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A jam entry

Turman showView game page »

A game for the Movie Game Jam
Submitted by Rombus (@Rmbsevl) with 1 day, 8 hours before the deadline

Play game

Visit Turman show's game page

Results

CriteriaRankScore*Raw Score
Overall#313.3043.304
Fun#343.0433.043
Visuals#353.4783.478
Gameplay Innovation#363.0433.043
Movie Interpretation#463.4783.478
Audio#472.6522.652

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

IMDb link
http://www.imdb.com/title/tt0120382/

Movie scene description (plus video link if possible!)
https://youtu.be/5jeCZE5iq0o?t=5m56s

Does your game or video link contain movie spoilers?

No (completely spoiler-free)

Please list any pre-made art/music/other assets that you used.
no pre-made assets

How many members in your team?

1

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Comments

Interesting game! I included it in my Movie Game Jam compilation video series, if you’d like to check it out! :)

Submitted(+1)

Yay, I - (I mean) Turman escaped! :D
Great little game, with a clever spin on the movie.
Nice graphics and sound.
Glad you put a radar in there, or that would've been hell!
Overall, I had fun playing this one - congrats!

Submitted(+1)

I love the sarcastic tone of the ending. Really neat little game.

Submitted(+1)

I played an earlier version where it just ended when you were caught, I also saw a lot of your artwork for this on twitter. I was very excited to play it and I had a great time. I really like the work you did on the minimap and also the pushing X to get back into the game. It has a really great balance of challange and forgiveness that is uncommon in game jams. Thanks for making this. It would be cool if there was a capture count.

Developer(+1)

Thanks a lot for the video man! I enjoyed watching you play, also I might add your suggestion of the captured counter. I have planned a couple more upgrades, but those will happen right after the jam ends :D

Submitted(+1)

Very cool! Would have liked to see some trees scattered around like in the scene, which might have made it a bit easier to dodge the enemies. Nice work :)

Developer

I was going to add a couple trees but my pixel art isn't there yet :P also I didn't wanted to have to y-sort all the sprites x__x
Thanks for playing and commenting!

Submitted(+1)

The minimap was a neat addition, I felt silly that I didn't notice it sooner in the game. Neat work, anyway :)

Developer

Thanks! I added the minimap at first just because, and then I modified the gameplay so that it would be useful :P

Submitted(+1)

That was really fun and I liked the aesthetics of the game. The first time I got caught I forgot what I was supposed to do for a second and immediately lost. I don't think that's the game's fault, I just forgot the only button in the entire control scheme! I did better the next time! But did find it possible to do an entire run without getting caught once so that's neat. I really had fun with this one, good job! 

Developer

Awesome! thanks for playing and commenting :D

Submitted(+1)

As BurningOut said, the button mashing minigame was a bit confusing at first (right to left instead of left to right), and being constantly grabbed by the enemies every time i tried going for a letter got kind of annoying after a while, I could barely avoid them, but maybe I just suck at it ahah

Other than that it was cute, I liked the style and sounds!

Developer

Thanks for playing and commenting! Yeah, I hear you. IMO the problem was that the sprites are too big, and in order to dodge enemies you have to walk far away. But one thing I wanted to try on this one  was making big sprites :P haha 

Submitted(+1)

Loved the minimap, very helpful. And the need to remember where each letter is so you can go back and grab it in order added some extra challenge. Only criticism I have is with the bar on the button mashing mini game. I didn't realise at first that I was the blue section moving right to left (I think?) and was expecting it to fill left to right. It may be good to add a timer as well so it has more replayability, trying to beat each others times to complete it. But other than those minor observations, great game! Well done

Developer (Edited 1 time)

Thanks for the comment!
I added a "miles" counter, so that you'd see how many "miles" turman had to run in order to beat the game. But I ran out of time so decided to wrap it as is and scrap the "miles" thingy.