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I learned a lot about prioritization and time management i think, I'm working an internship right now so I didn't have a lot of time every day, so I had to figure out what I wanted to implement and what to cut, and what I needed most I tried to get in early

Time management and scope are two of the most important things to manage in game dev. It's certainly more difficult when you have other priorities to take care of, so great job finding the balance!

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I learned that time management is useless when you can be programming for 56 hours straight, sleep for 2 and a half, and get back to programming. (I did bang my head against a wall for 3 hours trying to make one single ability work. No but really, why tf did I see a ghost completely in the colition, didnt even flinch, and random ahh ghosts not even in the screen were violently exploding? Never found out)