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GameWizardGriffin

46
Posts
2
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A member registered 11 days ago · View creator page →

Creator of

Recent community posts

Thanks! This was my first time ever making a trailer so it took me a whole day to edit lol. Really happy with how it turned out.

The trailer is up!

Will do!

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Thanks for playing! I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

I'm working on making a trailer for the game now, do you mind if I quote your comment in it?

Learned the export early tip the hard way during my first game jam. The editor is a liar. You don't know your game works until it's running in the browser.

Very cool! Surprisingly well balanced for a jam game. The final boss kinda bugged out on her second phase and didn't make any moves though

Loved the art style but the bumpy effect was a bit distracting. Was laughing out loud at the absurdity of the premise, like "Please remain calm, just burning all your stuff to keep the train moving. This is standard operating procedure". Sound effects would be great to add.

This was super fun! Loved the music, the opening comic, dashing around and deflecting bullets is badass. It's a little jank (especially the game starting in the background before you have a chance to read the tutorial), but I had a blast. Would love to see this idea fleshed out and polished more!

Very funny concept! Managed to survive for 13 minutes. The visual of frantically trying to earn credits on the computer while the sub is filling with water around you is hilarious. Also 10/10 voice acting.

Amazing pack! Had all the art assets I needed to make my jam game!
https://ik33ln0085.itch.io/game-title-not-included

No problem, definitely interested in checking out the game again once progression is more clear.

The art style is unique and pretty charming. Getting chased by the cops was fun. Would recommend representing the items with integers instead of floats in the UI.

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Love the concept, but very confused how to progress. Waited 5 minutes in the dev terminal section like your comment suggested but nothing happened.

Edit: restarted the whole game and got the event to trigger by not playing snake, running the debug commands put me back into the snake minigame. Does something happen if I get enough points in snake?

Fantastic level design! Each one felt unique and engaging. Loved the Godot icon one.

Very creative concept, and the sound effects and music work well. I think the balancing and polish need work though. Congrats on your first game jam. Keep it up!

The music is very catchy and the platforming is fun!

Needing to buy coins as a skeleton is beating you to death is pretty funny. Liked the art style and the combat. I noticed a lot of issues with the UI though. Overall good job!

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I think it would really help to add camera controls. I couldn't get past the first section.

Edit: Sorry didn't realize the arrow keys controlled camera. Managed to beat it after that. Was more fun than I was expecting.

My warehouse became a massive pile of money after mystery boxes got cheap lol. Had some bugs when trying to sell stuff when the warehouse was full. Very fun though!

Holy shit this thing is polished! The augments are super cool (chain shot is GOAT). Final level is super overwhelming but in a good way. Took me many tries to beat it but had a blast. Only thing I would change is make the freeze and purge cheaper because right now only freeze seems worth using and only during the endgame when you have enough gold to burn. Blows me away this was made in 3 days.

Very cool! The artwork for the cards and general feel of the game is very polished. It seems like the cost of the cards really only matters in the early game though. Once you have enough income it's basically impossible to run out of actions and all the challenge becomes about being able to draw enough heal and block cards to tank the damage. Maybe make the cost of the cards increase per level and escalate the damage more slowly?

Very good for your first game! Great use of the theme. Was very challenging but didn't feel unfair. The game froze when I beat the final level though.

Interesting concept but it's pretty confusing and the controls are very clunky. Would recommend changing the death sound.

Yeah Control nodes are annoying. Looks like it's a viewport sizing issue.

Damn apparently I'm not the only dev to make the player buy the jump button. Good game! Got stuck for a bit because I didn't realize I needed to sell stuff back to progress until I read drahmen's comment. Ending was great!

Good concept! But I couldn't see a lot of the screen and couldn't really tell how much the stuff I was buying was selling for.