Thanks man! if you find any issues using it please tell me, I'll really appreciate it. Cheers!
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Hey! sounds preety cool.
To clarify some things, this is C code on top of SDL2, not a "game maker" plugin, right?
Does It contain some form of documentation?
Also an important one: reading the description I get that it has collision detection between player and walls, but does it have collision detection between proyectiles and sprites or a simple way to add that?
I have a lot more questions that I think might be answered by having a sneak peak to the public interfaces. For example how to add an "enemy" dinamically and how to change it's sprite to make an animation.
Awesome game, looks amazing! You should have asked for help in the sound department if you needed. There's a lot of people that would have given you sweet matching audio tracks and SFX for the game. Solid game!
The jam page says that only the graphics must be done during the jam's course, not the code. I'm going to reuse an engine I made last year, make a couple of changes to it and then focus on level design, audio design and graphic art, due to my time availability is that or no gbjam for me :P