Thank you for the feedback! I'm glad you enjoyed it. Most of the animations done with shaders. I am fairly new to it so I couldnt do everything I've imagined but I'm glad you liked the ones I did managed to do. Thanks for playing!
CowHat Games
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Thank you for your kind words! Yeah, you are right. Matching doesnt worth the risk sometimes but I wanted to keep that in as a risk factor anyway. I also wanted to add the same matching mechanic for every type of slot but couldn't focus on that due to other parts of the game needed much more work. Thanks for playing!
Such an amazing game! Everything was perfect I can't even think of a single nitpick. The idea is creative, art style was cute and awesome, sound design and music matched the game atmosphere perfectly and on top of that it was extremely fun. I can see this becoming a wholesome relaxing game you can find on steam. Great Job!
Thank you for playing! Yeah, the idea of giving the tutorial in smaller doses is much much better than what I've done. Items and everything else do have explanations when you hover them while holding right click. The problem is that it is defininetly hard to understand that they have that kind of function and that could have been solved by your suggestion of adding interactive small dose tutorials.
I couldnt do much about sfx problems on web. I tried but it seems when exporting on web the audio channels gets little funky and can't really function when there is multiple audioPlayers active. Although it also could be because of how browsers render games in general. Realizing there is too much output and filters them as "needs to be cut" noise.
I don't really plan on releasing a full game but I had a lot of new ideas for the game like different slots, new progression, new consumables, upgrades, new bosses and an endless mod. Maybe if I get some free time I could implement them.
Thanks for your review and feedback! Much appreciated!
Yeah, I get what you mean. I really wanted it to be a nice combination between rng and strategy but couldn't implemented it in time. I actually already code in some stuff that helps to strategies more but couldn't find a time to use them properly(consumables that locks slot so traps couldnt reroll them, luck increasing mechanics etc.) Which is why if I decide to develop it little more to polish it after the jam I will prioritize the strategic mechanics. Thanks for the feedback!
Amazing! Never seen this kind of rhythm game before. I got really bad scores so I don't really wanna post them lol. All of them were C. MY favorite song is "spin that disc mr. dj". It was challenging but im sure everyone can get used to it after playing it enough. After more polish and a larger repertoire this can be a really cool full release game. I hope you continue to develop it after the jam. Great job!


