We have a winner....WOW...so much work in here, and everything so well explained, the camera movements to show goals, the shop, the superfun rum effect. Big congrats!
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Love the bullet-hellness! Controls feel good, and enemy and bullet paths are smooth. As an improvement, I would look for a less intrusive way of showing remaining lives, they hide my avatar! Overall very enjoyable :)
@greysonp thanks for playing and the feedback! We wanted to keep it a 1-button game so it could be played in mobile with no extra screen space needed for controls. Also, a true leader is expected to react quickly to any challenges! ;P
good one! great intro and end 'cutscenes', funny sound, lots of levels... Some feedback when the exit is open (and pointing to the actual door, as others have suggested) would be nice improvements.
The concept was there, but if you keep mashing Z and X there is no way to lose - a bit more polish adjusting the controls, the rate of enemies appearing etc. and this could become much more enjoyable
Really loved this one, the mix of skill (inertia feels good), memorization of the circuit and coin collecting, and especially the super-short levels with only seconds to find the exit. Good work!
When a local multiplayer game is fun even playing alone, it must be special! Very interesting and easy to grasp mechanic, like a lot that there's different maps and each has its own music, very well done!
Waiting as a core mechanic can be nice, but some atmosphere would have made it more enjoyable (wind or birds sound, some environment animations, etc.) Upgrading prices should be lower to hook you earlier into mid-term goals.