Loved this submission. The atmosphere and presentation was awesome, and I loved the game idea and execution. As is the problem for a lot of jam games, the balancing does need a little tweaking, but it was incredibly fun playing with the cards and coming up with a lot of broken strategies!
The4thAD
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An amazing game with an interesting twist on the classic Blackjack game! I would suggest adding a penalty to passing however, as there's not really anything stopping someone for optimizing the fun out of the game by passing every time they have a marginal chance of dying. Despite this, however, its hard not to try your luck or bite off more than you can chew with this game, plus the engaging presentation is just stellar. A top contender in the jam for sure!
A cool little game that has a lot of potential. I would recommend using the Dice to tie into a more tangible gameplay element. I didnt notice anything changing when the colors were rolled, and it would be cool if you could get different abilities with each color. It was a bit confusing figuring out I had to kick backwards in order to push the dice, but once i got the hang of it I found myself enjoying the game a lot more than I expected I would. Solid entry for a 48-hour game!
Wow. This game was incredible. Insanely polished, with a crazy amount of enemies that "roll" their attack patterns. This definitely can be expanded upon, especially that one mechanic where the D6s become invincible when rolling high. It would be interesting to see a mechanic where other dice get a boost when they roll their highest, or maybe even a penalty when they roll low. However, a truly amazing game, definitely worthy of a top spot.
I love this game idea! Giving the player a debuff every time they use the mechanic is a very interesting concept that I feel could be expanded upon! I do feel like there needs to be a bit of balancing as it can be frustrating when the health pack spawns in an obscure spot while you rolled a five, but overall its an impressive effort for 48 hours!
Really cool game! I loved the art direction and the core mechanic! However, it would be cool to see additional mechanics that let you rely a bit more on skill than luck. At many times I found myself just juking out the AI and waiting for a suitable dice roll to knock them out. Maybe something like locking a dice option for later use. Overall though, amazing performance in 48 hours!
A very creative and innovative concept put to good use in a handful of clever puzzles. Along with the clean graphics and catchy tune, it comes together very well. I would say my only criticism was that there weren't enough levels, but truth be told I'm still stuck on level four. Well done, definitely one of the top contenders in this jam.
A use of the theme that has a lot of potential! However, this game suffers from the same issue most tower defense games do: at some point your defenses are too tough to break through. I would've loved to see some limitations, maybe the more you mine from the planet the smaller it gets. Overall a very well-made game that just needs a bit more spice!
I really loved the game and thoroughly enjoyed every minute of playing it! The story and art had a lot of charm and the mechanic of reading cards in a supernatural shop really brought the game to life! It also holds a lot of potential; additional features such as relationships and events where police came to investigate and you had to quickly find a way to explain yourself in order to evade capture would really spice things up, but for a jam this was really well done!
This is definitely one of the more interesting concepts I've come across, and I feel it has a lot of potential. However, the restrictive movement makes it frustrating at times to try to achieve your goal. If the player had more control over the snake and if the wolf had a more aggressive AI, the game would feel a lot more responsive.