Thanks for playing and for the feedback! Those changes are pretty close to the top of my post-jam to do list, I hope you have a chance to check it out again as I improve it.
Nemo
Creator of
Recent community posts
Awesome game, lots of fun to play. Enjoyed the overall progression across the 3 categories. Really great job!
The purple text was really hard to read, especially on the last level. Not sure if that's just my monitor settings or the color against the background, but maybe think about changing that up a bit, perhaps adding a more opaque/higher contrast background behind the purple.
Also, I think if you could lock the scrollbar on the text window until the text finished generating it would be nice. I was frequently attempting to zoom in or out when the text dialog popped up before it even started printing text and ended up scrolling before text appeared, so I had to scroll back to see the narrative.
Congrats on your first jam! As a fellow first jam solo dev, I’m really happy with what I got done. I’ve learned a lot and have a few ideas for additions features/improvements for my game once the jam wraps up.
Check it out if you’ve got a couple minutes.
https://nemgames.itch.io/lazy-susan
Biggest takeaway from this jam is that I learned I can make games. I’d never finished and shared anything before, even though I’ve spent hours and hours in tutorial land in various engines going back years. This was the first time I’ve managed to just sit down with a blank project file and create something playable. It’s by no means a complete game, but working through the processes of ideation, implementation, and iteration felt incredibly rewarding.
spin to win
Take it for a spin if you’ve got time
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4694526
same. I’ve chucked that salt hundreds of times and still see “Final Score: 0” waaaay more that I should admit. Testing features like the salt particles and target randomization was infuriating at times.
The idea of a player spawnable replay cam that shows the salt clearly missing the plate from like 3 different angles before launching a “Skill Issue” banner just sounds like a fun challenge.
Thanks for coming back! I really appreciate the feedback. I had a lot of fun adding those new features, glad you enjoyed!
I’ll take look at the collision polygons, there’s definitely a chance that either those, or my collision code, is off in some way. Maybe I’ll implement an instant replay system like various sports use and switch to an overhead cam to show the shaker’s path 🤣.
Super cute game, music fits great. I seem to lose a lot, so that was a bummer, but wcyd?
One suggestion I have is to move the little selector thing a bit outside the edge of the wheels so that when it stops it's clear what it's pointing at. Sometimes the tip would be in one color, but the center would be in another.
Great job!
P.S. Free Mr. Spinnington!
Hopefully you're better at it than I am
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4694526
If anybody has time to playtest and/or offer some advice re: lag on first emission of some particle effects I'd really appreciate it. instructions are in description on game page. The issue I'm running into is that when you successfully hit a target, it's supposed to play a sound effect and trigger a particle effect. The first time this happens in a session, the sound plays, then the game seems to lock up for a few seconds, after which the particle effect may or may not play. On subsequent target hits the particle effect and sound play simultaneously without issue. I've seen some forum posts elsewhere about preloading/resource loading but I'm new to this and don't really understand how to do that.
I managed to launch the drill a couple of times, but then it stopped responding to left clicks. I tried clicking the little back arrow in the top right and clicked around the screen a bit and then it threw the error below. BGM and motor sounds are cool. Overall seems fun!
__________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_controller:
Variable obj_drill.moving(100020, -2147483648) not set before reading it.
at gml_Object_obj_controller_Step_0
############################################################################################
gml_Object_obj_controller_Step_0 (line -1)
__________________________________________
Try it out if you have a minute:
https://nemgames.itch.io/lazy-susan
First time I've built and published anything, so I'm really just having fun learning how to make Godot do things. It's not quite a game yet. I spent most of today refactoring things to make it easier to build "levels." Hopefully I'll get some of that done before the deadline tomorrow!
really fun game and art style. I don't think I saw this highlighted in the UI anywhere, but I could also press space to start the games, which was much better than Enter because then I could just keep my left hand on the keyboard and right hand on the mouse. Also, there were little ?'s in the top corner of the game descriptions but they didn't seem to do anything. Was that just to show that the box was explaining something, or did you intend for that to pop up help of some sort?
Love the overall style and the swipe to nudge is a fun control system. I stopped at around 200 points because it didn't seem like enemies were spawning, but it looks like someone else said they take a longer time, so I agree that introducing enemies/obstacles much earlier would really be great. Fun to play and great polish already!
