Most of what I did was focus on my movement, which through this I learned a lot of what made Celeste a lot of fun, the movement wasn’t the main aspect that made it fun, it was the level design that made players think. That was the majority of what I learned. Also I hadn’t done Game Dev in a year so this was such a fun way to get back into it.
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4714316