Game Title/URL: Gift of Reach https://browntulstar.itch.io/gift-of-reach
Pitch/Information: "Gift of Reach" is a prototype puzzle game revolving around hitting objects to reveal hidden gifts in the subject's room. The player, constrained to a spot in the room, must use special balls to hit certain items in their room out of the way to reveal the glowing present that they've been looking for. They then must reeeeeeeach with their hand to grab it.
I'd like feedback on:
- The level design. I've only implemented a few ideas revolving around hitting switches. I wonder what else I could implement. So far, I've thought about removing the restriction on the player (you can only look around, you can knock yourself onto a moving object or something like that).
- The control scheme (see below).
- The potential user interface, in terms of placement and info. Too much info? Too less info?
I need help on:
- The control scheme. This is my first game involving shooting an object from a first-person perspective (I guess a FPS?) I wanted to keep all the controls on one input device, in this case the mouse. I wonder if there are other options for the control scheme I present in this prototype.