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[ ! ] Post-Jam Playtesting! Share your games here! Sticky

A topic by lysander created Jul 26, 2020 Views: 1,945 Replies: 93
Viewing posts 1 to 20 of 62 · Next page · Last page
Jam Host (3 edits) (+3)

Please use this form if you'd like critique on your game!

Game Title/URL: Self-explanatory.  Link your game here. 

Pitch/Information: A short description of the game.

I'd like feedback on: You can put a list, questions, or description of what you would like critique on. Can be "anything!" if you're not looking for anything specific.

I need help on: Optional; remove if unnecessary, but if you have a specific problem or bug that you would like help or advice with solving, put it here!

We ask you use a play-for-play model for giving and receiving feedback; if someone plays your game, try playing theirs as well.

Submitted

http://daantje1.itch.io/black-hole

Information:

You are a black hole, and you eat up everything

More and more spawn

Untill your computer crashes :)

You can test anything

Submitted(+2)

Game Title/URL: Gravity Fling: https://klemenpl.itch.io/gravity-fling

Pitch/Information: Simple physics game where the only way to move is to CHANGE the world’s gravity. It also comes with level editor where you can make your own levels and even publish them for other players to play (you can also play other people levels). But that only works on the desktop version

I’d like feedback on: I would really appreciate it, if you could try out the desktop version which enables you to play other users levels and create your own and publish them

Submitted(+1)

That was just a very solid and fun experience. Tried the desktop version, created a new level. Browsing new levels could eventually take a while. Could probably use some sort of filtering system. Also the bloom in the User created levels seemed a bit much.

Submitted

Thank you for the feedback. There was timer that would only send a request for new level every 200ms, I removed it so it should load levels much faster now. Will also try to implement some sort of filtering system.

Host(+1)

Oh this is a fun game! I got stuck on level 2 though--it seemed like the difficulty ramps up a bit quickly. I feel like the bloom makes text a bit difficult to read but it is a cool effect in the game!

Submitted

Thank you for the feedback! Will try to tune down the shaders a bit.

Submitted

Game Title/URL

https://cardboard-fox-games.itch.io/eye-of-the-hunter

Pitch/Information

Purify the corrupted forest of evil deers in a 2D top-down shooter

I'd like feedback on

Anything!

Submitted

I liked this a lot! The walls in the puzzles felt a bit weird at first, but after I played a few levels I realised there was a lot of room for nuance in play. For instance I can pass through thin passages by wildly flailing my mouse in vaguely circular motions (strafing didn't work quite so reliably, but...)

Or maybe that's an exploit, but hey, I didn't have to restart any of the levels! (X I really liked the feeling of a purified deer being on your side by protecting you as a wall, too, it feels a lot nicer than if you simply killed them.

Submitted(+1)

Thanks for playing the wild flailing was a "bug"  that I embraced also I really didn't like the idea of killing deers because that just seemed to cruel I didn't have to restart much either but I added it anyway since there was a couple of times the purified deers blocked my path

Submitted(+1)

Follow up the purification also fit the theme (I actually had the idea before the theme so I was happy when I found out the theme) as well as helping me learn certain godot mechanics to do with instancing

Submitted(+1)

Game Title/URL: Robbert's Breakn't | https://angekng.itch.io/roberts-breaknt

Pitch/Information: This is a game where u collect 8 cristal pieces, for each piece u collect the game changes a little bit, making u go to new paths.

I'd like feedback on: Anything u can critique is well recieved, from visuals to mechanics :)).

Host(+1)

ohhhh these visuals are so lovely!! the mechanics are very easy to grasp too though as soon as i unlocked wind and tried to get the next crystal i tried to get to the next piece but missed one of the jumps--however jumping back up after missing this was much more difficult with the wind blowing left and a longer jump going right if that makes sense!

Submitted(+1)

Yes that's a problem that i had, when you get 2nd cristal a lot of shortways opens in case you fall, but if the cloud's jumps are missing it's a little frustrating, i should've made the clouds there larger. Thanks for playing it :)))

(+1)

This was pretty cute. The fire rain was pretty rage-inducing for me though. Maybe there could be arrows pointing to the next piece?

