Thank you very much!

Honestly that’s so cool that horror game creators are open to these adjustments. It’s a thumbs up from me for sure.

I don’t think I’ll be streaming the game during the rating period, but maybe I can try a stream after? I’m focusing on playing for myself because I always end up talking a lot during the streams to give feedback. Which is great for the devs, but then I can only play 2-3 games and then I’m exhausted.

This was a fun experience. It’s very creative to pick up a very simple mechanic - go front, left, right and back - and bring some magic to it through great voice acting, building a story, and the immersion of the sound design. It’s a complete experience that doesn’t require to do that much (well, I say this but I’m not a programmer!) - but you know what I mean.

I could use some more fine tuning for the sound EQ, as I felt the grandpa’s voice was a bit too quiet at the start. His second voice was a bit better, I think. Which also brings me to the funny bit that grandpa changed his voice / accent, midway through the voyage. I gotta say this broke my immersion for a bit, as it felt like a different personality and person. It also put me a little off that the grandpa always called us “kiddo” and sometimes used that vocative every sentence. I think if this was less overused, it would have had a better effect. It made me think about how maybe the creators just didn’t want to give us a name to make us self-insert better. But had he used this word less, I might not have started reflecting as much about it.

But I really enjoyed the sounds of running around the boat, like a kid would! Energetic jogging in a wooden floor of a boat; and the creaky wood, and the sea noises.

And I also loved how the tutorial was so immersive. I love when that happens. Granted, not all tutorials can be so immersive, but it’s a great thing when they are. You get thrown inside the story when you’re learning what to do.

I think this could still use a bit more polish, but nevertheless it is quite polished already and a great experiment. I’m not sure how I could see this growing into other games or a bigger game, but I nevertheless would kinda like to, because the setting was really nice. Good job, kiddos. Hehe.

Hi! I really like the soundscape of this game, but I wasn’t able to figure out how to ring a bell. I also played it with earbuds, which you have mentioned is not the best way to play it. And like others mentioned and so did I, it wasn’t totally obvious what I had to do to start the game, even once it was opened. I guess for a sighted person this would be harder.

Like Computergamer, it definitly also felt like a bit too much of sound but I am presuming this would be less overwhelming and strange if I’d followed your instructions of using stereo speakers at a distance from me. I like the flavor of the sounds, I guess that’s what I mean, but I think it can get a bit loud.

I also need to know how to ring a bell, I don’t think that was explained in the itch page nor the command panel. I thought I also rang a bell but, if they are already ringing, didn’t someone ring them already? So I thought if I rang one, it’d actually stop ringing, but that’s the opposite. It’s been a little bit of struggle every time I try to play the game, and it seems that finally I’ve made into it, but still can’t figure my way around! I’m so sorry.

I feel like I’m watching a secret handshake happen in front of me and not getting it lol

This is one of those entries that focus more on the narrative than mechanics, and require more focus - or a different type of focus - from the player. I will say, at some moments, I didn’t completely relate to the character. For example, she says she isn’t noticing or caring about things around her, yet we still read her describing the environment around her. Also the way the character goes to bed and says “what happens, happens”, seems a bit out of character for someone depressed, who will typically struggle to accept things, this way. I would think it’d be more realistic if they forced themselves to think this, but couldn’t. Like, trying to breathe in and out and focus back on “Whatever happens, I’ll accept”.

I think the writing could rethink these things a little bit, but I think overall it’s a really good concept and work. It’s a game that touched me in a different way others did, and touches on themes and stories that are near to me, as a person living in 2026. The art, when there was art, was really neat. I loved seeing the drafts, and I also loved how the bedroom was dark - how sometimes there was no art - and how this invited us to think about things.

I am invested in this story, and would love to see it developed more. Maybe some refined writing, more sound effects for ambience, more sound effects for specific things happening, controller vibration when the phone vibrates, and voice acting, which would be amazing.

I’m not a fan of Ren’Py, and would love to see this developed in another engine, but I think for the jam, this achieved the goal it hoped to achieve, and I appreciate what you made here.

No, it was a silly question, don’t mind it. I was just wondering if it would even be possible to say “use voice english-UK for this sentence, voice english-US for this one, and voice english-aus for that one”, but it was only a delirium of my mind. I don’t agree with this idea, no one is gonna have all those voices in their computers, and you would have too many characters to make that work. Don’t mind that bit of the comment!

This was a pleasing experience! It got me to chuckle a few times, and it had a nice pacing. I like the way you share some lines and then let us continue - even if we’re not making a decision, we still get to savour what just happened and have a feeling that we have some agency. That is good, and avoid getting us bored or overwhelmed with information. I was able to read back when I didn’t understand a wrd or two.

The music is nice for settings the mood for a silly medieval setting; I wish this could have been done by a talented musician. You know, you can find some in our discord community.

I am also curious about the TTS voice you used. It has a nice accent and intonation. Mind sharing the source?

And lastly I will also say that it’s not always clear who’s talking. I felt at some moments that was me, but others it was someone else? I didn’t realize if I was Lyndor or Lyndor’s friend. This was not always clear. I wonder if you could identify the speaker, or maybe, since you’re making use of TTS, provide different TTS voices for different characters - although this could get out of hand quickly, once you start adding more characters… well, I’m not sure what the solution is, but it was a fun time.

(4 edits)

Big scary bug: executing the game got my mouse locked in a certain area of pixels. I can’t move the cursor. Is there any way this can be fixed?

Another this is [ ] is used to switch between option tabs, as per the documentation. I would like to suggestion to actually use tab and shift+tab to do this, because those characters are a pain to get to with a non-english keyboard - they require me to press AltGr+ 8 or 9, and I never know where those are intuitively. It’s just not the best combo of keys for my keyboard.

Having to press and, worse, hold the Ctrl key (shift key would be the same problem) to aim is also quite uncomfortable: my hands are not so big and this is a really weird position. I would try to find another key to use to enter the aim mode. Controller support would also be nice, but it’s important that the keyboard controls are also ergonomic, as much as they can be.

Switch to previous and next weapon is also not very intuitive for me in my keyboard. “-” is next to the right-hand shift, and “=” is shift + question mark, which is right next to 0, in the numbers row.

I’ll report when I have more news. Reading the documentation but not going to lie, the bug that locked my cursor scared me a bit. Otherwise, so far I’m impressed with the audiodescription for the studio logo.

The manual seems a bit overwhelming as well, not gonna lie. A lot of information and controls to take in and memorize. You suggested us to read it before playing, but it’s quite an effort. I like that we have the manual, but I do wonder if there’s any basics that are more essential when we start? Is there any in-game tutorial to practice with and teach us the mechanics and controls, or is it only the manual?

See you soon!

Is there any way to have some preset colors offered? Or is that also not supported by the engine / thingy you’re using?

That sucks, I’m really sorry. Get well soon! There’s time to find some favorites afterwards when you’ve recovered :)

What’s an ogwal?