I enjoyed the music in combination with the player's visuals and the controls are fun too! It took me a while to recognize the level layout because most of the level elements have the same color. Consider adding more colors to create some contrast
Sailoum
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It was quite fun to play! I managed to reach the final planet and even replayed the game once. I had a similar idea involving planets (although it wouldn't have been an incremental game), but scrapped it quickly because of the complexity. That makes it even more impressive to me that you pulled it off.
Losing planets to the black hole also didn't feel frustrating or punishing (even the expensive ones), since it multiplied the money coming in afterwards, which turned out to be a really fun mechanic to play with
I enjoyed the chill music, though I had some problems at the beginning. I thought that the goal was to add gears to bring the red ball to the other side. Also, since the button is labeled "Gear 2", I didn't think to click it more than once, which left me stuck for a few minutes. Consider renaming it to "New Gear 2" and adding a short description of the objective of the game
How long do I have to spin to cool down the coffee 🥲 I would love to see more of the game, but it seems like I'm doing something wrong. I've tried multiple times to bring the temperature down. Like most people in the comments, I love the art style and the overall vibe, especially the 3D models which gave me some PS2 era nostalgia
Thanks for the feedback!
I'm gonna take a look at Alto's Odyssey, didn't hear of it before.
Since this is my first game, I was pretty overwhelmed by the workload and sadly didn't have much time to add more details. To be honest, I didn't even think about audio feedback or particle effects.
That's true, the gameplay wouldn't change even if the leaf didn't spin. But since it wasn't mandatory to make spinning a mechanic and I liked the idea of a maple key falling down, I stuck with it. I did think about making spinning a mechanic, but it felt forced so I decided to scrap the idea. If it had been a mechanic, it would've fit the theme even better, but the gameplay would've been worse, so it wouldn't have been worth it
My favourite gameplay element was that the dash and attack cancel gravity, so the player has more freedom mid air. Great gameplay, beautiful visuals (especially the animations) and spot-on sfx.
It took me a minute to realize that the end of a level isn't the hat you came out at the beginning.
My biggest issue was the camera though: since the player has a lot of movement options (double jump, dash, mid air attacks), it didn't feel great that the camera instantly came to a hard stop whenever the players movement stopped. Just out of curiousity: how long did it take you to build it from start to fininsh? Great game overall!
