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Thank you so much for the detailed feedback! All of these were things I had concerns about but didn't have time to iterate on, but I will definitely be adjusting them as I continue to work on the game. Visually distinct "safe" tiles that are the same in all worlds, a focus on single screen levels so you can see everything at once and not get disoriented as the camera moves, and significant tweaks to jumping and wall jumping are all top priorities. Thanks for playing and thanks again for taking the time to comment!