Really glad to hear that you liked it! We mentioned it in other comments, but the windows are resizeable and there's a minimize button at the top right that makes only the top bar visible - though we definitely could have made it more clear in the actual game since it seems like many people didn't realize this.
Lanzalot
Creator of
Recent community posts
great game - I found myself playing it for quite a bit. Using the shell for all of the different mechanics was quite fun, even if sometimes it felt a bit hard to get the hang of (I spent quite a while on the "wavedash" like mechanic section for example). The use of the theme shell as the core gameplay mechanic really came off quite strong here and was really fun to see, especially with all of the mechanics coming together to help you get up at the starting level, though I couldn't manage to beat the final(?) room. This could be fun as a full blown game!
Thank you for the kind words! We're sorry to hear that the game was a bit hard - the first two levels were designed to act as tutorials, so already have the code needed to beat the level filled in so all you need to do is hit run in the terminal, or you could mess around with the code to see how it works. Try using the help command in the terminal which should give explanations on different functions that are hopefully useful. I know the game is definitely not for everyone so we're really glad you tried it!
Such a creepy game - this was a fun take on a dating game and using a deckbuilder for the narrative. The multiple endings was really cool! Would love to watch a recording to see the endings I missed. I was a little confused about how you unlock additional cards sometimes - after a certain point despite trying both options for a bunch of the cards, it felt like I was just getting the same exact cards over and over again without unlocking any new conversation topics. Is there anything I was missing?
The graphics for this game were great! I also really liked the variety of different upgrades. I wish there was a bit more variation in the enemies as only fighting the same slime enemies that run towards you gets a bit repetitive - after getting vampirism early on, it became easy to just run at them and mindlessly hit the enemies since the health would be regenerated anyway. Would have loved to see more enemies that could have different behaviors, maybe with slightly more vertical hallways to be able to give enemies extra movement and require the player to be more intentional about their playstyle?
Really cute game! I loved the art and would've loved to see some more puzzles with the final slime combining its use case with other slimes. Maybe something where you can use the floaty slime to make blocks created by the block-slime float up and be used as a bridge :0 ?
It would be cool to see this on web game websites like coolmathgames or somewhere :0
Thank you for playing our game! It was cool to see how you reacted to everything, and to see that the vibe that we were going for got through! This was made for a gamejam so unfortunately we had a few small, but we're already working on fixing a lot of these bugs and adding new content for a post-jam build!
























