Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

I love the vibes of the cover art which is very vintage and well thought-out. I really really do love the vibes of the galician (castillian accent) speaking and I absolutely adore it and think it’s great to see galician games, which I have never played before. This brings me a bit to my young child days, for some reason, because I think that’s when I consumed more spanish games or movies?

I would say one of the problems of the game is that the time needed to listen to each cutscene almost brings the time to 100 seconds on its own, without even playtime. And I think if players are meant to play without sight, this puts them at an unfair place unless they start memorizing the levels and mechanics. I don’t think that’s the best plan for an blind-accessible game.

The best thing is the bits of story of the set-up, the different levels and types of puzzles to deactivate the bomb, the time ticking down and the spanish voice. Such good vibes with it, and so wonderful to have an accessible game in two languages.

The problems, besides of the time one, are: in the second level it was very hard to distinguish a front sound from a back sound (also the sound effects for a check / right key solution and the sounds coming each side were a bit… harsh?); and in the third level, it was very hard to understand what to do, and it got even harder and more confusing as, like it or not, the narrator kept talking and that sucks when that’s a level that relies so much on perceiving silences and soft sounds, rather than just left and right. It was too noisy over the gameplay. But with some fine tuning for this, I think the last level was my favorite one. I loved the steam sound effect and the mechanic, in theory, felt the most in-theme, as in taking pressure off a bomb. That sounds very cool and immersive. The first and the third levels were my favorite.

I hope we can see some updates in the future, and more games from you! I loved your idea and it was for the most part well executed and with a nice story to candy it up!

Edit: Streamed it: https://www.twitch.tv/videos/2711908194

(+1)

Wow! I appreciate a lot the complete feedback and the test of the game. We’ve already detected some of the problems of the game, but this complete feedback is gold to polish the game (we are thinking of completing the original gameplay with the 4th level and a mechanic to restore some time in the clock).

WE started the project extremely late, only 4 days before the end and with work and social activities hehe. We ran out of time. Also, my GDevelop experience is limited and it was my first attempt at developing an audiogame… About the problems (thanks a lot for the feedback):

  1. Time is unbalanced, yep. We realize that too late (audios already recorded, last day), but it can be solved in a replay. Not the best solution, but… it´s a game about a bomb, a dumb russian-imitator and a mad cat… It can’t be totally fair XDD

  2. Instructions were written in a rush. Some are a little confusing.

  3. Second level… GDevelop is still working on the audio part of the game engine, and my experience in positional audio is almost zero. This, and with no time to search for cool sounds, caused glitches, not very cool sounds, and front/rear sounds difficult to discern. This level was the most complicated for me to build up.

  4. Sorry! I forgot to lower the volume of Yuri telling the time. My fault XDD

Again, thank you a lot for the feedback, and we are glad you liked our little project, and the art (Bruno is an artist) ^^

Thanks a lot!!! The accent was meant to be kind of slavic, but fake. Maybe i went a little bit too fake, ahahhaha. The art is a work in progress as we prioritized the mechanics and voiceover, but we're thrilled to polish everything 😊 thanks for your feedback and sharing the project 😁

(+1)

Yeah it felt like a spanish speaker pretending to be slavic. But I think that was the gist? haha.

My experience with galician before is from Emilio José (a musician who wrote Agricultura Livre) and that galician accent is more traditional and very similar to portuguese. To me it sounds like a person speaking portuguese with a mouth more closed than normal, more chewy. Your accent sounds more like spanish/castillian than his, that’s why I said the castillian accent. But it’s all part of the thing! Anyway I know galician has changed to feel more castillian. Due to weird shenanigans of Spain trying to gentrify Galicia many years ago? If I’m not mistaken. But this is just a ramble. I got the vibe though.

Yup, that was the thing, ahahjhjahj. Although, i'm a voice actor, so we are forced to over articulate even in galician, I guess that's on me (?) Let's call it a perk, haha 😋 And yeah, is kind of sad that galician is... "still in development" for some official bureaus... Our language history is a bit of a rollercoaster... Anyways, I've seen your stream 😁 Thanks a ton (again) for your feedback ❤️❤️❤️