Thanks man! that was it :D
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Hello! I downloaded the free version today, the linux x86 & x86_64. With both I have the following error:
Set current directory to /home/rombus/Descargas/pixelvision/GameCreatorFree
Found path: /home/rombus/Descargas/pixelvision/GameCreatorFree/Game Creator Free v0.7.6.x86
Unable to load mono library from /home/rombus/Descargas/pixelvision/GameCreatorFree/Data/Mono (x86)
Failed to load mono
I removed the spaces in the folder name just in case (and in a later test I also removed the spaces on the binaries)
My OS is Debian 10 64bits
I was hoping I could try it out
Aditional Info: the folder "/home/rombus/Descargas/pixelvision/GameCreatorFree/Data/Mono (x86)" doesn't exist. I have GameCreatorFree/Data/Mono/x86 don't know if that's an issue
Hello bro, I'm a gamedev and have a story idea, just a guide, a starting story. I'd need to develop it further in the form of character development, dialogs and a cool ending.
It's all on the air right now, and to be honest I'll have time to do something with it in january.
I think the story has potential, and it's hard to match with a gameplay but was thinking on something like "professor leyton" that makes you solve puzzles while developing a deep story in the background.
It's on my notepad since september.
Anyways, maybe we can chat and see if something comes up or not :P
Hey! sounds preety cool.
To clarify some things, this is C code on top of SDL2, not a "game maker" plugin, right?
Does It contain some form of documentation?
Also an important one: reading the description I get that it has collision detection between player and walls, but does it have collision detection between proyectiles and sprites or a simple way to add that?
I have a lot more questions that I think might be answered by having a sneak peak to the public interfaces. For example how to add an "enemy" dinamically and how to change it's sprite to make an animation.
Awesome game, looks amazing! You should have asked for help in the sound department if you needed. There's a lot of people that would have given you sweet matching audio tracks and SFX for the game. Solid game!
The jam page says that only the graphics must be done during the jam's course, not the code. I'm going to reuse an engine I made last year, make a couple of changes to it and then focus on level design, audio design and graphic art, due to my time availability is that or no gbjam for me :P