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These are some very, very good playbooks with great evocative Moves.

Perhaps the weakest basic move in vanilla apoc world (god it feels weird to call Apoc World vanilla) is Act Under Pressure, and there it flew because the rules spelled out that it was 'under pressure,' and not any other circumstance.  Consider carefully whether you want to keep it, and if you want to keep it as-is.

I can't really comment  on the rest of it because this is in such an unfinished state, but I am very much looking forward to more playbooks and the campaign/situation creation rules.