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Looping Zip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Feel (playability and control) | #10 | 4.118 | 4.118 |
Overall | #20 | 4.176 | 4.176 |
Overall Enjoyment | #30 | 3.765 | 3.765 |
Aesthetic (sound and visual) | #36 | 4.176 | 4.176 |
64x64 Authenticity (was it truly lowrez?) | #81 | 4.647 | 4.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
@jernej:
Thank you for the feedback :).
I haven't thought what difficulty to add right now except speeding up, but I will not make it similar like its (and my) origin game, Runny Square.
For now, I will add medal exclusive for NG for difficulty in the future :).
@Longest Egg Games:
Thank you! :)
Simple but addictive. Great combination :)
Nice graphics and sound. I like the concept, but I was expecting the the difficulty to increase. Without that, the game only kept me interested for a few tries. If it would have some kind of non trivial difficulty progression that would keep me interested longer and would encourage me to retry. Mostly because I would want to see how the difficulty changes and if I am up to the challenge.
@Munguia:
Thank you for keeping on playing :).
@Rombus:
Thank you, cheers too for you ;).
Fun game bro, cheers :D
Nice idea, kind of hard, it makes me keep playing
@RhythmLynx:
Thank you! :)
I used to make a simple and effective game in the past :)
@Jupiter Hadley:
Thank you for playing and including my game in your video! :)
After watching the video, didn't know my game was that hard. Probably because of being played by mouse. Also, I will add more keys instead of just space key in the future update :).
@Adam Pajor:
Thank you for your feedback! :)
The final speed is maxed a moment after the start and after that no more speed up (unlike its origin game (also mine), Runny Square, which is much more nasty on speeding up). So, player can gain as many points as he/she can without increased difficulty anymore :).
@subpixel:
Thank you! :)
I remember when that time I didn't add the detail when the game is in progress.
@clemonades:
Thank you! :)
With keyboard, the difficulty can be lowered ;).
@Wolod:
Thank you! :)
Also, thanks to the who created the music that I can make the game better ;).
@Gawain (DarkGriffin):
Thank you for your feedback! :)
About the main menu, someone else addressed it too. I guess I will probably make the play button bigger to make the GUI more intuitive in the future update :).
Personal best: 53 points.
My complaint is that it gets hard fast then it doesn't seem to get more harder. But at the final speed you can die easily. Fair enough!
I like the visuals, the music add a lot to it. The sounds are good too. And the game is addictive!
Fun, challenging, nice game. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
Simple and very effective, nice work!
Really nice little game. Gets very hard fast, controls couldn't be simpler, and the retro graphics are cool too. The main menu took a few seconds of poking things to understand what did what. But the game itself is indeed cool, fun to play, and the graphics/music are nice as well.
Challenging game with cool music and nice graphics.
Wow, it seems so simple but it's incredibly challenging! Nice job! =D
Great work here. I love the attention to detail, great use of the tiny space.
@bonus1up:
Thank you! :)
@internet-nico:
Thank you! :)
Fun! and pretty addicting, i like how quick it is
Simple and addictive, well done!
@stuartlangridge:
Thank you for the feedback! I got inspired from "Easy to learn, hard to master" game. Also about the "started" phase, I will think about it to change it to avoid confusion in the future :).
@Dekartara:
Thank you for the rating and feedback! :)
@okaybenji:
Thank you! :)
Nice!