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FighterJetTiger

29
Posts
1
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2
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4
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A member registered Dec 11, 2025 · View creator page →

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Recent community posts

Mechanics are simple but really cool!

Glad you liked it!

Me too, got better when I tested the game ;) Thanks for playing!

Thank you, I just added a leaderboard last minute, you can try again if you want :)

Got a Deluxe Ski Jump vibe! I'm yellow 88  :)

Really nice presentation!

This turned into Carmageddon really fast!

I think you should make english the default language :)

Had trouble with mastering the controls, but game is quite fun!

Don't know what's going on, sorry!

Quite confusing, sorry!

That's what he said

Nope, still don't know how to text girls :/

(1 edit)

Even though I was raised in the '90 it seems I don't remember how to use a rotary phone :(

Sorry, no idea what's going on :(

I gave you 5 stars for Audio but I EXPECT you give me the link to the song you used! Really nice!

https://fighterjettiger.itch.io/keep-the-wheels-turning Good luck!

https://fighterjettiger.itch.io/keep-the-wheels-turning Have fun!

https://fighterjettiger.itch.io/keep-the-wheels-turning Go nuts! Thanks

TY

Two thoughts  from a basic UI perspective:
1) I had trouble noticing where to press to actually spin the wheel, some sort of indication there would be nice

2) The grey button that the player uses to roll new upgrades - it's grey and with a padlock icon, kind of looks like inactive. Needs to indicate to the player that this is an active button worth pressing down.

https://fighterjettiger.itch.io/keep-the-wheels-turning 


Tell me what you think, thanks!

(1 edit)

Hmm, didn't encounter an issue like this. Maybe the window was out of focus? 

Glad you liked the game!


As for the decay randomness - I thought about it, but I think the game is hard enough in the later stages. Having fixed decay times helps you work out a rhythm when pressing the buttons.

I actually implemented your idea of having the progress bar decay multiplied x2 when you overshoot the sweet spot (Junior difficulty only). Thank you for pointing this out and providing a solution at the same time!

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I get it, but this was a conscious design choice. The reasoning was that in the first part of the game you can basically keep the cursor stationary in the LMB area, but then additional friction is introduced by two different areas competing for the cursor's "attention". This is a rage game after all :)


Really glad you liked it!

There's a total of 6 gears with different mechanics and then 3 additional challenges after that. There's actually a YOU WON screen as well. 

Will get to your game later today!

Will give the volume a look (hear). The resolution part is... well, my first web game on itch, so that tells you everything there is to know :) Top of my list.

For the slower start I was thinking about maybe starting the decay of the progress bar at the top only AFTER the player presses SPACE for the first time. Otherwise, yeah, I'm dropping a fresh player straight into a fail state with UI flashing red!


Thank you for the comment! 

Thanks for playing, how far did you get ? :)

I tested full screen and it was working fine, so I guess "works on my machine" is the correct answer here ;)

Hi there, initially this was supposed to be a cozy game, but it turned out to be a rage game...

Let me know how it plays if you're up for a challenge. All feedback welcome. Game is mostly final except for the graphics and vfx.


I'm in the EU, so tomorrow morning I will playtest for everyone that has provided feedback here, thanks!


https://fighterjettiger.itch.io/keep-the-wheels-turning