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A jam entry

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A tiny side scroller with magic powers!
Submitted by subpixel with 1 day, 14 hours before the deadline

Results

CriteriaRankScore*Raw score
Game Feel (playability and control)#154.0264.026
Overall#284.1354.135
Aesthetic (sound and visual)#344.2054.205
Overall Enjoyment#393.7183.718
64x64 Authenticity (was it truly lowrez?)#1014.5904.590

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Comments

Jupiter_Hadley · 178 days ago

Nice graphics! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)

NeithR (View their submission) · 224 days ago

Good game. It will be more fun to be able to mix element. Sound also will be nice too.

After playing a while the game music will stop playing until game over.

Delca (View their submission) · 225 days ago

An excellent entry, with a fun-to-play-with mechanic and absolutely lovely sprites (as I am typing, I look at the gif you made and I am still amazed at them). I would love to see the ays you could expand on it. By the way, did the elements affect the enemies in different ways? On the three types I tested upon, I could not see an obvious difference...

Max Unholy · 225 days ago

i loved this game but i think the little goblins shud have less health and the boss sort of comes out of no were but other wise i loved it

subpixel

I hope it'll evolve into something bigger! These mechanics have lots of potential!

Loving the artstyle, the tiny sprites are actually nicely detailed. The parallax scrolling effect is really nice! Well done!

Really nice effort. I love the aesthetics and mechanics.

I feel like the parallax scrolling is really not appropriate here because we are relying on elements on that same layer (the element charging points). It makes the traversal somewhat confusing when judging distances.


misato (View their submission) · 226 days ago

Very polished game. Love the graphics and animations :) Enjoyed it a lot

kakus (View their submission) · 227 days ago

Really like it! It's a polished entry. Big plus for making it in your own engine, keep it up :)

Wolod (View their submission) · 227 days ago

Cool graphics and interesting gameplay mechanics! Good job!

Nice charging mechanic and smooth movements

Very fun game. Nice title screen, the character animations look smooth (that knight is awesome), fire and water effects look great. Each enemy offers enough variety to be conquered differently. The music stops after a fixed amount of time and SFX would be a nice touch. Overall, great job!

I really liked your animations and the element-gaining. The fast monster was a bit annoying, but primarily because it was out-of-screen most of the time. :)

Interesting game - would love to see this developed further! Love the graphics!

I got to 30, that's probably bad. :P

I like the concept and the graphics but it's really lacking in sound effects, it feels like the sort of fast/reaction-based game that would benefit from sound as feedback.

Awesome, a really good mechanic this one about charge power, a litle bit difficult to fight against the enemies because they appear suddenly.

Very cool!

This was really fun... music was good, animations and gameplay felt good

gl.itch (View their submission) · 230 days ago

Really fun and a great launch title for the Super Jamicon. Would love to see the enemies react more to being hit, jumping up like Contra etc.

Classic 64 bit feel to all the art and sound. Well done! And of course the concept. So simple yet can be expanded into many interesting avenues. I'm interested to see where you take it.

The attack mechanic, I loved it!

Haha, the draining/releasing magic is really interesting...
The combat is easy to understand and challenging enough.
The BGM is good, but repetitive, and the lack of SFX makes it boring.

ps: I tried this on Google Chrome 49 (Windows 10) and the "console" glitched hard (zooming out) and was impossible to play.
Changing to Firefox solved the problem.

Thanks everyone.

This was the first time I tried a 16 color constrained palette Stuart, so I'm doubly glad you enjoyed the graphics.

I didn't get around to sound effects before the deadline, so I'll not add them now, but I will circle back after judging and pop something in. It's running in Super Jamicom, a free 16 bit game jam online IDE I'm still in the middle of writing, which is still missing audio tech; this'll be a good excuse to dogfood the new tools.

Elegantly done graphics. I didn't realise for quite some time that you can jump :) Sound effects would be good to go along with the music, perhaps?

Roh (View their submission) · 230 days ago

ha, very fun to play, cool game

Nice aesthetic! The big guy always kicked my ass :)

Very interesting mechanics! I like the idea a lot!

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