Submitted

Yes i can see that, i tried to make the path clear by making you see all the pieces when the direcction it's not just going right, but it's true that arrows would be great, and i think fire rain could be fixed with a slower fire rate. Thanks so much for the feedback :)))

Submitted (1 edit)

https://donavin-draws.itch.io/waller-runner-jam

Climb the background in this flow focused, fast paced platformer. Race through this one level demo and try to obtain the elusive rainbow medal.

I'd like feedback on: 

difficulty, how smooth it is to control, and overall quality

I need help on: 

better collison when on a wall, controller support for ps and switch controllers


Submitted

Game Title/URL:  https://ironheader.itch.io/color-jam

Pitch/Information: A platformer where you change colors

I'd like feedback on: Anything 

Submitted

Game Title/URL: Cashier Guy

Pitch/Information: Cashier Guy is an indie math-survival game revolved around making change under tight time restrictions.

I’d like feedback on:

  • How well the tutorial works
  • How the difficulty makes the game more or less fun
Submitted

First of all, I love the game! I think the tutorial works pretty well, especially because it allows you to try out the main mechanic with no penalties to get a grasp of how it works. It would, however, be a little helpful if the tutorial gave an example, or maybe had the manager show Guy how it works so you don't exactly have to figure it out for yourself based on the instructions. I think the changes in the info available definitely make the game more fun, but the speed increases seem a little excessive, and make it a little stressful  - maybe make them more gradual? (or maybe I'm just bad at the game). Either way, at least the first time you play, it's really hard to understand whats going on when the info available changes (and to read all the hint text) so it might be better if the hint text was put in the tutorial as a "if it breaks" kinda thing. Overall though, I really loved this game, it seems like it could be a really fun IOS or Android app!

Submitted

https://elsteinm.itch.io/dim

Game title: Dim

Pitch: 2-D Stealth-Puzzle game where you must take over your enemies to complete the level.

I'd like feedback on: pretty much anything. This is the first game we made, and we'd love to get feedback on the concept, the execution and really what you think of the game.

Submitted (1 edit)

Game Title & URL: Isekai Online: Beta Test Blues

Pitch: A proof of concept for an RPG about a party of disaster queers that were translated to another world as their MMO mains, intended to be a pitch for adapting the tabletop game Valor for a future full game with the same characters and setting.

I'd like feedback on:

  • The writing
  • The combat engine
  • What we need to include in future tutorial/starter levels
  • Any bugs you find or features you'd like to request
  • Your thoughts on the characters.
Submitted

Game Title/URL: https://elionsylwin.itch.io/knights-of-abyss

Pitch/Information: A concept for an 2D pixel art RPG about a person who wakes up in a ruined world.

I'd like feedback on: Anything, what you like, what you dislike. I just want to know the opinion of people.

Submitted (1 edit)

Game Title/URL: Hotel Fire

Pitch/Information: 

Hotel Fire  is a story based puzzle-game. 25 years ago there was a deadly fire in the Stuart Hotel, where your parents where lost. But you heard rumoours about a mysterious door frame in the ruins, that takes you back to that night. So after all those years, you decide to change the past, so you step throught the frame.

I'd like feedback on:
Anything really! Any bugs you find.
If the puzzles makes sense and if they are too easy or too hard to understand. Same for the story, please tell us if there is anything in the story that feels like it needs to be explored further or is a bit too much.

Submitted(+1)

Game Title/URL: Your Little Cute Tree https://badtrip.itch.io/your-little-cute-tree

Pitch/Information: A 3d game where you have to change the weather to grow your small plant and turn it into a tree! Pic related:

I'd like feedback on: Art.

I need help on: Please can you check if the UI is ok? Tell me if you see all the buttons and instruction clearly!

Submitted(+1)

That was a lovely experience. Tree was a little dark in it’s current lighting. UI worked perfectly and everything was visible.

Submitted

Thank you mate i'll try to make the lighting better next time! :D

Host

the UI is very clear and easy to understand! the game was pretty engaging and fun to play. the only crit i had was about bgm--sometimes the music would just stop and the game would be silent.

Submitted (2 edits)

Game Title/URL: My Konbini Nightshift

Pitch/Information:

A short visual novel set in a 24h opened convenience store. Slip into the role of a cashier who has to spend a nightshift by themselves. Take care of the store, manage your finances and keep your customers happy! Content warnings: crude humour, a bit of violence

I'd like feedback on:

This is my first game ever so feedback on both what was good and bad is appreciated!

