i had a lot of fun playing this i im rating this not because your my teacher but i like this game good job
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Star Shield's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
64x64 Authenticity (was it truly lowrez?) | #55 | 4.750 | 4.750 |
Game Feel (playability and control) | #75 | 3.563 | 3.563 |
Overall Enjoyment | #92 | 3.313 | 3.313 |
Overall | #93 | 3.688 | 3.688 |
Aesthetic (sound and visual) | #183 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great concept, solidly executed, minimal, challenging, great boss fight (and satisfying victory), definitely low rez. Nothing bad to say about this one!
I really like the idea of the mechanics and way the ship changes to shield. Would love to see some particle effects and some screen shake :D.
I recommend you to watch this https://www.youtube.com/watch?v=AJdEqssNZ-U :)
Very nice! I loved the shield mechanics. The game is like breakout + a space shooter in one game! Great idea, I like it!
Great game! Not much to it, but everything here is solid and feels really good. It took me more than a few minutes (maybe 10), but I felt like I had to beat it before I put it down. That's a good thing!
Maybe it would be cool to have red & white shields along with the yellow. That could lead to some interesting dynamics!
The only negative I have with this game is the sound. The sound effects you have are good, but it seems like there should be a little more (not a lot) going on in the soundscape.
@misato Yeah, it could use a good old-fashioned fanfare at the start
@Jupiter_Hadley Thanks so much for doing that. Consider me subscribed!
@clemonades Ludem Dare scares the heck out of me. I was unaware of the theme. Drat this wasted opportunity.
@louck From a purely ludological standpoint, I want to give the player a reason to get up in the enemies grille. (Reward your players for doing cool things) For nostalgic purposes, that's what Space Invaders does.
I like the concept of being able to switch to shield mode and send the bullets back at the enemies. Sort of fits the ludum dare theme perfectly, did you submit to it as well? Nice job!
Really old school feel. I only missed some kind of tune like when you played galaga for example. Other than that I think it's well done and fits perfectly with the 64x64 rule.
Hey, thanks for playing!
@OptionSelect I spent a lot of time playing Space Invaders, Pheonix and Section Z when I was working at a construction camp, those are definitely all influences here. Pheonix especially, though this is much less screechy.
Shooting backwards actually makes a lot of sense, I should implement that soon.
The Boss might need some tuning. I've already spread out the parts that shoot at you, and decreased its health. I've beaten it, but I probably have a longer attention span for this game than anyone else. My goal here was to have a game you could beat in a few minutes, so an easier boss is probably best.
@stuartlangridge The shield protects you against anything yellow. White things can't be hurt by your bullets.
This is a solid game. Visuals and sound fit well and is definitely reminiscent of the space invaders days. Unfortunately, the game is tough. I took me a while to figure out how and when to use the shield but after I did, that mechanic made the game much more interesting. The biggest downside I feel is that, as a player, you want to eliminate all the enemies but they are incredibly difficult to kill. One change that I would be welcome (I think) is the ability to shoot backwards, as most of the time I was in the mid to upper portion of the screen just dodging.
I could never kill the boss as I kept dying. I tried the game about 10 times with my score getting progressively lower and lower just to play it safe and survive with full health. It's well made and fun in spite of the difficultly. --Azroix
Obviously simple graphics, but easy to play. The white UFOs are terribly hard to kill! I'm not sure what "shield" does; it certainly doesn't stop you being killed by bullets or collisions :-)
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