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Nemo

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A member registered Mar 15, 2021 · View creator page →

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same. I’ve chucked that salt hundreds of times and still see “Final Score: 0” waaaay more that I should admit. Testing features like the salt particles and target randomization was infuriating at times. 

The idea of a player spawnable replay cam that shows the salt clearly missing the plate from like 3 different angles before launching a “Skill Issue” banner just sounds like a fun challenge. 

Thanks for coming back! I really appreciate the feedback. I had a lot of fun adding those new features, glad you enjoyed!

I’ll take look at the collision polygons, there’s definitely a chance that either those, or my collision code, is off in some way. Maybe I’ll implement an instant replay system like various sports use and switch to an overhead cam to show the shaker’s path 🤣.

Glad you liked it! Thanks for playing. 

It was crucial to convey the gravity of the situation.

thanks for playing!

Thanks for playing! I can’t count how many times I’ve bounced salt off a chair or just sent it straight off the end of the table. I’ve got other ideas to improve it, maybe check back after the jam.

Super cute game, music fits great. I seem to lose a lot, so that was a bummer, but wcyd? 

One suggestion I have is to move the little selector thing a bit outside the edge of the wheels so that when it stops it's clear what it's pointing at. Sometimes the tip would be in one color, but the center would be in another. 


Great job!  

P.S. Free Mr. Spinnington!

Really like the art style and theme.  Nice job working in some serious narrative. Struggled a bit with some of the jumps, controls felt a bit off.  

Awesome job! Music is perfect, arrow sound effects made chuckle. :) Really fun to play and I'm sure I'll be back for more. 

Fun game! Music and sfx did a great job setting the mood. 

Thanks for playing!

Thanks for playing! I suck at it too 🤣

(1 edit)

Hopefully you're better at it than I am
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4694526

Thanks for playing! I'm thinking about adding abilities (dodge, jump,etc) so you can influence the shaker after you launch, but there's no way I can add that before the deadline on this jam. 

Thanks for playing! Any suggestions for reducing difficulty? I just added the fixed number of lives and scoring system, so I haven't had much time to test that to see how it feels. Also I've thrown that salt shaker like 1000 times this week so my perspective is probably a bit skewed. :D

If anybody has time to playtest and/or offer some advice re: lag on first emission of some particle effects I'd really appreciate it. instructions are in description on game page. The issue I'm running into is that when you successfully hit a target, it's supposed to play a sound effect and trigger a particle effect. The first time this happens in a session, the sound plays, then the game seems to lock up for a few seconds, after which the particle effect may or may not play. On subsequent target hits the particle effect and sound play simultaneously without issue. I've seen some forum posts elsewhere about preloading/resource loading but I'm new to this and don't really understand how to do that. 

https://nemgames.itch.io/lazy-susan

This is great! Fun to play and the music and general style fit really well. 

Thanks for the kind words. and for pointing out that bug. It's been fixed.

I managed to launch the drill a couple of times, but then it stopped responding to left clicks. I tried clicking the little back arrow  in the top right and clicked around the screen a bit and then it threw the error below. BGM and motor sounds are cool. Overall seems fun!

__________________________________________

############################################################################################

ERROR in action number 1

of  Step Event0 for object obj_controller:

Variable obj_drill.moving(100020, -2147483648) not set before reading it.

at gml_Object_obj_controller_Step_0

############################################################################################

gml_Object_obj_controller_Step_0 (line -1)


__________________________________________

Try it out if you have a minute: 
https://nemgames.itch.io/lazy-susan

First time I've built and published anything, so I'm really just having fun learning how to make Godot do things. It's not quite a game yet. I spent most of today refactoring things to make it easier to build "levels." Hopefully I'll get some of that done before the deadline tomorrow!

Maybe it’s a game soon?  https://nemgames.itch.io/lazy-susan

Sounds fun! It’s my first game and still lots of work to do, but it’d be cool to see someone else play. 
https://nemgames.itch.io/lazy-susan

Discord: nemgames

really fun game and art style. I don't think I saw this highlighted in the UI anywhere, but I could also press space to start the games, which was much better than Enter because then I could just keep my left hand on the keyboard and right hand on the mouse. Also, there were little ?'s in the top corner of the game descriptions but they didn't seem to do anything. Was that just to show that the box was explaining something, or did you intend for that to pop up help of some sort? 

Love the overall style and the swipe to nudge is a fun control system.  I stopped at around 200 points because it didn't seem like enemies were spawning, but it looks like someone else said they take a longer time, so I agree that introducing enemies/obstacles much earlier would really be great. Fun to play and great polish already!

thanks! It seemed like the only reasonably serious way to deliver salt 🤷

Thanks for playing and for the kind words!

Since this is my first game it's very basic right now, more of a toy/prototype. Figured I'd get it published now to make sure that whole process works. Hoping to add some sound, additional collision (chairs are currently just visual props), scoring, and more.


Check it out if you've got a few seconds. 
https://nemgames.itch.io/lazy-susan

Thanks for the encouragement and good luck to you as well!

Hi! This is my first jam, so I'm just using it as a way to learn some basics. I've managed to get a very basic prototype built and I'm starting to add on to that. Really just hoping to be able to submit something playable before the end of the jam. 

my first jam and game, also. have fun!