Submitted(+1)

these characters were charming and i found a lot of it very relatable!

when you have to click around the icebox to find the source of the smell, i wonder if it's possible to have a little more feedback over areas when you hover the mouse or to make it clear what you're looking for. i wound up blindly clicking for a while and was a little frustrated. the background image is so beautiful that nothing looked out of place, and there's no change to the image to indicate which areas have already been clicked/which areas you should focus on searching.

i liked the custom menu at the start of the game too; it was very cute and immediately felt really polished.

Submitted(+1)

Thank you so much for the feedback! You don't even know just how helpful this is to me. I thought that players wouldn't click around much in the point and click sections because I had looked at the background so many times that the solution was obvious to me. I will keep this in mind for future projects and if I patch the game I will make sure to add indicators and make that section less frustrating! Thank you so much for sharing your opinion!

Submitted(+1)

Awesome game! The storyline was really well done, and I love how you got to know each customer and connect with them! And the ending was amazing! I love how it connected back to the beginning of the game! The art was beautiful, and I really liked the small choices and interactions you could do - the only things I'd say is that more interaction/choices would be nice, but with the limited time it makes sense that you could only put in so many choices, and other than the grandma the other real world parts didn't seem like they had much to do with the main story - though I'm sure they would if you had more time. And the shaking animations and facial expressions were so well done! Make more please! :)

Submitted

Thank you so much for the feedback! I wish I could have added more choices that actually affect the game and there were several endings planned depending on how nice you were to your customers. Unfortunately I had to scrap all of this and didn't even notice that most choices became absolutely irrelevant because of that! Aside from a few subtle changes in dialogue the choices don't really affect the game. Thank you so much for the feedback! If I patch the game I will make sure that alternate scenes or maybe even an alternate ending will be included. Thank you so much for playing!

Submitted (1 edit)

URL and Game Name: Slime Jumper

Pitch/Information: You are a slime that wants to jump as high as he can reach!

I'd like feedback on: Anything, I won't be updating the game, but it will be helpful to see what other people would want to see made/fixed in my project.

Submitted

Game Title/URL: https://ianszzkieyyy.itch.io/dungeon-destroyer Dungeon Destroyer

Pitch: You are a futuristic soldier going back in time to destroy the monster-filled dungeon, use the pressure plates to get through the levels

I'd like feedback on: Any feedback would be great, specially on the pacing of the game because it is too fast, or maybe there are too many enemies.

Thank you very much!

Submitted

Game Title/URL: Bob the Blob

Pitch/Information: Play as a blob of goo that can change between sticky and bouncy states.

I'd like feedback on: Player controller physics feel, player controls, enemy and player hit feedback, level design/difficulty, ease of use and overall game clarity, enemy AI behavior, and fun factor.

Game title: This is the Way

DL url: https://kyriakosch.itch.io/this-is-the-way

This is the Way is a brief psychological horror game.

A dark allegory.

You have invested  a lot, possibly everything, in getting here - and problems still arise. Even more troublesome is the insinuation: that you do not actually realize what it is you are going after...


It will be great if I could have some feedback on what people thought of the project :)

Submitted

Game Title/URL:  Am Pass

Information: Platformer puzzle game with pushing object mechanic.

I'd like feedback on: The level difficulty, the pixel art and the animation. Of course other feedback on the game  would be appreciated .

Overall a great game! The controls are simple and intuitive (though to be honest W as a jump button would be neat), but maybe there could have some more mechanics to the game except boxes and bottomless pits. Also, the player falls a tad bit slow. But nice game!

Submitted

I agree with adding the W as a jump button.  Thank you for the feedbacks  and played the game  :D

Submitted

Game Title/URL: Roll Free

Information: The goal of the game is to help Bear escape down the hill and avoid the obstacles in his path while your speed increases. The bear is riding a snowball!


Really want feedback on the controls and the difficulty level. Maybe it's too hard? Also, any obstacle ideas to add to the game. I'm thinking to reduce tree count and add moving objects and cliffs, but didn't have the time. I'm going to work on making load times less this week, but I think it's really fun! Thanks for checking it out!!!

(+1)

The premise is really, really innovative and pretty funny too!

The animation is great, though I feel you could have the polar bear sync up with the snowball speed a little better. Also, the death animation sometimes glitches out and stuff.

The game isn't too hard, though, but maybe you could add some ramps for the player go off of.

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