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I learned that you can't do everything alone. I joined this jam as a solo dev and quickly overwhelmed with the amount of items I need to check from the list before the deadline. I wasn't really skilled in art nor did I have much experience in it so it took waaaaay more time than I initially expected. And even if I did had the time to do everything I wanted to do it still feels little empty without a teammate to celebrate the finished product.

You can do lots of things! Perhaps not everything, but neither can anyone else. I could learn a lot from being a teammate working with someone who does what I can't do. 

Which part of game dev do you enjoy the most?

Probably the coding, creating a game design and polishing the game once its finished. Don't get me wrong, I also enjoyed making the art part of the game a lot but its definitely not the part I excel at so I lack confidence on that subject. Coding in general makes much more sense to me and comes more naturally since I have bachelors on computer science.

Dude I just played your game and your art is awesome! You should be confident in it. I'm also more experienced in the coding side of things and something that really helped me make art is learning 3D. I think my technical skills translate better to that since I don't need to worry about things like perspective and faking lighting in 2D. 

Oh, thank you! I am very new to art but working with games helps me to improve it. It can be so much better thats way I will push it more and more. Also very interesting perspective. I don't like working on 3d games because they feels little too big for me to handle but I will keep that in mind. Maybe I need to try harder challenges. 

The cool thing about 3D is the possibilities are endless. You don't need to make a 3D game to use 3D art. Donkey Kong Country, Factorio, and Dead Cells all use 3D models rendered into 2D sprites.