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(+1)

Wow! I appreciate a lot the complete feedback and the test of the game. We’ve already detected some of the problems of the game, but this complete feedback is gold to polish the game (we are thinking of completing the original gameplay with the 4th level and a mechanic to restore some time in the clock).

WE started the project extremely late, only 4 days before the end and with work and social activities hehe. We ran out of time. Also, my GDevelop experience is limited and it was my first attempt at developing an audiogame… About the problems (thanks a lot for the feedback):

  1. Time is unbalanced, yep. We realize that too late (audios already recorded, last day), but it can be solved in a replay. Not the best solution, but… it´s a game about a bomb, a dumb russian-imitator and a mad cat… It can’t be totally fair XDD

  2. Instructions were written in a rush. Some are a little confusing.

  3. Second level… GDevelop is still working on the audio part of the game engine, and my experience in positional audio is almost zero. This, and with no time to search for cool sounds, caused glitches, not very cool sounds, and front/rear sounds difficult to discern. This level was the most complicated for me to build up.

  4. Sorry! I forgot to lower the volume of Yuri telling the time. My fault XDD

Again, thank you a lot for the feedback, and we are glad you liked our little project, and the art (Bruno is an artist) ^^