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Lanzalot

116
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A member registered Jul 17, 2020 · View creator page →

Creator of

Recent community posts

Really glad to hear that you liked it! We mentioned it in other comments, but the windows are resizeable and there's a minimize button at the top right that makes only the top bar visible - though we definitely could have made it more clear in the actual game since it seems like many people didn't realize this.

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great game - I found myself playing it for quite a bit. Using the shell for all of the different mechanics was quite fun, even if sometimes it felt a bit hard to get the hang of (I spent quite a while on the "wavedash" like mechanic section for example). The use of the theme shell as the core gameplay mechanic really came off quite strong here and was really fun to see, especially with all of the mechanics coming together to help you get up at the starting level, though I couldn't manage to beat the final(?) room. This could be fun as a full blown game!

the little bits of flavor dialogue of the terminal are a small but really fun detail! cute game overall

simple but enjoyable game. I would have liked to see more variation in the enemy behavior - all of them just chasing after you got a bit boring. Having some sort of ranged enemies, enemies with different movement patterns, and more could be a great addition.

Thanks for the comment! I definitely get what you mean, trying to figure out how to give you enough space with the ide and shell was tough. We added a minimize button at the top right of the windows in order to make them smaller, though it seems like people may have missed it.

Thank you for the kind words! We're sorry to hear that the game was a bit hard - the first two levels were designed to act as tutorials, so already have the code needed to beat the level filled in so all you need to do is hit run in the terminal, or you could mess around with the code to see how it works. Try using the help command in the terminal which should give explanations on different functions that are hopefully useful. I know the game is definitely not for everyone so we're really glad you tried it!

nice simple art style. I had a few issues where if there were two of the same color but one of them was colored and one wasn't , not hitting space would take away points 

cool voice acted cutscene! The art and cartoon shaders were great.

fun idea! This reminds me of the deltarune chapter 4 climbing mechanic turned into a full game - could be fun to take inspiration from the charged jump mechanic used there. There was some great polish!

We're really glad you liked the game! Sorry you encountered that bug, we somehow didn't even think about the possibility during development xd

pineapple gun shotgun build clears

the use of the art and music was incredibly effective! The game looked incredibly polished and I loved the transition between the two versions of the song at the ending.

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Such a creepy game - this was a fun take on a dating game and using a deckbuilder for the narrative. The multiple endings was really cool! Would love to watch a recording to see the endings I missed. I was a little confused about how you unlock additional cards sometimes - after a certain point despite trying both options for a bunch of the cards, it felt like I was just getting the same exact cards over and over again without unlocking any new conversation topics. Is there anything I was missing?

Nice sound design and really clean artwork. The basic game idea was cool, though I'd love to see more in the way of gameplay variety - different attacks or some sort of upgrades would bring a lot to this game.

The graphics for this game were great! I also really liked the variety of different upgrades. I wish there was a bit more variation in the enemies as only fighting the same slime enemies that run towards you gets a bit repetitive - after getting vampirism early on, it became easy to just run at them and mindlessly hit the enemies since the health would be regenerated anyway. Would have loved to see more enemies that could have different behaviors, maybe with slightly more vertical hallways to be able to give enemies extra movement and require the player to be more intentional about their playstyle?

the cartoony 3d art style was so good. The game felt incredibly polished

I love the blue monster so much - the art is impeccable!

having to get five of a kind to win is truly evil in a good way 

great ambience and music!

This game was so unbelievably polished! The post processing effects and sound design made this game so good, and there were so many small amazing features like the destructible terrain which was incredible for a gamejam game!

We actually had this as a feature there before where after the first tutorial it wouldn't play again, though it must have gotten overriden. Glad to hear you liked the game!

the art and audio design is so cute! I spent a long time on some of the puzzles - they were really well made and thought out! 

really cool visuals and sound design! Fun use of a countdown mechanic that's influenced by your own actions.

the artstyle was so cute and fit so well! The windup mechanic was also a really cool idea for a tower defense game.

LMAO scurvy the kraken holds a special place in our heart <3

the camera can certainly be jank at some points, here's a gameplay recording if you want to see what it's normally like in the regular windows build:

https://youtu.be/x_dAuWZ8xHc

aww this is such a nice complement thank you!

Yeah, the camera movement was one of those things that I think got messed up for some reason with the web build - it feels a lot smoother on desktop. 

Glad you liked it otherwise!

he's more than one piece tall

Sorry to hear that - were you playing on web? Our web build currently has a few bugs that don't appear at all on the desktop versions, which we hope to get fixed post jam. Glad you enjoyed what was there!

Really cute art style and aesthetic! One comment is I wish there was better indication of what platforms you can jump on vs what's a background piece, as that combined with how the jump works made it a little hard to platform sometimes.

using procedural animation for the creature was very cool! Just a note but turns out you can just go to the left of the screen to cheese 90% of obstacles lol

the story and different branching dialogue was great and well written! Loved the final level dialogue in deep space.

The game's art style is so cute! really fit's the cozy vibe well

really smooth gameplay and incredible graphics + audio (especially the voice acting). I would love to see this gameplay with more challenging platforming, or in a full game as something like a metroidvania! 

hilarious game, and really cute art! 

very silly art

Really cute game! I loved the art and would've loved to see some more puzzles with the final slime combining its use case with other slimes. Maybe something where you can use the floaty slime to make blocks created by the block-slime float up and be used as a bridge :0 ?
It would be cool to see this on web game websites like coolmathgames or somewhere :0

great variety of enemies and attacks!

This may be one of the coolest uses of the theme I've seen in the entire jam! The art and music were super relaxing and fit the aesthetic you were going for perfectly.

overcooked with body parts :0 love the game!

the meat grinder sound effects were a little unnerving in a good way

Thank you for playing our game! It was cool to see how you reacted to everything, and to see that the vibe that we were going for got through! This was made for a gamejam so unfortunately we had a few small, but we're already working on fixing a lot of these bugs and adding new content for a post-jam build!