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Hey! Thanks so much for checking it out. Definitely not a skill issue, more likely a design issue. It's my first time making an audio game.

Can I ask how you were using the controller when trying to tune the radio? My hunch is that you were pulling and holding the analog stick at different positions, when the game requires you to rotate the stick clockwise or anti-clockwise to tune. Definitely a problematic assumption on my part - that any player would intuit that was how to interact with the radio, without any feedback to communicate that. Probably needs more clear audio cues, or a change in UI so the player doesn't get stuck on that!

Appreciate you providing the link to the stream - very helpful!

Oh! I see. Yeah, I don’t think I would figure that out! I think the concept is really cool about experimenting things with the controls. It was interesting to discover how to interact with the radio, like turn it on and then try to tune it. But there’s a lot that’s cryptic, and it’s a lot of experimentation; perhaps too much experimentation, though maybe there’s no such thing as that; it is something to explore and maybe next time also playtest early, so you know what are people perceiving about the mechanics. Because this is very much abstract so far. I’ll try to continue playing now that I have this tip. Perhaps if the goal is to run things clockwise or counter clockwise, you could have the sound of the radio move throughout the screen in a circle, where everything is white noise except the top right corner, and then we have to chase this ‘sound’ with the joystick, until it is tuned?

Or maybe not!; I don’t know. Just brainstorming. A lot of solutions would probably work but it’s important to test because with such an abstract environment and such experimental gameplay, it’s probably important to understand what players are thinking and how they’re thinking about solving the puzzles. So you can adapt to this.

I will continue playing and try this solution and I hope the next puzzles will be more intuitive to figure out!

(2 edits)

I just played it again and thanks a lot for that tip. I was able to exit the first room. In the second room, I wasn’t able to figure out the solution to the puzzle. I heard the full puzzle about who’s afraid of whom, and it was exciting to have a riddle, but I just couldn’t figure out what I had to do.

Edit: Also, the way I used the controller joystick was in many different ways. I moved it in counter-clockwise and clockwise way and well as in other directions. I thought, like a radio tuning, I was looking for the frequency that would give the right tip. I was looking for the working frequency, so I moved the joystick slowly to try to find that frequency. Even with your tip, I tried rotating the joystick like you said, but the first times I did it in a sort of slow way, not super fast, so I still didn’t understand I had to move it fast at first. But then I did try that and it worked.

Edit: VOD - https://www.twitch.tv/videos/2714565548