I cringed so much watching others play it so fast. It wasn't that fast for me. In hind sight I didn't lock down the frame rate or limit the speed in anyway, so it runs as fast as possible. Thanks for the feedback! ^-^ feelsgoodman .
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I really enjoyed how easy it was to pick up and the weight of the story.
At the same time the combat has a depth that will take time to master.
Agree with Lachlan, this is a complete experience.
I enjoyed the spooky vibe of the game.
The enemies were crazy looking and the lighting effects were a nice.
I wished I could see a little further, or maybe everything could be a little smaller so there was more room to move. Sometimes I felt like I had no time to react to enemies.
Overall the game ran smoothly and set the right tone for this type of game.
Hey, I made a strictly pacifist game too. I liked your concept, kind of like crawling between legs in a cinematic bar fight. My browser kept running out of memory, I think it was when I tried to move to the place another square was moving to before they took their turn?
Stunning imagery, really sells the genre. The occult-y vibe is also well established. Would love to play with sound as well, and get those creepy chills to go along with everything you already have.
I read the title. I took the tutorial. And then the game started and I was completely lost. Once I figured out how to play and I immediately hated myself. lol. You should do an entire brain training suite of games in this style. Snarky and hilarious!
The theme works really nicely with this classic genre. The amount of ingredients is a little daunting to start out with. If you plan on continuing development, I'd recommend maybe starting with fewer then ramping up the difficulty.
The graphics do a lot with so little, and successfully convey the desperation of the landscape. Game play would improve drastically with a brief tutorial, imo. Just didn't know what to look for when the sun starting showing up. Understandably, in a jam we don't really have time for all that.