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CowHat Games

126
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A member registered Jul 21, 2024 · View creator page →

Creator of

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Thank you for the feedback! I'm glad you enjoyed it. Most of the animations done with shaders. I am fairly new to it so I couldnt do everything I've imagined but I'm glad you liked the ones I did managed to do. Thanks for playing!

Thank you! Glad you enjoyed my game!

Thank you! You are right if reroll card is at the boss fight or rather is at the last slot it does nothing. It does look like a bug tho doesnt it lol. Maybe I should have added like "nope" text coming out if it can't do anything. Thanks for your feedback and thanks for playing!

Thank you! I didn't think of that great idea! I wanted to keep the bosses heath ambigous as a design but it would have been better if after few hits Gloomy comments on that they are closer to defeating the boss. Thanks for the feedback!

Thanks for playing!

Thank you for your kind words! Yeah, you are right. Matching doesnt worth the risk sometimes but I wanted to keep that in as a risk factor anyway. I also wanted to add the same matching mechanic for every type of slot but couldn't focus on that due to other parts of the game needed much more work. Thanks for playing!

Thank you for playing!

Such an amazing game! Everything was perfect I can't even think of a single nitpick. The idea is creative, art style was cute and awesome, sound design and music matched the game atmosphere perfectly and on top of that it was extremely fun. I can see this becoming a wholesome relaxing game you can find on steam. Great Job!

Cool mechanics and nice artwork! 

This is an amazing game! Really polished and the visuals are top notch! It does require getting used to it but the mechanics are cool!

Amazing artwork! This was a creative concept with really serious stakes. Although at some point the monster didn't cared if I collected fish or anything it didn't slowed downed or backed of. I dunno if this happens because you survive too long.

Cool idea with a nice execution!

Amazing autobattler! DnD elements with beyblade is such a cool idea dude! I hope this becomes a full game!

What an interesting take! Probably the most creative game I've encountered in this jam so far! 

This game has potential but it needs a lot of work. I loved the intro cutscene. Good job! Hope you continue to develop it after the jam!

I love the art. The intro cutscene also really good. It seems I encountered a bug I died but nothing happened game didn't restarted I don't know if its intended or not. Still pretty nice game!

Awesome game! easy to get in and understand. Levels are well designed. Good job!

Really cool game! Although the god doomed the universe themself since they put me in charge.

I didn't try that but I'm gonna look into it, maybe it could help for future builds. Thanks a lot!

How is this game so little ratings!? This was one of my favorite games in this jam so far. The visuals, music and the gameplay all was nothing but amazing. And the earthbound style enemies like gameboy and golfcart was brilliant lol. I can't say anything but give high praises for this art piece.

Hey, here is mine:

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4713849#post-16482074

I don't usually play tower defense games but this was fun! Easy to understand and play. Good job!

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Very, very interesting idea. Had the feeling of being a horror game at start but the final part of "fixing lose screws" was brilliant. I actually got kinda nervous of seeing a jumpscare at the end lol. This actually sparked some ideas in me. 

Really cool and engaging! Its a little short but looking at the submit time it is understandable. I've had fun! Good job!

Thank you for playing! Yeah, the idea of giving the tutorial in smaller doses is much much better than what I've done. Items and everything else do have explanations when you hover them while holding right click. The problem is that it is defininetly hard to understand that they have that kind of function and that could have been solved by your suggestion of adding interactive small dose tutorials. 

I couldnt do much about sfx problems on web. I tried but it seems when exporting on web the audio channels gets little funky and can't really function when there is multiple audioPlayers active. Although it also could be because of how browsers render games in general. Realizing there is too much output and filters them as "needs to be cut" noise.


I don't really plan on releasing a full game but I had a lot of new ideas for the game like different slots, new progression, new consumables, upgrades, new bosses and an endless mod. Maybe if I get some free time I could implement them.


Thanks for your review and feedback! Much appreciated!

Thank you so much! I'm really happy that people liked Gloomy. He is actually the reason I even started to learn pixel art properly for game development. 

Yeah, I get what you mean. I really wanted it to be a nice combination between rng and strategy but couldn't implemented it in time. I actually already code in some stuff that helps to strategies more but couldn't find a time to use them properly(consumables that locks slot so traps couldnt reroll them, luck increasing mechanics etc.) Which is why if I decide to develop it little more to polish it after the jam I will prioritize the strategic mechanics. Thanks for the feedback!

Wow, an idle roguelike rpg. This was fun! I like the visuals and the crt shaders. Great game!

Amazing! Very creative idea combined with an interesting gameplay. The art was also awesome! There is some good ways to create different feedback loops but I wasnt smart enough to create an infinite one. Wondering what would happen if I make one?

Great game! The dashes somewhat feels chaotic but other than that really cool game. Requires to getting a little more used to it tho. 

Short but a fun game. There is a lot of room to improve but i liked the feeling of each hit gave. That part was really polished.

Dudeee, How did you managed to turn laundry into a fun activity? I love this game. I also liked that you added an endless mode into it.

Very cool! I love the mechanics and a little twist with the upgrades. Although I don't know if I played too much or not but at some point when the third row of numbers start to appear they clipped through the screen so I couldn't really read them. But other than that awesome game!

Amazing! Never seen this kind of rhythm game before. I got really bad scores so I don't really wanna post them lol. All of them were C. MY favorite song is "spin that disc mr. dj". It was challenging but im sure everyone can get used to it after playing it enough. After more polish and a larger repertoire this can be a really cool full release game. I hope you continue to develop it after the jam. Great job!

Oh my god if only I knew someone was doing this before jam... Very nice surprise tho. This kinds of things brings the community together. Thats awesome!

Dudeeee, I wasn't expecting to see a rythm game from this jam. Great job! Cool idea to implement spin theme into a dj scratch.

lol, short but really fun game. Reminds me of "there is no game". If it got a little polish I think could be a really enjoyable and fun full game!

Thank you! I'm happy that you like the boss fight. That was one of my favorite part to develop.

Thank you for playing!

Insanely fun game! I love beyblades so this was a instant hit for me. I'm using opera instead of chrome so it did have some stutters but didn't really effected gameplay all that much. Great work!