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Benji Kay

A member registered Nov 17, 2015 · View creator page →

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You're welcome. The server automatically assigns the teams based on how many players are online. The only way you could control this is by joining the game one at a time, left, right, left, right, etc. (and ensuring no one leaves while players are still joining).

You are embedding the wrong link. This is what you should embed:

No worries, you're fine! That link I posted is the game only, so you should be able to embed it.

Hey, thanks! The game is also hosted here:

You could embed that page in a frame or iframe if you wanted.

Hey, thanks for the feedback! Really glad you are enjoying working with the engine. I'd be happy to help with this. It might be easier to get on a chat thread. Do you use Discord?

Thanks very much!!

Thank you very much! :D

Thanks so much!

No, this game was written in JavaScript, so it would not be possible to run on an emulator. (You could run the soundtrack in an emulator with an NSF player if you wanted, though!)

when you say the level 1 screen, do you mean the title screen that says level 1 or level 1 itself? if it's the level itself, are the animations playing? (there should be sparkling stars, characters bouncing a little with idle animations, and a character talking to you explaining the controls.)

which browser are you using, and what version?

hey, happy to try to help with this. can you explain in more detail what stuck means?

Feel free to build it for Windows. The game is open source.


Yes, that's correct. I don't have a PC to build the game on for that platform. The experience should be pretty much the same either way, though. The website version supports fullscreen, gamepad, etc.

That's my last destination to check off the list. 🙏

Thanks for your help. It seems my saves are safe.

I believe I've partially figured out the issue. It seems there is some code in the binary that requires that the filename not be changed. The default filename is "Neon" for some reason. If you change it to "Neon Struct" the game will crash on launch.

I still haven't been able to determine what is wrong with the icon. It was visible at some point but now it's not.

Hmm... so I played the game for a while today, through several levels, saved and quit to come back to it later, and somehow the icon has disappeared again and the game once again crashes every time I try to open it. I did just update OS X to the latest version (10.14.2), but somehow I doubt that's related. Where are the saves stored? If I download the game again will I lose my saves? Thanks.

Ah, sorry, I tried downloading it again and it worked this time. Also the first time the app didn't have an icon and used the default. Now I see the art. Not sure what happened.

Can I get help running this on macOS? Crashes the instant it's started. Seeing this error on crash: 

Thank you so much!!

Pardon my intrusion here. If I'm not mistaken, Loren built this using JavaScript and HTML. If you're looking for a framework to create your own text adventure, you might try text-engine. The commands and interface are a bit different, but you could achieve the same look (and even animate the display of the text) with a bit of CSS.

A+! Very chill! <3

Love it!!

Ah, great, it works with Keka! I am on the same version of OS X (10.13.6). I was using The Unarchiver 2.7.1.

Hey, I wanted to let you know that the Mac version 7z archive (1.0.2) is corrupted according to OS X. Let me know if I can help in any way to get this resolved.

You were right, the app built once I commented out 'win64' in the platforms. The icon still didn't work, though.

Just so you know, I went with an Electron app for my own project, but I am happy to help you troubleshoot the icon issue if you'd like me to.

Hi there! Thanks for this rad tool!

I'm having an issue building for Mac, both with my own app and with your example app. When the built app is launched, rather than showing the provided web app, it seems to show a placeholder/default nw.js page. It also seems not to use the provided icon.

Any help would be greatly appreciated it!



I don't think that's the problem. I can usually force it to open an app by right-clicking and choosing Open. The icon for little-world has a big 'no' symbol over it, which I've previously only seen with old apps that are no longer supported by the OS.

Looks cool! Won't run for me on macOS Sierra 10.12.6...

You can't open the application "little-world" because it may be damaged or incomplete.


Wow, very nice! Super polished. I was hoping at the end you would discover what was causing that sound. Anyway, liked it a lot.

nicely done!

Congrats on 1st! :

I dug it, but I was not able to find my friend. :'[ Art and animations were great. Agree some more variety could go a long way, and an animation for traveling up/down. Maybe some aural cues for getting close to lights (before it's too late) and/or your companion. Anyway, nice work! :D Thanks for the heads up on the Mac version.

cool game! very tough :P

neat game! gets hard fast

nice haha

Cool game!

Yay HTML5 version!