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ludowoods

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A member registered Dec 26, 2014 · View creator page →

Creator of

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Awesome, really enjoying the program so far and looking forward to it!

I searched but didn't find anything--so I apologize if this was already requested, but I would love shortcuts for applying standard formatting similar to many other text editors such as ctrl + B for bold or ctrl + I for italics.

Hello! I apologize for the late reply. I will be honest I'm not sure Twine to Ren'Py would be the best tool for this job, since it tends to work best for simpler + less complex projects. That said, if you do test it out on a larger project I would love to hear how it goes!

I am currently working on updating the tool to Python 3, but if there were any specific features you were looking forward to in an update I would be curious what you had in mind!

Hello! Great question--those tools do exist actually! You can probably pick which works best for your use case:

Hello! I apologize for the late reply but I just wanted to say I really appreciate your kind words. I hope that you have been able to both learn Ren'Py and get back into Twine!

I apologize that this reply is very late, but thank you very much!

Hello! I know your comment was over a year ago but I just wanted to thank you for such a detailed bug report! I've been working to update the tool to Python 3 which should fix this problem. No pressure at all, but it would be fantastic to get some outside testing to verify this if you still happened to have your script: https://drive.google.com/file/d/1Bt9Uti-hHpHUBkVhVNMIuqg1Z6q4zCBd/view?usp=shari...

Hello! I know it's been over 2 years now, so no pressure to reply, but I have been working on updating this tool to Python 3. If you have the chance to test this new build let me know if it works for you! https://drive.google.com/file/d/1Bt9Uti-hHpHUBkVhVNMIuqg1Z6q4zCBd/view?usp=shari...

This submission has been disqualified for breaking the following rule: You cannot submit games made for other jams to MFGJ.

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“Some jams are ranked or judged, but as a beginner-friendly jam this one is not competitive.”

We don’t have prizes, but as a jam we offer community and learning help that other jams don’t—it’s not a competition, it’s a community :)

Hi! Per the jam rules: "It must be created and submitted within the game jam time frame." If it was not created entirely within the jam, then no it cannot be submitted to the jam.

god this ripped so hard!!

The tool doesn't need to see a Ren'Py script. It takes a Twine html file as an input and a directory as a place to output the generated Ren'Py file. At no point will it need to point to an existing Ren'Py script.

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Don't think it should. Mainly the demo is just helpful to demonstrate the proper way to use the tool since it's not designed to "out of the box" convert any Twine file automatically to Ren'Py. Things to try or follow up with me so I can help you troubleshoot:
- Open the Demo.html in Twine and note how it is formatted/laid out. Was your file written for Ren'Py or in a Twine format? (This will determine whether you should be enabling "Twine mode", or if you've already written it to work with Ren'Py.)
- Check that your Twine file is using the Sugarcube format for Twine 2.
- Check that all of your passages are connected.
- Note that the order of the passages is likely dependent on the order the Twine passages themselves were created. They should still be connected in the correct order using jump labels, even if they are not "chronologically" correct (there isn't a "reliable" way to determine this order without a lot more work, so it just orders in the way that Twine has ordered the file, which I have found is usually the order that you authored the passages).
- Does the Ren'Py script file run when placed into a project? If not, what is the error you are getting?

What did you try it on? Did you try converting the demo file?

Hi! TL;DR: Not currently, but it might in the future.

Unfortunately because the tool was originally written in Python 2.7 it cannot process some ascii characters, likely including Cyrillic ones. I have a longterm roadmap to port the tool to Python 3 at some point which I believe will be able to fix some of these limitations, but it would require a bit of an overhaul because of the library differences.

Nice catch! This small update should fix that, but let me know if you spot anything else.

Nah, I can definitely see a use for this. I didn't thoroughly test this one but here's a quick shot at it if you have some time to try it out.

Hmm actually, I lied, I forgot that menus can be multiline. I can take a look at this, but it may take some time to find a solution.

The tool doesn’t currently account for this, but a simple workaround would be to set the variable to true at the beginning of the passage. It would be a slightly trickier feature to add because this type of statement doesn’t explicitly exist in Ren’Py or Python to my knowledge, but let me know if you had an equivalent statement in mind + how important this is to your current workflow.

Hey! Sorry about that--I checked the latest demo file and looks like I didn't do a thorough final check with one that was provided to me for testing. That line in the Twine source file should have " quotes around it, but if they are added the tool converts properly. I fixed it up and re-uploaded a zip with fixed demo files. Let me know if those work for you!

It's possible to run on Mac by downloading Python 2 and just downloading the source code and running the twine_to_rpy.py.

You’re very welcome! Double check your page is public and you can submit using this link: https://itch.io/jam/378344/add-game/2207033/38870?token=SbpcR6apJdi1HT3I4WisXVijqc

Sorry for the delay, here’s your submit link: https://itch.io/jam/378344/add-game/2206940/38870?token=z4dTpA5JHFM0dtIolYQv6X10xc

Sorry for the delay, here’s your submit link: https://itch.io/jam/378344/add-game/2206610/38870?token=wf41yCYlhReC4ulh04OqaH1OzIU

Sorry for the delay, here’s your submit link: https://itch.io/jam/378344/add-game/2206584/38870?token=4DyTVGleoVJ0Vjljer3zBq9zSo

Is this the link you're using? https://discord.com/invite/8p8KtKtDvQ 

Hey, just wanted to let you know the game page is not published yet/set to private! If this was not intentional make sure you have the "publish" box checked.

Yes, you can. From the rules on the jam page:

  • We do not accept submissions that require external games or software to run such as Roblox. Games that require interpreters (python, some interactive fiction languages, etc.) are allowed.

I love your game's design--very simple, easy to grasp, and inherent and understandable risk/reward. This looks great so far! I'm excited to see how you implement the day/night cycle. It'd be cool to see some of the game in motion!

It's normal to join the jam a bit late so I wouldn't worry too much! Honestly I'm really excited about this premise--I can't wait to see your progress!

Ohhh this progress is great! The scrolling background and slight tilt adds a lot. I'm not really sure what else you could add but if you wanted some ideas maybe something like coins/powerups for additional distance points? Either way excited to see more!

Really adore this art style! I like how you've broken down the different types and made them readable as shapes--also the line renderer is such a nice touch! Can't wait to see more of this!!

I love all the small polish bits that you brought up--the slight randomization in spawning for example is such a nice touch that as you mentioned can really make it feel more organic and alive! Awesome progress on all the different types of soldiers too--I also though adding little flairs or hats would be a fun effect but I actually really love your reasoning about really doubling down on the senselessness of war. That's really thoughtful, and it's awesome that it sounds like you have a pretty functional (and fun!) game already!

If you get a chance it would be really cool to see a gif capture of the gameplay! (Screentogif is a popular program if you need one!)

I saw your posts on the Discord but it'd be awesome to see some embedded gifs on this devlog with more explanation of your process if you get a chance! It's looking so good already, the PSX art direction is awesome.

Ohhh using moon phases for different mechanics is so clever! Honestly that idea alone sounds like a great scope for a jam game. I'm excited to more of your little bunny mage in motion!

That's a really well-formed interpretation of the theme and it's awesome to see you have the mechanics and design loop so well nailed and explained. Excited to see more of this!

This art + style is so cute!! I'm really excited to see how they'll look in game.

It's normal to lose a few days in the jam, but I hope it isn't too stressful. Wishing you the best of luck!

Ohhh awesome progress! This is such a clever combination of mechanics and interpretations of the theme. It'd be awesome to see a gif of your project in motion!