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The4thAD

30
Posts
14
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A member registered Aug 22, 2020 · View creator page →

Creator of

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Loved this submission. The atmosphere and presentation was awesome, and I loved the game idea and execution. As is the problem for a lot of jam games, the balancing does need a little tweaking, but it was incredibly fun playing with the cards and coming up with a lot of broken strategies!

An amazing game with an interesting twist on the classic Blackjack game! I would suggest adding a penalty to passing however, as there's not really anything stopping someone for optimizing the fun out of the game by passing every time they have a marginal chance of dying. Despite this, however, its hard not to try your luck or bite off more than you can chew with this game, plus the engaging presentation is just stellar. A top contender in the jam for sure!

A very cool game and an interesting concept! Would've loved to see a bit more balancing as simply avoiding the enemies turned out to be more efficient than Yahtzeeing them down one by one, but the gameplay was quite engaging and I found myself enjoying it a lot!

Enjoyed this game a lot more than I expected I would. I wish there was a mechanic that tied more to the theme, but otherwise a fun and satisfying game to kill time with! Also I love the play on words.

A cool little game that has a lot of potential. I would recommend using the Dice to tie into a more tangible gameplay element. I didnt notice anything changing when the colors were rolled, and it would be cool if you could get different abilities with each color. It was a bit confusing figuring out I had to kick backwards in order to push the dice, but once i got the hang of it I found myself enjoying the game a lot more than I expected I would. Solid entry for a 48-hour game!

Wow. This game was incredible. Insanely polished, with a crazy amount of enemies that "roll" their attack patterns. This definitely can be expanded upon, especially that one mechanic where the D6s become invincible when rolling high. It would be interesting to see a mechanic where other dice get a boost when they roll their highest, or maybe even a penalty when they roll low. However, a truly amazing game, definitely worthy of a top spot.

I love this game idea! Giving the player a debuff every time they use the mechanic is a very interesting concept that I feel could be expanded upon! I do feel like there needs to be a bit of balancing as it can be frustrating when the health pack spawns in an obscure spot while you rolled a five, but overall its an impressive effort for 48 hours!

Really cool game! I loved the art direction and the core mechanic! However, it would be cool to see additional mechanics that let you rely a bit more on skill than luck. At many times I found myself just juking out the AI and waiting for a suitable dice roll to knock them out. Maybe something like locking a dice option for later use. Overall though, amazing performance in 48 hours!

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Updated!

Ohh that makes sense, I didn't really understand what it meant the first time around. Yeah I'll get that uploaded in a sec

WAIT I DIDNT CHANGE THAT THAT ISNT GOOD LOL

This was an amazing game. Taking the wrap-around mechanic and making it an integral part of the game led to so many different uses of mechanics. It's insane how much you've packed into this game. One of the best entries in the jam.

A very creative and innovative concept put to good use in a handful of clever puzzles. Along with the clean graphics and catchy tune, it comes together very well. I would say my only criticism was that there weren't enough levels, but truth be told I'm still stuck on level four. Well done, definitely one of the top contenders in this jam.

This was a joy to play.  The simple loop programming mechanic goes a long way when you need to pilot multiple bots at one time with a single line of instructions. The graphic style, music, dialogue, everything comes together in this wonderful game. One of the best entries I've seen, well done!

A use of the theme that has a lot of potential! However, this game suffers from the same issue most tower defense games do: at some point your defenses are too tough to break through. I would've loved to see some limitations, maybe the more you mine from the planet the smaller it gets. Overall a very well-made game that just needs a bit more spice!

A very well-rounded dungeon crawler experience! I loved the aesthetic of the low-poly style and the dithering filter! I do wish that you could've explored the theme more creatively and incorporated it into your game, but all-in all, a very good contender.

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A very fun mechanic with a mean difficulty curve. For its simplicity, I really enjoyed this game a lot and had a lot of fun beating it! I also dig the catchy tune and the simple graphics and UI! A very solid entry!

A very clever concept that is well-explored with a handful of clever puzzles. Overall I had a lot of fun playing, good job!

A really cute game with a mechanic that has a lot of potential! I would've liked it more if there was more of an overarching goal or narrative, but that's about all the criticism I have.

I really love the  concept and mechanic of this game! Not only that, the aesthetic style and ambience really sets the atmosphere of this game.

Oh so THAT'S why it doesn't work! I'll get that fixed.

Thanks for checking out my game and for the positive comment! It really means a lot to me!

I really enjoyed the physics-based movement and the levels had a lot of creativity to them! The controls are a bit clunky and sometimes inconsistent, but overall I really enjoyed playing and getting better at the game!

Yooo a fellow cat game :D I'll definitely be checking that out!

Thanks! And yeah, I'll be going through and rating most if not all of the games over the next few days!

Thank you! Also that feedback is really good, and is a feature I'll definitely consider for my future games

Glad to hear my levels were fun to play! I totally didnt just smash stuff together and hoped it would work and yeah, you shouldn't be slowed when jumping near a wall, I'll try to get that bug fixed :P

Thanks for trying out my game! And yes, being slowed while jumping against the wall is an oversight that I plan to fix. So far the solution seems to elude me, frustratingly.

I really loved the game and thoroughly enjoyed every minute of playing it! The story and art had a lot of charm and the mechanic of reading cards in a supernatural shop really brought the game to life! It also holds a lot of potential; additional features such as relationships and events where police came to investigate and you had to quickly find a way to explain yourself in order to evade capture would really spice things up, but for a jam this was really well done!

This is definitely one of the more interesting concepts I've come across, and I feel it has a lot of potential. However, the restrictive movement makes it frustrating at times to try to achieve your goal. If the player had more control over the snake and if the wolf had a more aggressive AI, the game would feel a lot more responsive.

Had a lot of fun playing this game! An interesting concept with potential for a lot of unique mechanics. The art style was adorable and the premise was creative, my only gripe would be adding a few QoL features such as a retry button. Otherwise a great entry.