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(+1)

I confirmed to my self that just an idea is not enough :)

From technical things, I did my first SFX (more like an attempt) and it was a lot of fun. and now I want to record sounds :D Another important thing I learned is that pre-compiling shaders for web builds is a must for action games, because the lagging during first phases of a game were killing me.

I found the shaders stuttering on the last day, because I create the first web export on the last day, big mistake. Test your release builds sooner, especially web builds.

Oh yeah good catch on shader compiling. Web builds take forever to compile the first time (especially in unity web builds with LFO) so it's good to have something uploaded before it's too late to change it. 

Glad you enjoyed making those crunchy sound effects!