I learned a lot about prioritization and time management i think, I'm working an internship right now so I didn't have a lot of time every day, so I had to figure out what I wanted to implement and what to cut, and what I needed most I tried to get in early
Viewing post in [SERIOUS] What did you learn while making your game?
I learned that time management is useless when you can be programming for 56 hours straight, sleep for 2 and a half, and get back to programming. (I did bang my head against a wall for 3 hours trying to make one single ability work. No but really, why tf did I see a ghost completely in the colition, didnt even flinch, and random ahh ghosts not even in the screen were violently exploding? Never found out)