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(+3)

My favourite gameplay element was that the dash and attack cancel gravity, so the player has more freedom mid air. Great gameplay, beautiful visuals (especially the animations) and spot-on sfx. 
It took me a minute to realize that the end of a level isn't the hat you came out at the beginning.
My biggest issue was the camera though: since the player has a lot of movement options (double jump, dash, mid air attacks), it didn't feel great that the camera instantly came to a hard stop whenever the players movement stopped. Just out of curiousity: how long did it take you to build it from start to fininsh? Great game overall!