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A jam entry

Chaos64View game page »

Chaos in the SpaceShip
Submitted by Kronbits with 15 days, 17 hours before the deadline

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CriteriaRankScore*Raw Score
Overall Enjoyment#143.9353.935
Aesthetic (sound and visual)#184.3914.391
Game Feel (playability and control)#203.9353.935
64x64 Authenticity (was it truly lowrez?)#454.7834.783

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Viewing comments 32 to 13 of 32 · Next page · Last page

Fun entry and really great visuals! Would love to see this full blown! :D

Carrying yourself around the box is great fun ^^

Some cheap deaths because of the restricted view, needs checkpoints maybe. I did enjoy myself though =)

That moment when you stand on yellow box and fly like "Magneto from X-men" HA ha HA - this game is awesome - i love it (even without Magneto feature-bug) --- sound kind of loud overall.. (out of control)

Really nice work! I loved how much you managed to squeeze into the tiny resolution. The whole thing was overflowing with little mechanics and polish. The sound felt cinematic but managed to fit really well with everything, making every gun shot feel powerful. Quite unforgiving but a really fun little game!

Aweosme game! Controlling the player work very well (a little bit less when playing with the crate, but still ok though), and the blast felt very powerful! I do not know if the limited ammo was very useful though, they was plenty of it from the start. Both the graphics and sounds were really well-made and gave the game a solid atmosphere of fear, especially with the limited field-of-view. I loved it!

Very well made game.

Great visuals, nice environment and I really like the light effects.

Most importantly it was fun to play.

Love the graphics bro! cheers B-)

I think this is one of my favorite of the bunch. A solid gimmick (Boxfriend!) Visuals that were both clear and very pretty, along with some fairly difficult gameplay.

This is a very solid game! Challenging and very dynamic. Tons of explosions, cone of view mechanics... Wow! Good job on this one.

damn, that was difficult! awesome game, amazing art and awesome gameplay! congrats and nice work!

Oh man! Insta-death is soooo harsh! Really good job, controls, visual and audio all work really well. It's just so hard!

So well executed in every single area, impressive! The game feels really good and the controls are satisfying

The execution of the game is excellent. I guess that, If you would have more time you would polish the game to its finest. The game learning curve is a bit to harsh, and thats the only thing that I would complain about.

I love this one :)

I gave it another go in part 4 :)

I love the look of this, but I suck at it. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)

Nice example of how far you can take a 64x64 action platformer!

WOW! That's frenetic...
My biggest problem was understanding why I was dying shortly after the beginning. Turns out that there is a fucking turret hidden in the shadow...

Really nice graphics and lighting system. Easy to understand and move around, although the controls could use some more polish.

This is so rad. I remember trying it before, you've added a lot. A little short but fun.
Some elements are parts of background yet they fight with foreground elements visually like barrels and fire.
Good job overall :)

Really fantastic! Nice work!

Viewing comments 32 to 13 of 32 · Next page · Last page