Oh! I see. Yeah, I don’t think I would figure that out! I think the concept is really cool about experimenting things with the controls. It was interesting to discover how to interact with the radio, like turn it on and then try to tune it. But there’s a lot that’s cryptic, and it’s a lot of experimentation; perhaps too much experimentation, though maybe there’s no such thing as that; it is something to explore and maybe next time also playtest early, so you know what are people perceiving about the mechanics. Because this is very much abstract so far. I’ll try to continue playing now that I have this tip. Perhaps if the goal is to run things clockwise or counter clockwise, you could have the sound of the radio move throughout the screen in a circle, where everything is white noise except the top right corner, and then we have to chase this ‘sound’ with the joystick, until it is tuned?
Or maybe not!; I don’t know. Just brainstorming. A lot of solutions would probably work but it’s important to test because with such an abstract environment and such experimental gameplay, it’s probably important to understand what players are thinking and how they’re thinking about solving the puzzles. So you can adapt to this.
I will continue playing and try this solution and I hope the next puzzles will be more intuitive to figure out!