Thank you so much!!
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You were right, the app built once I commented out 'win64' in the platforms. The icon still didn't work, though.
Just so you know, I went with an Electron app for my own project, but I am happy to help you troubleshoot the icon issue if you'd like me to.
Hi there! Thanks for this rad tool!
I'm having an issue building for Mac, both with my own app and with your example app. When the built app is launched, rather than showing the provided web app, it seems to show a placeholder/default nw.js page. It also seems not to use the provided icon.
Any help would be greatly appreciated it!
I don't think that's the problem. I can usually force it to open an app by right-clicking and choosing Open. The icon for little-world has a big 'no' symbol over it, which I've previously only seen with old apps that are no longer supported by the OS.
I dug it, but I was not able to find my friend. :'[ Art and animations were great. Agree some more variety could go a long way, and an animation for traveling up/down. Maybe some aural cues for getting close to lights (before it's too late) and/or your companion. Anyway, nice work! :D Thanks for the heads up on the Mac version.
Thanks everyone for the feedback so far! A.I. bots may be added at some point, and once the jam is over I'm going to experiment with making the platforms a little less slippery and adjusting other aspects of the physics.
Had some trouble with the combat system -- not sure if it was due to bugs or a lack of understanding on my part. Seems like this could be a really cool game though. Really like the art and UI design a lot!