Thank you very much for playing the game 🙏🙏🙏
Recent community posts
Yes agreed. I will relax with mine though. So, it is optional but very appreciated :3.
Also, I changed the license again so it is optional to credit me, which I forgot to change earlier to that after I released the new Dot Battler Pack asset :3.
Also, thanks for the comment!
Finally sent that Melvin to detention.
I enjoyed the game. I even played it again from beginning to see the response of the dialogue :D.
Also there was a bug after choosing choice dialogue with Gilbert, the choice appeared again in next dialogue.
Other than that, great job.
Is it okay to update the game page after deadline?
The game itself already uploaded into the page.
However, the page is still plain and I am planning to update it after done submission deadline.
Nice concept that player plays as zombie killing the remaining humans. I can only managed to reach level 8 with 3 stars rating.
My only problem is that choosing zombie can only be done from previous levels and some level seems need certain zombie to get 3 stars rating. I had to go back to level 2 just to to be able to choose the 4th (to break the woods on the door) and 5th zombie (to take down human above building) which seems some levels require those zombies. Good luck if you planning to update it :-).
Also good job and hello there from fellow 1GAM participant. Good luck for reaching 1 game for each month if you are into the challenge ;-).
Nice short game especially the fast shooting and love the boss shape ;).
Btw, the shooting 1 & 2 sound still can be heard after dying. The sound 2 also stacks if played after dying.
Also, in customization, the number index can be negative.
Thank you for the feedback :).
I haven't thought what difficulty to add right now except speeding up, but I will not make it similar like its (and my) origin game, Runny Square.
For now, I will add medal exclusive for NG for difficulty in the future :).
@Longest Egg Games:
Thank you! :)
Those collection of minigames are simple, great, and fun :).
About the "Stop" minigames, sometimes the goal area was positioned after the player's square position, making a time to reach very harder.
Also, I found a bug when I get game over at level 4(or 3? I forgot):
G[Active].Over = Over
Line 29: Attempt to index field '?' (A Nil Value)
In Gameover Line 29
In Update_game Line 703
In _Update Line 818
Good luck with future update ;).
An alternate if you can't harm the real one :D.
Also, like other said, the Newgrounds badge notification break the 64x64 screen resolution. I think the Newgrounds API has function (or field?) to check whether the site is played in Newgrounds or not. That way, it is possible to distribute it in the jam and NG with single compile without breaking the 64x64 rule ;).
Also, gonna get all your medals in NG as soon I go back there :).
Nice platformer with puzzle element :).
Also, about the control at main menu. Since player doesn't have to use mouse anymore after main menu, it is better to replace it with keyboard to make less control required to interact with the game.
Good luck in future update :).
Thank you! :)
I used to make a simple and effective game in the past :)
Thank you for playing and including my game in your video! :)
After watching the video, didn't know my game was that hard. Probably because of being played by mouse. Also, I will add more keys instead of just space key in the future update :).
Thank you for your feedback! :)
The final speed is maxed a moment after the start and after that no more speed up (unlike its origin game (also mine), Runny Square, which is much more nasty on speeding up). So, player can gain as many points as he/she can without increased difficulty anymore :).