Recent community posts
Great game! love it
Few words: Default control actually very bad..
- Weapon cursor is 3d_space'd but very slow and laggy which make targeting very frustration
- Camera in shooting mode works with mouse but in flying mode with its not (uncomfortable)
- 3d Direction arrow looks similar from different sides and make direction unclear (confusion)
- All weapons feels slow and many times not useful at all
i see this game as Third Personal Shooter and i think
- For PC control should be around Mouse+keyboard
with usual cursor at center of screen or at least fixed to screen
(it will neutralizes lag problem - and makes targeting satisfying)
- i see no point in different "switch mode" for "Sliding move" and "Shooting"
so it all can be just combined on 1 gameplay mode
(which will make gameplay control faster and more complex, more interesting)
Its mean player will be able to shoot without holding "right mouse button"
and "Slide" with "shift" will work instantly
- with this in mind "Slide" can work in 2 different way
1 = Sliding will work with shooting at same time
2 = Slide will block shooting and punch player instantly to side - with some cooldown (like "roll" in slasher games)
from my stand point both option is good and can be 2 different fun mode
"slow mode" can be with walking and (cooldown)"punch-sliding" to avoid danger
"fast mode" will give ability to move fast and will drain some energy (to avoid function abuse)
but will regenerate so player can attack enemy fast from time to time
- Player Weapons can shoot faster to give more impact(feeling) and be less "laggy"
- "Rifle" projectile can fly even faster to compensate long cooldowns between shots
it aslo can shoot with "burst mode" (2-3-4 shots instead of 1) to make shooting more interest and compensate "aim-miss" on long\middle distance
- "Guided missiles" is awesome.. but "guide target" is unknown
It will be useful to have at least UI pointers (like squares) at enemies BEFORE shooting
so player will know who will be attacked it he press "fire button"
- "3d Direction arrow" can have different colors at sides or different form to be more "clear" for understanding
Also (as stupid it can be) usual waypoints on screen can help to understand direction in 3d space too
PS. but i like this game
Overall feeling is good and fun
at that level where I can ignore all the problems and just enjoy game
I love the characters and their dialogues - they can be expressed more vividly
For example each character can have "Name" under portrait
and text in dialogues can have more personality with (cliche, common expressions, emotions, conflicts)
Anyway - i beat the game and have great time playing : ]
for 2-3 week game - it look and feels awesome
Great game! it gave me nice play time.
if this game had an extra mechanics and maybe missions/goal
then I certainly would have spent many hours in it x]
PS. (some ideas from my head..)
"weapon/skills switch" can be contextual instead of "switch movement to skill and back" every time.
its very counterintuitive and breaks flow of the game for me..
Instead - Skills can be just switched by any buttons or mouse
and "Mouse Over" game map can contextualy understand what to do
(especially when player cant shoot and walk at the same time)
For example if mouse pointing at neighbor cell - and cell is clear = it will move player
- if mouse over cell with enemy - context will be "attack" instead of moving = player will attack with click
and Cursor also can switch icon to show available action
For advanced functions:
- if mouse over cell far away - but it still clear = Check path is clear or not - and move 1 cell in selected direction
- fast mouse click on enemy can use active skill - but if hold mouse for sometime over enemy = it can give UI menu for switch other skills and automatically use it with selection click
Amazing game - love it
Also thank you for game source!
i start learn godot as alternative "light" engine for small games
and this MouseBoat game is great example for me
PS. And i want to add "right mouse button" for camera control (like mmo) instead of fixed "to boat" camera style
..And maybe i will add some kind of "force of throwing a float" visual ui bar
Dont know why, but i feel - mouse animations is not enough for me to understand how far will "float" land in water (which feels not very comfortable.. i want little more control over this)
Really fun game - solid gameplay - love it --- just want little bit better graphic - maybe sounds - and more levels - still it super cool game (one of the best on jam) --- PS. found bug - get in can - hold "space" and press "down arrow" in same time - stably crash
Nice Idea - i like it --- but sound is painful to listen and some music would be good - also main problem is "no skill involved".. (its intended?) will be much for interesting with some "challenges" - I think good example game is: "Papers, Please" - with mechanics like this you can add more and more complexity for player to moment where he will be "Overload" with "information to check" : ] --- PS. i really like this "Office Papers" style idea - it can be great
I really like this game - i have only 1 issue with it - first few times i dont even understand goal.. because its hard to see second bunny at start screen and this is only place where you can understand goal.. so i dropped game and return only after read about goal in comments.. --- would be nice to make goal more clear..
Very fun and cool idea - i like it --- but i think would be even better with combination of classic "walking" - also want some music - anyway its really fun - reminds me classic arcade with "space ship and low fuel"
Very nice concept idea - but very confusing simulator_like controls and physics - i guess game needs more simple feedback on screen or just more simple arcade control overall.. - with same concept game can be much more interesting --- but i love concept
That moment when you stand on yellow box and fly like "Magneto from X-men" HA ha HA - this game is awesome - i love it (even without Magneto feature-bug) --- sound kind of loud overall.. (out of control)
Very fun game - love it --- sounds kind of painful to listen.. it also only in "right speaker"(???) - would be nice to have some music or crowd tension sound and better sound overall --- sometimes hard to understand where my car is pointing.. can be good to some have little UI which will indicate this (optional) --- also car was flipped on roof but after start of new round car still was on roof.. and its hard to flip back on wheels in general (can be automatic or button fuction) - anyway its awesome - i have great fun with it
Looks nice --- but controls very frustration from start - where is no any indication on feedback information on screen - i literally dont understand "whats happening" at first minutes.. - would be nice to have some tips or tutorial stage in game
wow - rts with mouse in 64x.. "this is madness!" - Love it - it give me nostalgia about classic rts like "Dune" and "C&C1" --- (obviously need some music and maybe sounds - because of "hard to select a lot of unit on small screen" would be cool to have some "Squad" functionality or less units with more deep gameplay) - anyway its Awesome
Very cool game - Intro is fun --- ( Controls can be little bit more tight - Enemy popup so fast.. very hard to avoid.. also camera can go more forward - levels feels kind of random ) - but i like this game - It has its own charm