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AngekNg

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A member registered Jul 05, 2018 · View creator page →

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Jsjsjs gracias.

Si, sería bastante interesante. El cuchillo si que aumenta la velocidad, llega a un punto en el que es casi imposible acertarlo. Muchas gracias por jugarlo.

Gracias por jugarlo, si, el juego es complicado, creo que a veces mas de lo que tendría, el orden d los cambios es bastante más mejorable. Algún día voy a hacer el juego que tenía en mi cabeza con este sistema.

yes

Yes i can see that, i tried to make the path clear by making you see all the pieces when the direcction it's not just going right, but it's true that arrows would be great, and i think fire rain could be fixed with a slower fire rate. Thanks so much for the feedback :)))

Thank you and yes, it seems like the game gets somewhat frustrating/hard in some areas, I tried to make it as simple as possible but sems like i needed to think about it more deeply.

And yes, if there is something i'm proud are the visuals, i like them a lot.

Thanks for playing and ur review :)))

Thanks a lot for those words! :)))

Yes that's a problem that i had, when you get 2nd cristal a lot of shortways opens in case you fall, but if the cloud's jumps are missing it's a little frustrating, i should've made the clouds there larger. Thanks for playing it :)))

Lol, yes i misspelled, Sorry, thanks for playing :)

Game Title/URL: Robbert's Breakn't | https://angekng.itch.io/roberts-breaknt

Pitch/Information: This is a game where u collect 8 cristal pieces, for each piece u collect the game changes a little bit, making u go to new paths.

I'd like feedback on: Anything u can critique is well recieved, from visuals to mechanics :)).

Jam's Winner 100% (Altough bruh, the game is 200mb)

Hi everyone, this is my second attempt to do a game on "My first Gamejam" , I hope I can end with something nice :).

The GDD Is this (Thx to Gamedev Underground for the format): 

Game Identity / Mantra:

3D cute platformer where you try to stop your friend from killing everyone without even noticing.

Genre/Story/Mechanics Summary:

3D platformer

You make a snow friend, he’s nice, he gained life because potato and he’s cooling the city, you have to stop it.

Mechanics

  • Move
  • Jump
  • Fall*
  • Build* 
  • Slide*

*Depending on the state of the game.

Features: 

The game will be changing from time to time, every x time the world will be more frozen, that allows the player to take different paths depending of the time. The game will become easier as time passes, but the “final boss” will be harder.

When the floor gets frozen you can run faster, jump further and also slide to break obstacles.

You can also gather some snow to make a little block in order to reach higher places 

(There are other features that I will add if I manage to do the basic ones).

Interface: 

List the player input method, the controls, and how the player interacts with your game.

Art Style: 


Music/Sound: 

Maybe not music, only sounds...Maybe

That's it for now, I will keep editing this day by day to share my progress! :)

Good Luck Jamming everyone.

Hi, Angek here, this is Axoly's devlog,

I have almost no experience making games, i've made a couple of platformers when i was a child so i'm gonna try to learn as much as I can with this gamejam.

[Day 1]

I used this day just to came with an idea, i played some water themed and saw some aquatic creatures.

I came with lots of ideas, but this is the one that i liked the most, that became after playing Water's fine:

The core idea is: you play as a water creature mother (based on the axolotl) that has to feed her children, you start collecting small stuff like snails or seaweed, and as children grow they start asking for bigger things that are harder to get.

As I start developing the game i'll see if I can add more features to the game, like more mechanics that you get as you advance in the game.

For now I'm going to start making the GDD in order to have all ideas together. Wish me luck and see you this night!