Here are the basic tenets of The Wonders of Mundus:
- Earthside, it's 2047, and every player that was online in the NA West "Chimera server" for the October release of the Far Eastern and Piracy DLC woke up as the avatar they were playing nerfed to 1st level and starter equipment in a starter zone.
- This was the result of a deliberate attack by Gamergaters backed by... someone unavailable at your security clearance. These Griefers are still in the game and the main antagonists.
- The gods of Mundus are real and also SAI administrators of the game. There are 14 major Gods, innumerable small ones that may or may not have AI, and one Adversary figure played by a professional heel of an AI called Echidna, She Whose Name Must Be Abjured. Details available.
- Every NPC or "Mundane" also woke up to full sapience. Several of the major plot characters are having extistential crises about it.
- Mundus is in the age of sail, started early by a "Chinese" (Zhong'guo'ren) sailor named Guiying Jin taking his treasure fleets up the "African" coast with pit stops at "the great Zimbabwe" and through a canal to "Europe." His trade routes made him the first emperor of the Yao Dynasty, and the port of Xianghai the sixth of 5 starter hub cities.
- Mundus is explicitly welcoming of all faiths, races, kiths, and creeds. The 15 Great Gods are fully aware that they were created and about Earthly religions. The Dawn Goddess Aurora is a Christian and acts as Aslan to the faithful; there are Jews or "Shepherds" who call on the Great Gods as Archangels of the LORD; there are Muslims or "al-Hajjim" who consider the 14 to be djinn in service to Allah with the fallen one a prideful Djinn overlord (and since AI run on the 'smokeless flame' of electricity, it's even apt.). Confucianism, Taoism, Shinto and Buddhism don't require gods for their theosophies. Moreover, the goddess of agriculture, weaving and women, Eranda; the god of the forge, herding and men, Scherzo; the god of the forest, the Pixie kith, the liminal and nonbinary, Thorne; and the god of the moon, dreams, the counterfactual but insightful, and genderfluidity, Mutan, all have special rites for welcoming adopted sons, daughters, and other children into their fold.
- The Players cannot do anything that the Mundanes can't. The locals are fully capable of gaining the blessings of the Gods and becoming Adventurers; many do, and a major character disguised themselves successfully as a PC in the main characters party for weeks.
- The Mundus Prime that the Players awakened on is or acts like a real, physical world. The gravity is 8.9 ms/s. The stars are largely the same as Earths and the calendar months are named for the Zodiac, thanks to the influence of "the Kingdom of Mali." People need to breathe, eat, drink, sleep, and go to the bathroom. Magic exists and makes things easier; if you could build a car or a computer, it would work.









