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A jam entry

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A tiny side scroller with magic powers!
Submitted by subpixel with 1 day, 14 hours before the deadline

Results

CriteriaRankScore*Raw score
Game Feel (playability and control)#154.0264.026
Overall#284.1354.135
Aesthetic (sound and visual)#344.2054.205
Overall Enjoyment#393.7183.718
64x64 Authenticity (was it truly lowrez?)#1014.5904.590

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page

Nice graphics! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)

Good game. It will be more fun to be able to mix element. Sound also will be nice too.

After playing a while the game music will stop playing until game over.

An excellent entry, with a fun-to-play-with mechanic and absolutely lovely sprites (as I am typing, I look at the gif you made and I am still amazed at them). I would love to see the ays you could expand on it. By the way, did the elements affect the enemies in different ways? On the three types I tested upon, I could not see an obvious difference...

i loved this game but i think the little goblins shud have less health and the boss sort of comes out of no were but other wise i loved it

subpixel

I hope it'll evolve into something bigger! These mechanics have lots of potential!

Loving the artstyle, the tiny sprites are actually nicely detailed. The parallax scrolling effect is really nice! Well done!

Really nice effort. I love the aesthetics and mechanics.

I feel like the parallax scrolling is really not appropriate here because we are relying on elements on that same layer (the element charging points). It makes the traversal somewhat confusing when judging distances.

Very polished game. Love the graphics and animations :) Enjoyed it a lot

Really like it! It's a polished entry. Big plus for making it in your own engine, keep it up :)

Cool graphics and interesting gameplay mechanics! Good job!

Nice charging mechanic and smooth movements

Very fun game. Nice title screen, the character animations look smooth (that knight is awesome), fire and water effects look great. Each enemy offers enough variety to be conquered differently. The music stops after a fixed amount of time and SFX would be a nice touch. Overall, great job!

I really liked your animations and the element-gaining. The fast monster was a bit annoying, but primarily because it was out-of-screen most of the time. :)

Interesting game - would love to see this developed further! Love the graphics!

I got to 30, that's probably bad. :P

I like the concept and the graphics but it's really lacking in sound effects, it feels like the sort of fast/reaction-based game that would benefit from sound as feedback.

Awesome, a really good mechanic this one about charge power, a litle bit difficult to fight against the enemies because they appear suddenly.

Very cool!

This was really fun... music was good, animations and gameplay felt good

Really fun and a great launch title for the Super Jamicon. Would love to see the enemies react more to being hit, jumping up like Contra etc.

Classic 64 bit feel to all the art and sound. Well done! And of course the concept. So simple yet can be expanded into many interesting avenues. I'm interested to see where you take it.

Viewing comments 27 to 8 of 27 · Next page · Last page