Hey! Did someone created this already by the opensource version of tic-80?
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I'm not from Germany, but I have the same doubts about it.
For the moment I opted for just not collecting the money, as any other path would cost more money that what I would potentially earn in 1 year.
And there's no "free" way to pay taxes in my country for sporadic sales, as the one's I receive. You'll have to pay a base fee on a monthly bases whether or not you've earn something.
Anyways, I'd like to read what others have to say about this
I'm working on a game right now that I want it to be available in Portuguese.
Still on very early stages, so I haven't written the dialogs yet. If you don't mind I save your contact for when I'm ready and I'll ask you then to see if you are available
PD: I don't know if you knew this and maybe it helps you for promoting yourself: Android games are HUGE in Brazil.
all of them? :P
You just showed a window with buttons. Menu screens are just that. You need to make them look like links or images and stuff like that.
On what are you writing your game currently?
In my experience that's pretty much what ALWAYS happens :P, either because the others don't have enough time or I'm the one that doesn't have the time the others need.
Finding a group of people with equal passion and dedication is the hardest part of creating a team.
Only thing I can think of to tell you is that if you really like the game, keep working on it, use pre-made assets for everything.
When you get it done maybe the others will gain enthusiasm again and work on it. If not then tell them that you'll proceed with other people and ship the game
You can whip the cop when he's confused! They get frustrated by not catching you and enter in a vulnerable state, that's when you can whip them and kill them.
I know what you mean, I've added shadows under characters and a red one under the player to make it a little less confusing, although it helped it still is confusing, and the whip "hook" mechanic is super fast, so that can generate confusion too.
TBH I don't know how to further dial down the confusion meter :P Maybe I have to slow down the action after a successful whip for a second
I'm glad you asked, that's awesome!
If it where me (just a hobbie gamedev) I would make it 8 way everything (dash, movement, attacking), avoid acceleration in movement (at least at first, I hate to wait to reach normal speed) and make it move faster, then the dash would need to be faster too, but as it is now I have to dash all the time to reach "normal" speeds.
I'm a little confused about the jam ending and not being able to rate games.
Is that how the jam intended to be?
I think without voting people don't feel the need to play the games and that kind of sucks 100% :(
I'm curious about what countries are you moving to/from :P
Regarding the game: the sfx are awesome. Would you consider uploading the cart so that I can learn how to make those kind of sfx?
I can't seem to get past the first screen though O_o
Thanks a lot for the video man! I enjoyed watching you play, also I might add your suggestion of the captured counter. I have planned a couple more upgrades, but those will happen right after the jam ends :D
Thanks for playing and commenting! Yeah, I hear you. IMO the problem was that the sprites are too big, and in order to dodge enemies you have to walk far away. But one thing I wanted to try on this one was making big sprites :P haha
You're just uploading content or you're also promoting the channel and being active on social media to others?
The "build it and they will come" only works if you're lucky. If not you should advertise and be active on social media like crazy.
Comment on others people videos, and showing interest on others can take you a long way.
Also there are a lot of let's play channels, so that's a tough market
awsome! Evil dead is one of my fav movies B-)
Great touch on being ash's hand instead of him. It looks really polished and plays well. Although ash kicking me all the time made me rage quit hahaha
Thanks for the comment!
I added a "miles" counter, so that you'd see how many "miles" turman had to run in order to beat the game. But I ran out of time so decided to wrap it as is and scrap the "miles" thingy.