I'd 100% be down to see a feel version of this. Bigger levels, new bombs, maybe different types of caterpillars that move differently. This has SO MUCH potential and promise!
Donavin Draws
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This is an absolutely adorable game, and a very fun rhythm game! Reminds me of rhythm heaven to the point I could see this being a rhythm game for either that or Bits and Bops. The plot was quite fun as well. The art is NEXT LEVEL, I love the colors and lighting; everything shines with a lustrious sheen, like tryouts are happening amongst the dew drops of the morning sunrise.
Overall, a delightful romp. I'd pay money for a custom chart editor to see remixes of this!
AN ABSOLUTELY SPECTACULAR GAME! I am a big fan of this galaxy devourer and its butterflies. Puzzles are always my jam, and this game does not disappoint; the last one's got a real creative solution behind it. The physics feel top-notch and perfectly calculated. The art... MAN THE ART IS ADORABLE! I'm a sucker for hand-drawn, and this aesthetic is checking all the right boxes! That and the music give me major Planet Coaster vibes in the best way possible.
Overall, an absolute GEM. Feels like it's only a couple more level sets and a few more bomb types from being a full-fledged game!
This game looks GORGEOUS. Hand-drawn sprites will always win me over, but these plant things are out of the park! This concept is very interesting, though I don't think I have the brain power to play it legitimately. I kinda broke it by abusing voidbeets and cathulilies to earn hundreds of thousands while making time super cheap. The plot was also very intriguing, and the banter of the plants is very neat to read (Voidbeet the problematic salesman GOAT!)
Overall, a VERY memorable entry. With some tweaks, I could see this as a very fun gardening puzzle roguelike. (also I might draw these botanical bozos later >_>)
I very charming game and (despite the obvious time pressure) a very chill one. The microgames were fun and gaining time by taking the bomb's remaining time is very neat, and the microgame types suit the game well. Although the microgame count is a bit too low and often unbalanced. Some can be beaten in a second, while others may take until the last second. Level four's 10-second star, in particular, feels completely dependent on this (also, finishing WITH 10 seconds left doesn't give the star).
Overall, a chill brain buster, gives me Brain Age vibes (also the "I before E" word game is diabolical and I love it).
Really fun and quirky game. I kinda wished it had controller twin stick support, but I get the cumbersome controls are by design. It was rewarding to get a handle on the controls, and the different gimmicks were really neat. I can 100% see the Getting Over It inspiration. The map is a little confusing to navigate. I feel like I've been in most places, but I've only gotten 4/6 lights and don't know the keypad combo. If I missed something, let me know, and I'll definitely come back to beat it.
Overall, a swell romp. I can see youtubers playing this one ^_I
An absolutely ADORABLE game, loved the little E-Mail pal and the aesthetic is top notch. Just wished there were arrow keys or controller support, because the current key layout legit started making my wrist hurt. Controls are a bit too fast for the level of precision required, and you weren't lying about going through some platforms; the tower you had to go up to recover from one of the timer sections is a notable offender. I got a score of 9 with a final time of 50 seconds.
Overall great for a first game, GOOD JOB ^_^
https://donavin-draws.itch.io/waller-runner-jam
Climb the background in this flow focused, fast paced platformer. Race through this one level demo and try to obtain the elusive rainbow medal.
I'd like feedback on:
difficulty, how smooth it is to control, and overall quality
I need help on:
better collison when on a wall, controller support for ps and switch controllers






