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Most of what I did was focus on my movement, which through this I learned a lot of what made Celeste a lot of fun, the movement wasn’t the main aspect that made it fun, it was the level design that made players think. That was the majority of what I learned. Also I hadn’t done Game Dev in a year so this was such a fun way to get back into it.

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4714316

Oh this is so good to learn! I always put so much time in movement that I forget to build the world itself. I like how you use Celeste as a reference; the levels force you to master the movement mechanics to make progress and that's what makes it fun. 

Also welcome back champ!