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FighterJetTiger

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A member registered Dec 11, 2025 · View creator page →

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There are sure a lot of traitors visiting the King ;) I think that it would be useful to NOT pause the game during dish selection - that way you’d need to compare the ingridients but also keep an eye out for assassins. Cool game either way!

Thank you! I wanted for the overall tone of the game to be a bit gloomy, but not everyone likes that - hence the radio. It provides an opportunity to make this place more your own.

Hopefully it didn’t disappoint and you got your stamper back :)

The package counter (as an in game object, not hud) was the next item in the backlog :/ didn’t make it in.

Thank you for playing!

But did you really get it right? ;)

You might want to use the MIMIC stamp for that laptop…

I didn’t have time to work through the web export issues and I know those hitches can be a really turn off (literally). There’s a windows version in the download section as well - it’s smooth!

Oh man, second time someone reports that bug - I had difficulties reproducing it :/ You have to just restart at that point. Thank you for playing!

There’s actually an ending, 13 packages in total and you get rated at the end; I really recommend reaching that point, you might find out something about yourself :)

What a weird hike that was :) You nailed the messages, really funny!

Nailed the creepy atmosphere and the jumpscare got me, good job! :(

This definitely wins in the hamster sub-category! I loved that little guy!

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That’s a strange interrogation technique :D

I think I missed the tutorial on which button calms you down, and just found out at the very end when it was too late :)

Ohhhh man, this brings so many memories… That Brackey tutorial was one of my first experiences with Godot! Fun time %)

Would like better feedback on what can be interacted with. It was really confusion at first, some tasks I didn’t even know how to execute, so I rejected them :P Other than that, it was a great idea with nice presentation.

You nailed the atmosphere!

I had trouble pointing at the ‘murder’ weapon. Other than that it was a great short experience!

Loved the art, audio and overall cyberpunk atmosphere. Nailed it!

Love this art <3 Really cool game. I especially liked all the ways you can make the wizzlers honest :)

Please have mercy on the poor Mimics! MDS really cares about them!

Sadly that comes at a price of an unoptimized web build… :/

Thank you for playing!

Oh, that one… yeah, you hit a very hard to replicate bug. I’ve sent like a 1000 packages during the development and encountered it one time only. I would just recommend restarting at that point, sorry!

Glad you had fun prior to that at least!

Oh man! You made my day! My exact goal was to have someone play it, see the ending and then replay the game <3

You monster!

Sadly I didn’t have time to polish the box collisions once grabbed. A workaround is to pick up the box and ‘lift it’ off the table. Thanks for playing!

Also, the what you described (throwing Mimics into the incinerator) is not standard MDS procedure.

Gave me anxiety the first time the lights went off. Then I couldn’t find the knife like at all, then I died. At this points I’m not even sure the knife is even there :P Cool concept.

I loved the simple visuals! Could’ve use some UI improvements as I had some trouble identifying what I already have on the map, etc. Fun game!

Ooh, I loved the music and atmosphere. I wouldn’t say it fit the theme outside of the name, but it was fun either way!

Ooh, I loved the music and atmosphere. I wouldn’t say it fit the theme outside of the name, but it was fun either way!

Ooh, I loved the music and atmosphere. I wouldn’t say it fit the theme outside of the name, but it was fun either way!

Its a neat base, I agree - and I sure did learn a lot making it. However, I like to think of this as a self-contained story.

Didn’t have time to optimize, still a bit new to web builds. There’s a windows version if you’d like to try it!

The hitching should pass after everything is loaded in. There’s a windows build as well if you want to try the hitch free version, I really recommend it! Thanks for playing!

Thanks you for the cheat menu… I wouldn’t have gotten past level 1 without :)

I can confirm that he is in fact lying :) It definitely could’ve been longer with more puzzles!

I enjoyed the intrigue, but I didn’t enjoy having to walk up to all those guys. Was I doing it wrong?

Holyyy, the intro cut scene had me fooled that this is some triple-A GameJam game ;) Then the no walk animation bursted that dream :) Then the pathfinding… The scope was too big for 7 days I think, but it’s a nice start!

I strongly believe that the ‘trust no one’ aspect of this is the fact that there are no humans in there and the dev is lying :) Also, some of the items got stuck in the tables for me and didn’t respawn.

I liked the visuals and the fact that you start seeing things if you don’t go to sleep. Somehow this made me want to play Resident Evil…

This just proves you can make a game worth playing without fancy graphics or animations. I like this simple style and lighthearted tone of the game. Maybe some basic background would be nice. The signs actually had me fooled a couple of times :)