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(8 edits)

I want to love this game - it have nice concept and charming art with music
BUT - i did 50 attempts and none of it was successful.. NONE
I get "how to play" idea even without info but gameplay is just not ballanced

- Luck of UI "Quality bar" information and "required hit zone" on screen
hides understanding of Feedback
Player dont understand what (s)he did right or wrong
- Even with perfect music rhythm and perfect middle hits
with perfect Temperature - i still lose and have "middle" quality
Difficult curve is just broken! (its not fun)
it should give player excitement and "Flow" moment with slowly rising difficult curve..
but instead game just block player from excitement and joy
leaving with irritation and anger

it's sad - because the game has everything it needs to be great game (almost)

PS. at least Thank you for "High resolution" option
pixelization (without this option) is not charming at all - its just look bad and pixelated
Here some text for understanding of "not fully pixel art" problem
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/

Deleted 4 years ago
(5 edits)

why not just add step by step tutorial for a first test dagger
Which (dagger) also will give sense of first accomplishment and first money for selling first dagger

and you can Literally add feedback text on screen after few hit on cold metal
like "its too cold - Add some heat"  or "its too hot and soft"
just add some obvious Indicator
For example temperature Bar should have not 1 line but Range of perfect and middle zone on it