Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I think this is a very well accomplished game. I wasn’t sure about it when I started, but as I kept going I started listening for the wind, and I think that was more efficient that listening for echoes.

For sound design I appreciate how you achieved the feeling of flying faster vs being on the floor, stopping still. I like the ability to choose whether I’m flying or not, and to choose a speed, which I think is a bit what was lacking in insect zoom by jaogwal. I think having this freedom gives me more understanding of the space.

For sound design I would still try to use a sound that might not be as thumping, because I think a canary is too small to make a noise like that. I might also try to find some flavorful ambience sounds and maybe a bit of music. Something to think about for the future. I think it was a very nice experience, congratulations!

Edit: VOD here for a few days: https://www.twitch.tv/videos/2712855875

Thank you! I agree that I could still improve on the sound design, with the wing flaps I prioritized clarity and not making it sound too high pitched, but it may not make sense for a canary. Adding ambient sounds is a great idea, I briefly considered adding a quiet piano tune, but was worried about drowning out other, more essential sound cues.