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Event Horizon for Lease's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #69 | 4.400 | 4.400 |
| Enjoyment | #145 | 4.060 | 4.060 |
| Overall | #156 | 4.008 | 4.008 |
| Audio | #252 | 3.760 | 3.760 |
| Visuals | #263 | 4.220 | 4.220 |
| Seriousness | #799 | 3.600 | 3.600 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Little do my tenants know they're funding the destruction of their planets lol. Very fun gameplay loop! Wish you could keep expanding but at some point you just cover the entire screen and can't spawn anymore planets without them instantly getting destroyed.
Very chill. I wanted to get that mil! Thanks for making it! <3
I quite enjoyed this! Pixel art and low-fi are a good mix of art and music for a sci-fi incremental game like this - definitely very relaxing. While the gameplay isn't similar, this gives me the same sort of vibe as Cell to Singularity (if you get what I mean? It's entirely down to vibes...). If I were to build upon this, perhaps adding the ability to reset the wormhole with a permanent buff (a prestige so to speak) that could also unlock new planets?
This next recommendation is a big strange. There was this game on Windows Phone (yes, those old Nokia windows phones) that was sort of similar to this. You had a planet that orbited around a sun (as opposed to a black hole), but the goal was to nurture life on these planets. I think it'd be cool to add some sort of side objective (or even just a visual flare) that stabilised terran planets eventually harbour life and can go through the different eras of civilisation that we humans have had.
Overall a really great game though!
Interesting ideas! In the initial concept, I did have plans to add a 'population' count to each planet that gradually increased over time to keep early-game planets relevant and provide a secondary objective, but I had to omit the idea for time.
I can totally sympathise with having to cut the feature - week long jams like these always lull me into a false sense of security with how chill they are compared to 2/4 day jams...
Really fun! It's fun to see the planets orbit around, the art is really good and the music and SFX gives it quite a nice mood. It's fun to see the black hole expand and consume more worlds. I think it also was a good call to not have the planets interact with each other (in terms of gravity or collision) as that might have the game much more challenging, (though the chaos might be fun?).
This is for sure one of the best games I've played in the jam!
Nice music and beautiful art! Being able to lose all your planets is frustrating, and it's not very common in idle games. Idle games usually are like "number go up" all the time, but I liked the boldness! I felt like the game could have some simple instructions at the start. I know you left a text on the game's page, but that's not an in-game tutorial. In general, it's a very good game that feels very good to play! You did a very good job!
Super cool adaptation of the theme, and really well made! Just wish there was a main menu or saves or reset or something.
I love black holes and incremental games are very fun. Loved it. played until I could make the black hole cover the entire screen, haha. Very good work.
Fun satisfying game, chill music - nice vibe
Incremental spin game with orbital mechanics, great idea! Great execution, mood is 5/5.
this was so fun! planets needing different orbits for optimal profits is such a fun concept. i miiight have accidentally made the black hole cover the entire screen by feeding it a couple dozen nurseries
This is a really fun little game to play very late at night. Zoning out and watching the planets is a zen time.
This is so satisfying :O The planet orbits are great and I like needing orbits to actually gain the money, I haven't seen that before. I got to maximum $ via the ice dwarf so fast, but it felt like a nice reward :) Super cool stuff
Great Vibes, relaxing. Great Game!
It was quite fun to play! I managed to reach the final planet and even replayed the game once. I had a similar idea involving planets (although it wouldn't have been an incremental game), but scrapped it quickly because of the complexity. That makes it even more impressive to me that you pulled it off.
Losing planets to the black hole also didn't feel frustrating or punishing (even the expensive ones), since it multiplied the money coming in afterwards, which turned out to be a really fun mechanic to play with
Thank you so much!
This was a relaxing yet addicting experience with a surprising degree of depth despite its simplicity. Planets being able to make money different ways was interesting enough, but being able to grow the black hole to gain more points added a whole new aspect to the game, especially since that as it gets bigger, planets whose orbits might've been safe can get sucked into the black hole, causing it to get rapidly bigger. With visuals that completely immersed me, this was an amazing game to play.
Thank you very much!
Fun game! From the bottom of my heart thank you for putting a guide when launching planets
awesome sauce
Love how simple and relaxing the game is.
Cortisol hit ground level, thank you