Thanks for playing!
I admit it turned out a bit too hard for a jam. The brightness of the flashlight is linked to its power, so choosing upgrades that give you power will increase the brightness. However, It is true that i didn't add any brightness configuration, so If you have your computer with low brightness, it can be hard to see...
Nakslol
Creator of
Recent community posts
Extremely cool concept! Love it. I would have made it shoot automatically, since it can get really overwhelming with all the proyectiles and the rotations. There could also be an upgrade system, to make keeping up with all of the enemies easier (Maybe there is and I am just bad and didnt get to it). Great game!
Really fun game! It is a bit short, but you get the concept nicely, and the art is cool. A tutorial would be nice tho.... I also did beat the serious mode first, and felt like it was easier (probably since there are so many enemies you are constantly healing and you end really fast), so there is that.
Here is my game
Jam version (https://nakslol.itch.io/manor-of-ghosts-that-explode-for-some-unknow-reason)
Movile port (https://nakslol.itch.io/mogtefsur) (I will upload this port to the main page once the voating ends... )
I leave here my game (https://nakslol.itch.io/manor-of-ghosts-that-explode-for-some-unknow-reason)
It doesn't have a mobile version yet, but I am currently working on it, if you are interested...
Edit: I have it now (https://nakslol.itch.io/mogtefsur). The controls are a bit akward, but it is fully functional. Just right now, there are some buttons that dont work if you just click, you have to swipe a tiny bit. I will fix it, just not right now cause here it is late.
This game is really good. I feel like it is too easy, as I only lost once without really knowing what I was doing. (I also did win against the litch when it died before he revived. IDK if that was a bug or what). I also like the depth on all the characters and combinations, altho I would have liked it more if I had more control over them (like being able to choose behavior or choose starting positions and directions). Really cool game, 21 rates is honestly criminal!
After getting 14+ minutes, I must say... More enemy variety would be nice, as it is easy not to get overwhelmed. There are some bugs, and I feel like a tutorial would be nice, with some more information about the max rpm and how much until the next upgrade. But it was a fun game. I do like that you have to spin around the enemies to get the most out of some upgrades. Not sure if it is intentional, but I will give the benefit of the doubt. As a fellow survivor/roguelike/vampire survivors, great game.
Thanks for playing!
Making the shader be also pixelated would require it to be a lot more complex. I think it is not about just rendering at a lower resolution, since shaders work with the pixels on screen, but I am not a shader expert. It could have made a cool effect, but that went beyond my abilities.
The ambient light could not work, since the ghosts are meant to be hidden. I did thought about adding torches that shine a bit, but that also meant changing the shader.
So I have some questions about the jam.
First, how exactly are the games rated for the prizes? Is just the best rated games? I would find that not fair since the better rated just keep getting rated and there are some genuinely good games that dont get barely any attention (Such as mine, obviously. What a wasted masterpiece by the foul taste of y'all plebs)
How does the point deduction, karma and coolness work? I get that I play and rate games, and magic magic my game is getting rated. But what is that magic magic?
Is there any other nuance for getting rates?
I guess that I could rate anyone who can answer me. (Damn, I feel like a nun selling her soul to the devil to learn the ancient scripts)
I learned that time management is useless when you can be programming for 56 hours straight, sleep for 2 and a half, and get back to programming. (I did bang my head against a wall for 3 hours trying to make one single ability work. No but really, why tf did I see a ghost completely in the colition, didnt even flinch, and random ahh ghosts not even in the screen were violently exploding? Never found out)
So I think my game turned out great. The gameplay could be more enjoyable, specially at the beggining. (Later in the run (since it is a rogelike), when you have the suck power or the explosions power (or both), is really fun to strategize more to deal with the tougher ghosts). The art turned out great, especially since I'm a sucker at drawing (pixel art makes it easier tho). The sound design is a bit lacking tho. I did add the essential sfx and not much more.. Also all of the songs are Kevin macLeod (with one of them being straight up kool kats), which is very funny to me ngl.
I did get carried a bit and ended up working on it for 6 days straight from 8am to 2am tho..... Didnt have much else to do, so I dont mind.
Here is the game if any kind soul wanna try it (https://nakslol.itch.io/manor-of-ghosts-that-explode-for-some-unknow-reason). And if you dont rate it 5-4-4-3-4 or better you will burn in the darkest pits of hell. Or worse, get turned into a ghost of round 4 in a loop and get decimated eternally.
So this sickens me.
You made a game where so many great characters but you don't give enough development. Specially Mikeyse. She deserves better than being killed off-screen.
Aside from that, the gameplay was good. I found the turn system intriguing. Love the depth you gave it. Could not say the same with the abilities. Too many and too little synergies. You could count the Sugiert and Mikeyse combo as a synergie (witch is really cool btw), but still the posibilities and potencial was inmense.
The art was beautiful. Love the backgrounds, love the character design, love the artist who made them. Specially good Mikeyse's design. Love Mikeyse.
Music was good as well. Not very memorable for most, but damn the villian's theme was a banger. Ivuiste is such a good villian btw.
But what I hate the most, and hate you by extension, is the duration. It is too god damn short. I want to see more, what happens to the village, if Sugiert and Anmaid get back together. Wanna see more.
Also, I made a car :)

The concept is cool, but the clipping happens way too often, and sometimes you fall out of bounds... (not that I can complain since in my game (also with mazes btw) you spawned out of bounds, didnt know why, so I just teleported you to the middle, but built wrong the left wall and now it has an undertale reference in it). Maybe you could have made the cube spin with the maze as well. It could be a bit underwhelming not being able to build momentum but i think it would be an improvement.
I love the mechanic complexity this offers. However, I do feel the tutorial is a bit vage... Even with the extra tips, I still dont know exactly how everything works. Also, the tinker experience could be better by being able to move entire trees and having a "clear" button (ngl i did have gears get stuck in the middle and dont know how to get them out).
Really cool game

