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(1 edit) (+1)

Played the first level.  Have some thoughts:

The good:

  • I like the lowpoly sprites with their Tomb Raider pastiche quality.  The character and enemy designs are particularly strong.
  • You have a great set of verbs - run, jump, ranged attack so that melee isn't frustrating, and what you get from the succubus pickup.  This last one is a strong game design on it's own, and forced you to have interesting level design.
  • Music is good too.

The bad:

  • There's no audio and very weak visual impact when you or an enemy takes a hit.  I wasn't even sure if I was dealing damage to the succubus. Suggest a flash or flicker effect as well as damage SFX.
  • Are you supposed to run into the dead succubus, or...?  Replace them with an item or something else equally dramatic to make it clear, because it wasn't.
  • No way to quit out other than refreshing the page.
  • Music restarting when you die and just being thrown back in is obnoxious on the second level; recommend you make it so you have to press a button to continue and that the music doesn't restart.

This is great work for 14 days.  Looking forward to further development.

Thanks for the feedback